From 93a031366b3d30fd19c36afad29e8e9e260b65eb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 23 五月 2022 17:00:28 +0800
Subject: [PATCH] 9415 【BT】【后端】古神战场(修复分流到非32060地图时准备时间进场无法在地图中间坐标范围bug;增加跨服分流地图请求、进入、退出流向)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 28 +++++++++++++-
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py | 27 ++++++++-----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossRealmReg.py | 4 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py | 5 +-
ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py | 2 +
5 files changed, 50 insertions(+), 16 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
index e3c3ef0..d25d85e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -196,6 +196,8 @@
def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0, lineID=0):
# 发送跨服账号注册上传数据
+ # @param mapID: 真实场景地图ID
+ # @param dataMapID: 真实场景地图ID对应场景数据地图ID
# 设置上传数据的活动类型
curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
index 927e896..7f38e29 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
@@ -33,6 +33,7 @@
import IPY_PlayerDefine
import CrossBattlefield
import CrossRealmPlayer
+import DataRecordPack
import CrossRealmMsg
import ShareDefine
import CrossBoss
@@ -261,21 +262,25 @@
if openState == IPY_PlayerDefine.fbosOpen:
funcLineID = tagCopyMapObj.funcLineID
playerIDList = [playerID]
- retInfo = [playerIDList, mapID, realMapID, copyMapID, funcLineID]
+ # 分流地图的地图数据ID直接使用场景ID,因为分流地图实际上是两张不同的地图,所以直接使用场景ID,不然会导致上传跨服玩家数据时坐标为0
+ retInfo = [playerIDList, mapID, realMapID, realMapID, copyMapID, funcLineID]
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
+ dataDict = {}
+ dataDict.update(msgData)
+ dataDict.update({"mapID":mapID, "realMapID":realMapID, "copyMapID":copyMapID, "realFuncLineID":funcLineID, "openState":openState})
+ DataRecordPack.SendEventPack("CrossFBRequest", dataDict)
return tagCopyMapObj
def CrossServerMsg_EnterFBRet(msgData, tick):
## 收到跨服服务器动态分配的跨服副本进入信息
-
- playerIDList, dataMapID, mapID, copyMapID, funcLineID = msgData
+ playerIDList, dataMapID, mapID, realMapID, copyMapID, funcLineID = msgData
for playerID in playerIDList:
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if not curPlayer:
continue
- CrossRealmPlayer.SendCrossRealmReg(curPlayer, dataMapID, mapID, dataMapID, copyMapID, lineID=funcLineID)
+ CrossRealmPlayer.SendCrossRealmReg(curPlayer, dataMapID, realMapID, mapID, copyMapID, lineID=funcLineID)
return
@@ -501,7 +506,7 @@
return 0
def OnCrossDynamicLineStateChange(msgList):
- realMapID, copyMapID, state = msgList[:3]
+ mapID, realMapID, copyMapID, state = msgList[:4]
if state == IPY_PlayerDefine.fbosWaitForClose:
funcLineDataCache = msgList[3]
@@ -509,11 +514,11 @@
elif state == IPY_PlayerDefine.fbosClosed:
OnCrossDynamicLineClose(realMapID, copyMapID)
elif state == IPY_PlayerDefine.fbosOpen:
- OnCrossDynamicLineOpen(realMapID, copyMapID)
+ OnCrossDynamicLineOpen(mapID, realMapID, copyMapID)
return
-def OnCrossDynamicLineOpen(realMapID, copyMapID):
+def OnCrossDynamicLineOpen(mapID, realMapID, copyMapID):
## 动态分配线路的地图虚拟线路启动成功
key = (realMapID, copyMapID)
@@ -532,11 +537,11 @@
playerIDList = serverPlayerIDListDict[serverGroupID]
playerIDList.append(playerID)
- mapID = GetRecordMapID(realMapID)
- GameWorld.Log("动态分配虚拟线路启动成功,通知子服等待玩家可进入: mapID=%s,realMapID=%s,copyMapID=%s,serverPlayerIDListDict=%s"
- % (mapID, realMapID, copyMapID, serverPlayerIDListDict))
+ recordMapID = GetRecordMapID(realMapID)
+ GameWorld.Log("动态分配虚拟线路启动成功,通知子服等待玩家可进入: recordMapID=%s,mapID=%s,realMapID=%s,copyMapID=%s,serverPlayerIDListDict=%s"
+ % (recordMapID, mapID, realMapID, copyMapID, serverPlayerIDListDict))
for serverGroupID, playerIDList in serverPlayerIDListDict.items():
- retInfo = [playerIDList, mapID, realMapID, copyMapID, funcLineID]
+ retInfo = [playerIDList, recordMapID, mapID, realMapID, copyMapID, funcLineID]
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
#GameWorld.DebugLog(" PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index 6951c7d..c4dcefd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -19,6 +19,7 @@
import PlayerControl
import GameWorldProcess
import CrossRealmPlayer
+import DataRecordPack
import PlayerSuccess
import ReadChConfig
import PlayerAssist
@@ -508,6 +509,10 @@
if GameWorld.IsCrossServer():
mapID = GameWorld.GetMap().GetMapID()
mapID = FBCommon.GetRecordMapID(mapID)
+ gameWorld = GameWorld.GetGameWorld()
+ copyMapID = gameWorld.GetCopyMapID()
+ dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), "AccID":curPlayer.GetAccID(),
+ "recordMapID":mapID, "mapID":GameWorld.GetMap().GetMapID(), "realMapID":gameWorld.GetRealMapID(), "copyMapID":copyMapID}
if mapID in ChConfig.Def_CrossDynamicLineMap:
fbZoneID = FBCommon.GetCrossDynamicLineMapZoneID()
fbFuncLineID = FBCommon.GetCrossDynamicLineMapFuncLineID()
@@ -517,16 +522,18 @@
GameWorld.ErrLog("DoEnterFB 玩家与当前副本线路所属分区或功能分线不同,踢出玩家!fbZoneID=%s,playerZoneID=%s,fbFuncLineID=%s,playerFuncLineID=%s"
% (fbZoneID, playerZoneID, fbFuncLineID, playerFuncLineID), curPlayerID)
CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
+ dataDict.update({"Error":"zoneLineIDError"})
+ DataRecordPack.SendEventPack("CrossFBEnter", dataDict, curPlayer)
return
GameWorld.Log("玩家进入跨服副本动态分配的线路: fbZoneID=%s,playerZoneID=%s,fbFuncLineID=%s,playerFuncLineID=%s"
% (fbZoneID, playerZoneID, fbFuncLineID, playerFuncLineID), curPlayerID)
+ dataDict.update({"fbZoneID":fbZoneID, "fbFuncLineID":fbFuncLineID, "playerZoneID":playerZoneID, "playerFuncLineID":playerFuncLineID})
- gameWorld = GameWorld.GetGameWorld()
- copyMapID = gameWorld.GetCopyMapID()
if copyMapID not in PyGameData.g_crossPlayerServerGroupIDInfo:
PyGameData.g_crossPlayerServerGroupIDInfo[copyMapID] = {}
playerServerGroupIDDict = PyGameData.g_crossPlayerServerGroupIDInfo[copyMapID]
playerServerGroupIDDict[curPlayerID] = PlayerControl.GetPlayerServerGroupID(curPlayer)
+ DataRecordPack.SendEventPack("CrossFBEnter", dataDict, curPlayer)
# 自伸缩副本根据玩家进入开启,主动调用一次,避免间隔调用时机未触发导致逻辑错乱
GameWorldProcess.EnterOpenFB(tick)
@@ -742,6 +749,23 @@
# @return None
# @remarks 函数详细说明.
def DoExitFBLogic(curPlayer, tick):
+ if GameWorld.IsCrossServer():
+ mapID = GameWorld.GetMap().GetMapID()
+ mapID = FBCommon.GetRecordMapID(mapID)
+ gameWorld = GameWorld.GetGameWorld()
+ copyMapID = gameWorld.GetCopyMapID()
+ dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), "AccID":curPlayer.GetAccID(),
+ "recordMapID":mapID, "mapID":GameWorld.GetMap().GetMapID(), "realMapID":gameWorld.GetRealMapID(), "copyMapID":copyMapID}
+ if mapID in ChConfig.Def_CrossDynamicLineMap:
+ fbZoneID = FBCommon.GetCrossDynamicLineMapZoneID()
+ fbFuncLineID = FBCommon.GetCrossDynamicLineMapFuncLineID()
+ playerZoneID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqCrossFBZoneID)
+ playerFuncLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqCrossFBFuncLine)
+ dataDict.update({"fbZoneID":fbZoneID, "fbFuncLineID":fbFuncLineID, "playerZoneID":playerZoneID, "playerFuncLineID":playerFuncLineID})
+ if curPlayer.GetFaction():
+ dataDict["Faction"] = curPlayer.GetFaction()
+ DataRecordPack.SendEventPack("CrossFBExit", dataDict, curPlayer)
+
do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoExitFB"))
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
index 2fa2745..697edb8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -188,12 +188,13 @@
if mapID not in ChConfig.Def_CrossDynamicLineMap:
return
+ mapID = gameWorld.GetMapID()
realMapID, copyMapID = gameWorld.GetRealMapID(), gameWorld.GetCopyMapID()
if state == IPY_GameWorld.fbosWaitForClose:
crossFuncLineDataCache = FBLogic.OnGetCrossFuncLineDataCache()
- msgInfo = [realMapID, copyMapID, state, crossFuncLineDataCache]
+ msgInfo = [mapID, realMapID, copyMapID, state, crossFuncLineDataCache]
else:
- msgInfo = [realMapID, copyMapID, state]
+ msgInfo = [mapID, realMapID, copyMapID, state]
msgInfo = str(msgInfo)
GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "DynamicLineMapStateChange", msgInfo, len(msgInfo))
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossRealmReg.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossRealmReg.py
index 33ac77f..a3e467d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossRealmReg.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossRealmReg.py
@@ -58,7 +58,9 @@
def RegisterEnterCrossServer(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0, lineID=0):
'''
- @param registerMap: 一般是dataMapID
+ @param registerMap: 一般是功能地图ID dataMapID
+ @param mapID: 真实场景地图ID
+ @param dataMapID: 真实场景地图ID对应场景数据地图ID
'''
playerID = curPlayer.GetPlayerID()
if GameWorld.IsCrossServer():
--
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