From 93c7c8beda028ef3757f5a4b02028faf92e9a83c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 10 二月 2020 23:59:53 +0800
Subject: [PATCH] 8375 【主干】【后端】秘境探索修改(B0 27 活跃放置信息 增加同步昨日、今日经验记录)
---
ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py | 109 ++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 108 insertions(+), 1 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
index e45663f..5e225a8 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
@@ -23,6 +23,7 @@
import PyGameData
import CrossRealmPK
import AuctionHouse
+import PlayerAssist
import PyGameDataStruct
import CommFunc
@@ -42,6 +43,89 @@
GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer)))
return pyGameDataMgr.LoadGameData(gameBuffer, pos)
+#协助感谢表
+class PlayerAssistThanksPyManager(object):
+
+ def __init__(self):
+ self.allAssistThanksList = [] # 所有感谢 [tagDBAssistThanks, ...]
+ self.playerThanksDict = {} # 玩家未感谢的 {playerID:[tagDBAssistThanks, ...], ...}
+ self.assistPlayerThanksDict = {} # 协助玩家未接受感谢的协助 {assistPlayerID:[tagDBAssistThanks, ...], ...}
+ return
+
+ # 保存数据 存数据库和realtimebackup
+ def GetSaveData(self):
+ savaData = ""
+ cntData = ""
+ cnt = 0
+
+ for dbData in self.allAssistThanksList:
+ cnt += 1
+ PlayerAssist.OnSaveAssistThanksData(dbData)
+ savaData += dbData.getBuffer()
+
+ GameWorld.Log("Save DBAssistThanks count :%s" % cnt)
+ return CommFunc.WriteDWORD(cntData, cnt) + savaData
+
+ # 从数据库载入数据
+ def LoadPyGameData(self, datas, pos, dataslen):
+ cnt, pos = CommFunc.ReadDWORD(datas, pos)
+ GameWorld.Log("Load DBAssistThanks count :%s" % cnt)
+
+ for _ in xrange(cnt):
+ dbData = PyGameDataStruct.tagDBAssistThanks()
+ dbData.clear()
+ pos += dbData.readData(datas, pos, dataslen)
+ PlayerAssist.OnInitAssistThanksData(self, dbData)
+
+ return pos
+
+#协助表
+class PlayerAssistPyManager(object):
+
+ def __init__(self):
+ self.allAssistDict = {} # 所有协助 {GUID:tagDBAssist, ...}
+ self.familyAssistDict = {} # 仙盟协助缓存 {familyID:[tagDBAssist, ...], ...}
+
+ self.playerNoSaveDBAssistDict = {} # 玩家发布的不存库协助 {playerID:[tagDBAssist, ...], ...}
+ self.playerAssistingDict = {} # 玩家正在协助中的协助,只能存在一条 {playerID:tagDBAssist, ...}
+ return
+
+ # 保存数据 存数据库和realtimebackup
+ def GetSaveData(self):
+ savaData = ""
+ cntData = ""
+ cnt = 0
+
+ for dbData in self.allAssistDict.values():
+ if not dbData.IsSaveDB:
+ continue
+ cnt += 1
+ savaData += dbData.getBuffer()
+
+ GameWorld.Log("Save DBAssist count :%s" % cnt)
+ return CommFunc.WriteDWORD(cntData, cnt) + savaData
+
+ # 从数据库载入数据
+ def LoadPyGameData(self, datas, pos, dataslen):
+ cnt, pos = CommFunc.ReadDWORD(datas, pos)
+ GameWorld.Log("Load DBAssist count :%s" % cnt)
+
+ for _ in xrange(cnt):
+ dbData = PyGameDataStruct.tagDBAssist()
+ dbData.clear()
+ pos += dbData.readData(datas, pos, dataslen)
+
+ PlayerAssist.OnInitAssistData(dbData, 1)
+
+ self.allAssistDict[dbData.GUID] = dbData
+ familyID = dbData.FamilyID
+ if familyID not in self.familyAssistDict:
+ self.familyAssistDict[familyID] = []
+ familyAssistList = self.familyAssistDict[familyID]
+ familyAssistList.append(dbData)
+
+ return pos
+
#玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
class PlayerViewCachePyManager(object):
@@ -151,7 +235,9 @@
def __InitAuctionAttentionAttrEx(self, attentionData):
## 初始化拍卖关注实例附加属性
- setattr(attentionData, "AttentionItemIDList", [] if not attentionData.AttentionInfo else eval(attentionData.AttentionInfo))
+ setattr(attentionData, "AttentionItemIDList", [])
+ if attentionData.AttentionInfo.startswith("[") and attentionData.AttentionInfo.endswith("]"):
+ attentionData.AttentionItemIDList = eval(attentionData.AttentionInfo)
return
#拍卖物品数据缓存,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
@@ -163,11 +249,16 @@
self.worldAuctionItemList = [] # 全服拍品列表缓存 [tagDBAuctionItem, ...]
self.worldAuctionItemQueryDict = {} # 全服拍品过滤查询缓存,添加拍品时重置 {(job, (itemType, ...), itemClassLV, (itemID, ...)):[tagDBAuctionItem, ...], ...}
self.familyAuctionItemDict = {} # 仙盟拍品列表缓存,包含转移到全服的仙盟拍品 {familyID:[tagDBAuctionItem, ...], ...}
+ self.sysBuyoutItemByTimeList = [] # 系统一口价拍品按时间排序缓存 [tagDBAuctionItem, ...]
self.nowBiddingAuctionItemDict = {} # 玩家当前是最高竞价的拍品,含所有拍品 {playerID:[tagDBAuctionItem, ...], ...}
self.hisBiddingAuctionItemDict = {} # 玩家曾经参与过竞价的拍品,含所有拍品 {playerID:[tagDBAuctionItem, ...], ...}
self.myAuctionItemDict = {} # 玩家拍卖中的物品 ,不包含仙盟拍品,由前端界面自行整合数据 {playerID:[tagDBAuctionItem, ...], ...}
self.myAttentionItemDict = {} # 玩家关注中的物品 ,不包含仙盟拍品,由前端界面自行整合数据,只保存在线的玩家,离线清除,上线不同步,由前端查询 {playerID:[tagDBAuctionItem, ...], ...}
+
+ self.worldAuctionItemCountDict = {} # 全服拍品物品ID对应件数统计 {itemID:件数, ...}
+ self.worldAuctionJobEquipCountDict = {} # 全服拍品职业装备对应件数统计 {(职业,阶,颜色,是否套装):件数, ...}
+ self.worldAuctionReplenishTimeDict = {} # 全服拍品动态上架历史处理时间 {cfgID:time, ...}
return
# 保存数据 存数据库和realtimebackup
@@ -204,6 +295,8 @@
class PyGameDataManager(object):
def __init__(self):
+ self.PlayerAssistThanksPyManager = PlayerAssistThanksPyManager()
+ self.PlayerAssistPyManager = PlayerAssistPyManager()
self.PlayerViewCachePyManager = PlayerViewCachePyManager()
self.AuctionAttentionManager = AuctionAttentionManager()
self.AuctionRecordManager = AuctionRecordManager()
@@ -225,6 +318,8 @@
def GetSaveData(self):
buff = ""
+ buff += self.PlayerAssistThanksPyManager.GetSaveData()
+ buff += self.PlayerAssistPyManager.GetSaveData()
buff += self.PlayerViewCachePyManager.GetSaveData()
buff += self.AuctionAttentionManager.GetSaveData()
buff += self.AuctionRecordManager.GetSaveData()
@@ -245,6 +340,8 @@
return buff
def LoadGameData(self, gameBuffer, pos):
+ pos = self.PlayerAssistThanksPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.PlayerAssistPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
pos = self.AuctionAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
pos = self.AuctionRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
@@ -272,6 +369,16 @@
PyGameData.g_pyGameDataManager = pyGameDataMgr
return pyGameDataMgr
+def GetPlayerAssistThanksPyManager():
+ # 协助感谢表
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.PlayerAssistThanksPyManager
+
+def GetPlayerAssistPyManager():
+ # 协助表
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.PlayerAssistPyManager
+
def GetPlayerViewCachePyManager():
# 拍卖记录表
pyGameDataMgr = GetPyGameDataManager()
--
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