From 94374c183c35fc4ba13ec7c675b35dd49b3a1386 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 23 八月 2018 16:02:42 +0800
Subject: [PATCH] fix:脱机掉落公式支持
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py | 11 +++++++++++
1 files changed, 11 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index 36862b2..a31bf3c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -41,6 +41,7 @@
import EventShell
import NPCCommon
import PetControl
+import QuestCommon
#GameWorld.ImportAll("Script\\Skill\\", "SkillBoosts")
GameWorld.ImportAll("Script\\Skill\\", "PassiveBuff")
@@ -95,6 +96,15 @@
return
if key == "MountLv":
if PlayerHorse.GetHorseSumLV(curPlayer) < value:
+ return
+
+ # 多加一种任务判断
+ if key == "OpenSkillSlots":
+ # 主线任务完成时会设置标志可进地图标志
+ mission_1 = QuestCommon.GetCommonMission(curPlayer)
+ if not mission_1:
+ return
+ if strIndex > mission_1.GetProperty("OpenSkillSlots"):
return
PlayerControl.NomalDictSetProperty(curPlayer,
@@ -344,6 +354,7 @@
4511:ChConfig.TriggerType_AttackAddFinalValue, #攻击增加输出伤害11
4512:ChConfig.TriggerType_ReduceHurtHPPer, # 百分比减少攻击计算后伤害
4513:ChConfig.TriggerType_AttackAddFinalValue, #攻击增加输出伤害11
+ 4515:ChConfig.TriggerType_AddIceAtkPer, # BUFF类:攻击附加真实伤害百分比
803:ChConfig.TriggerType_BloodShield, # 血盾
806:ChConfig.TriggerType_BloodShield, # 血盾
808:ChConfig.TriggerType_BloodShield, # 血盾
--
Gitblit v1.8.0