From 94374c183c35fc4ba13ec7c675b35dd49b3a1386 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 23 八月 2018 16:02:42 +0800
Subject: [PATCH] fix:脱机掉落公式支持

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py |   10 ++++++++--
 1 files changed, 8 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
index 1fd9bf3..0d9f581 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
@@ -172,12 +172,18 @@
 # @return 无意义
 # @remarks 玩家进入副本
 def DoEnterFB(curPlayer, tick):
+    gameFB = GameWorld.GetGameFB()
+    fbStep = gameFB.GetFBStep()
+    if fbStep == FB_Step_LeaveTime:
+        PlayerControl.PlayerLeaveFB(curPlayer)
+        return
+    
     lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
     if not FBCommon.GetHadSetFBPropertyMark():
         FBCommon.SetFBPropertyMark(lineID)
         FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
     
-    gameFB = GameWorld.GetGameFB()
+    
     
     DuJieFBCfg = GetRealmFBTimeCfg()
     if not gameFB.GetGameFBDictByKey(DuJieFB_LeaderPlayerID):
@@ -311,7 +317,7 @@
     if tick - GameWorld.GetGameFB().GetFBStepTick() < invadeCfg[Def_Time_Leave] * 1000:
         return
     # 时间到,踢出还在副本的玩家等...
-    FBCommon.DoLogic_FBKickAllPlayer()
+    #FBCommon.DoLogic_FBKickAllPlayer()
     return
 
 def __OnDuJieFBStart(tick):

--
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