From 94374c183c35fc4ba13ec7c675b35dd49b3a1386 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 23 八月 2018 16:02:42 +0800
Subject: [PATCH] fix:脱机掉落公式支持
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py | 24 +++++++++++++++++-------
1 files changed, 17 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index 3459869..0c3ecdd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -1935,10 +1935,13 @@
itemID = GameWorld.ToIntDef(curConditionNode.GetAttribute("itemID"), 0)
if maxItemCnt and itemID: #未收集的道具个数乘以单价
haveCnt = ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptItem, itemID)
- conditionValue = max(0, maxItemCnt-haveCnt)*value
+ conditionValue = max(0, maxItemCnt-haveCnt)*conditionValue
conditionType = curConditionNode.GetAttribute("type")
moneyType = int(curConditionNode.GetAttribute("moneytype"))
+
+ #GameWorld.Log(' conditionValue=%s,maxItemCnt=%s,itemID=%s'%(conditionValue,maxItemCnt,itemID))
+
goldValue = curPlayer.GetGold()
goldPaperValue = curPlayer.GetGoldPaper()
silverValue = PlayerControl.GetSilver(curPlayer)
@@ -1949,6 +1952,8 @@
return QuestRunnerValue.GetEval(conditionType, goldPaperValue, conditionValue)
elif moneyType == IPY_GameWorld.TYPE_Price_Silver_Money:
return QuestRunnerValue.GetEval(conditionType, silverValue, conditionValue)
+ elif moneyType == ShareDefine.TYPE_Price_Gold_Paper_Money:
+ return QuestRunnerValue.GetEval(conditionType, goldValue + goldPaperValue, conditionValue)
else:
GameWorld.Log("任务 = %s , moneytype = %s填错拉" % (curMission.GetMissionID() , moneyType) , curPlayer.GetPlayerID())
return
@@ -3681,21 +3686,26 @@
moneytype = int(curActionNode.GetAttribute("moneytype"))
- if moneytype not in ChConfig.Def_MoneyType_All:
- GameWorld.Log("##异常moneytype = %s填错拉" % (moneytype))
- return
+# if moneytype not in ChConfig.Def_MoneyType_All:
+# GameWorld.Log("##异常moneytype = %s填错拉" % (moneytype))
+# return
curMissionID = 0
if curMission == None:
curMissionID = 0
else:
curMissionID = curMission.GetMissionID()
-
- #付钱
- if not PlayerControl.PayMoney(curPlayer, moneytype, value, ChConfig.Def_Cost_MissionDel, {"MissionID":curMissionID}):
+ costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, moneytype, value)
+ if not costMoneyList:
GameWorld.Log("##付费异常,玩家金钱不足,任务missionID = %s" % (curMissionID) , curPlayer.GetPlayerID())
EventShell.DoExitEvent(curPlayer)
return
+ #付钱
+ for moneyType, moneyNum in costMoneyList:
+ if not PlayerControl.PayMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_Cost_MissionDel, {"MissionID":curMissionID}):
+ GameWorld.Log("##付费异常,玩家金钱不足,任务missionID = %s" % (curMissionID) , curPlayer.GetPlayerID())
+ EventShell.DoExitEvent(curPlayer)
+ return
GameWorld.Login_Interface_GoldRec(curPlayer , 0 , 0 , 'MissionID_%s_Cost' % (curMissionID), moneytype, value)
return
--
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