From 945b1b54d5041f091bcb2b14a78b6c18bc4d93e5 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期六, 20 四月 2019 15:17:49 +0800 Subject: [PATCH] 860312 修正数据事件发送的格式 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 620 ++++++++++++++++++++++++++++---------------------------- 1 files changed, 312 insertions(+), 308 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py index 10416bf..e6e1ff4 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py @@ -49,7 +49,6 @@ import PlayerLVAward import PlayerGoldGift import PlayerSignDay -import MixServerCampaign import PlayerPet import PlayerPrestigeSys import PlayerFamily @@ -65,13 +64,13 @@ import PlayerAttrFruit import PlayerSuccess import PlayerDienstgrad -import PlayerMixLoginDayAward import PlayerFreeGoods import PlayerRecover import GameLogic_IceLode import PlayerEquipDecompose import PlayerGreatMaster import PlayerGatherSoul +import PlayerFairyDomain import PlayerCrossRealmPK import GameFuncComm import PlayerMagicWeapon @@ -105,6 +104,7 @@ import PlayerFairyCeremony import PlayerNewFairyCeremony import PlayerFeastRedPacket +import PlayerLuckyTreasure import CrossRealmPlayer import ChNetSendPack import FamilyRobBoss @@ -115,6 +115,7 @@ import PlayerDogz import PlayerCoat import PlayerQuDaoDoubleBill +import PlayerFB import datetime import time @@ -137,10 +138,6 @@ #@return 返回值无意义 #@remarks 玩家登陆游戏初始化 def InitLoginPlayer(curPlayer, tick): - #初始化职业阶数,默认1 - if PlayerControl.GetJobRank(curPlayer) == 0: - PlayerControl.SetJobRank(curPlayer, 1) - ##初始化交易列表 if curPlayer.GetTradeList().GetTradeItemCount() == 0: curPlayer.GetTradeList().SetTradeListCount(ChConfig.Def_PlayerTradeMaxItemCount) @@ -229,6 +226,64 @@ return +#// A2 31 前端开始自定义场景 #tagCMClientStartCustomScene +# +#struct tagCMClientStartCustomScene +#{ +# tagHead Head; +# DWORD MapID; +# WORD FuncLineID; +#}; +def OnClientStartCustomScene(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + DoEnterCustomScene(curPlayer, clientData.MapID, clientData.FuncLineID) + return + +#// A2 33 前端退出自定义场景 #tagCMClientExitCustomScene +# +#struct tagCMClientExitCustomScene +#{ +# tagHead Head; +#}; +def OnClientExitCustomScene(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + DoExitCustomScene(curPlayer) + return + +def DoEnterCustomScene(curPlayer, mapID, lineID): + ## 进入自定义场景状态 + curPlayer.SetCanAttack(False) + curPlayer.SetVisible(False) + curPlayer.SetSight(0) + curPet = curPlayer.GetPetMgr().GetFightPet() + if curPet: + curPet.SetVisible(False) + + curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断 + curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, mapID) + curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, lineID) + GameWorld.Log("玩家开始自定义场景!", curPlayer.GetPlayerID()) + if mapID: + FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID) + return + +def DoExitCustomScene(curPlayer): + ## 退出自定义场景状态 + curPlayer.SetCanAttack(True) + curPlayer.SetVisible(True) + curPlayer.SetSight(1) + curPlayer.RefreshView() + curPlayer.SetSight(ChConfig.Def_PlayerSight_Default) + curPlayer.RefreshView() + curPet = curPlayer.GetPetMgr().GetFightPet() + if curPet: + curPet.SetVisible(True) + curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0) + curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, 0) + curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, 0) + GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID()) + return + #// A1 08 刷新主服角色信息 #tagCMRefreshMainServerRole # #struct tagCMRefreshMainServerRole @@ -249,8 +304,16 @@ playerControl = PlayerControl.PlayerControl(curPlayer) playerControl.ReCalcAllState() + # 同步所有buff + __Sync_ClientBuff(curPlayer) + + PlayerState.Sync_PKBossState(curPlayer) + if PlayerControl.GetCrossMapID(curPlayer): CrossRealmPlayer.DoExitCrossRealm(curPlayer) + + if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene): + DoExitCustomScene(curPlayer) msgInfo = "" GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetPlayerID(), 0, 0, "RefreshMainServerRole", msgInfo, len(msgInfo)) @@ -431,14 +494,12 @@ # 离线过久恢复为非跨服状态 if PlayerControl.GetCrossMapID(curPlayer): PlayerControl.SetCrossMapID(curPlayer, 0) - + PyGameData.g_customFBPrizeInfo.pop(curPlayer.GetPlayerID(), None) + SyncGuideState(curPlayer) #上线检查一次装备属性 - ItemControler.PlayerItemControler(curPlayer).CheckRolePackEquipAttr() - #上线检查加点属性点 - PlayerControl.FixOldAddPoint(curPlayer) - + ItemControler.PlayerItemControler(curPlayer).CheckRolePackEquipAttr() #更新服务器组ID PlayerControl.UpdPlayerServerGroupID(curPlayer) @@ -450,15 +511,10 @@ #通知玩家技能信息 __Sync_ClientSkill(curPlayer) - #替换旧物品 - ItemControler.LoginCheckChangeOldItem(curPlayer) - #清除生产采集Buff - #PlayerControl.DelProduceBuff(curPlayer, tick) #清除国家答题Buff #PlayerExam.DoLogic_ExitExam(curPlayer, tick, needRefresh = False) #清除VIPbuff #BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_VIPExp_SkillTypeID, tick) - #PlayerReincarnation.ReincarOnLogin(curPlayer) #通知玩家的buff __Sync_ClientBuff(curPlayer) @@ -493,11 +549,11 @@ SyncPKModel(curPlayer) #通用强化星级信息 - ChEquip.NotifyEquipPartStarLV(curPlayer) + ChEquip.NotifyEquipPartPlusLV(curPlayer) + ChEquip.NotifyEquipPartStar(curPlayer) Operate_EquipWash.OnEquipWashLogin(curPlayer) #通知套装信息 - ChEquip.NotifyEquipPartSuiteLV(curPlayer) - ChEquip.SyncAllEquipAttrActiveInfo(curPlayer) + #ChEquip.SyncAllEquipAttrActiveInfo(curPlayer) #装备位宝石镶嵌通知 Operate_EquipStone.OnLogin(curPlayer) @@ -543,9 +599,6 @@ # 首充/天天首充/充值豪礼 PlayerGoldGift.OnLogin(curPlayer) - #玩家回归通知 - #PlayerRecall.PlayerBack(curPlayer) - #通知购买功能中各购买类型的已购买和可购买次数 Operate_PlayerBuyZhenQi.DoPlayerLogin(curPlayer) # @@ -576,78 +629,54 @@ #通知运行成功 curPlayer.BalanceServer_PlayerLoginInitOK() - # 新手指导员上线处理 -# #PlayerFreshmanGuide.FreshmanGuiderOnLogin(curPlayer) -# # 坐骑相关通知 PlayerHorse.PlayerHorseLogin(curPlayer) PlayerTreasure.OnTreasureLogin(curPlayer) -# # 通知累计登陆礼 + # 通知累计登陆礼 PlayerLoginDayAward.OnLoginNotifyLoginDayAward(curPlayer) -# + # 开服活动奖励信息 OpenServerCampaign.OnOpenServerCampaignLogin(curPlayer) -# -# # 通知合服奖励领取状态 -# PlayerMixLoginDayAward.OnLoginNotifyMixLoginDayAward(curPlayer) -# -# # 通知合服奖励 -# MixServerCampaign.OnMixServerCampaignLogin(curPlayer) -# -# # 节日登陆奖励 -# PlayerFestivalLogin.OnLoginFestivalLogin(curPlayer) # 试炼之塔 GameLogic_TrialTower.OnFBPlayerLogin(curPlayer) # 古神禁地 GameLogic_GodArea.GodAreaOnLogin(curPlayer) -# # 采集NPC次数通知 + # 采集NPC次数通知 NPCCommon.SyncCollNPCTime(curPlayer) -# -# # 特惠活动 -# PlayerTeHui.PlayerLogin_TeHui(curPlayer) -# -# # 自定义商店 -# ShopItemManage.DoOnLogin(curPlayer) -# -# # 每日活跃度 + + # 每日活跃度 PlayerActivity.OnLogin(curPlayer) -# -# # 副本进入时间 + + # 副本进入时间 FBCommon.FBOnLogin(curPlayer) -# -# #天梯竞技场 -# HighLadderTube.OnLogin(curPlayer) -# -# #世界等级 + + #世界等级 PlayerWorldAverageLv.OnLogin(curPlayer) -# + # 投资理财 PlayerGoldInvest.OnLogin(curPlayer) -# -# #节日活动 -# PlayerAction.ActionOnLogin(curPlayer) -# -# #属性果实使用情况 + + #属性果实使用情况 PlayerAttrFruit.AttrFruitOnLogin(curPlayer) -# -# #成就 + + #成就 PlayerSuccess.SuccOnLogin(curPlayer) -# -# #同步自动战斗配置记录 + + #同步自动战斗配置记录 # Sync_AutoFightSetting(curPlayer) -# + PlayerFamily.FamilyPlayerOnLogin(curPlayer, tick) #改到 GameServerRefresh GameSever_PlayerInitOK后处理才能保证玩家已经在Gameserver注册 #PlayerDienstgrad.RefreshBillBoardDienstgrad(curPlayer) # 称号 PlayerDienstgrad.Sync_AllDienstgradOnLogin(curPlayer) -# # 资源找回OnLogin + # 资源找回OnLogin PlayerRecover.RecoverOnLogin(curPlayer) -# -# # 时装 + + # 时装 PlayerCoat.OnLogin_Coat(curPlayer) # 跨服PK @@ -668,17 +697,11 @@ PlayerFlashGiftbag.OnPlayerLogin(curPlayer) #限时抢购 PlayerFlashSale.OnPlayerLogin(curPlayer) -# # 消费VIP -# PlayerCostVIP.CostVIPOnLogin(curPlayer, tick) -# -# # QQ相关奖励OnLogin -# #PlayerQQ.Sync_QQAllAwardRecord(curPlayer) -# -# # 世界boss + # 世界boss BossHurtMng.OnLogin(curPlayer) ChItem.Sync_ItemDayUseCnt(curPlayer) -# # 悬赏登录通知 -# PlayerArrestTask.OnLogin(curPlayer) + # 悬赏登录通知 + #PlayerArrestTask.OnLogin(curPlayer) # 符印登录通知 PlayerRune.PlayerRuneLogin(curPlayer) # 仙盟红包登录通知 @@ -731,6 +754,8 @@ PlayerBindJadeWheel.OnLogin(curPlayer) # 许愿池 PlayerWishingWell.OnLogin(curPlayer) + #幸运鉴宝 + PlayerLuckyTreasure.OnLogin(curPlayer) # 上线查询一次充值订单 curPlayer.SendDBQueryRecharge() # 小助手 @@ -741,6 +766,10 @@ FBHelpBattle.DoPlayerLogin(curPlayer) # 聚魂 PlayerGatherSoul.PlayerLogin(curPlayer) + #缥缈仙域 + PlayerFairyDomain.OnLogin(curPlayer) + PlayerFB.OnLogin(curPlayer) + curPlayer.SetState(0) # 脱机挂恢复为正常上线 curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线 tjgTime = PlayerTJG.GetTJGTime(curPlayer) @@ -774,37 +803,61 @@ if not isMixServer: return - lastMixServerDayKey = ShareDefine.Def_Notify_WorldKey_LastMixServerDay - lastMixServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(lastMixServerDayKey) - GameWorld.DebugLog("合服首登处理lastMixServerDay=%s" % lastMixServerDay, curPlayer.GetPlayerID()) + playerID = curPlayer.GetPlayerID() + lastMixServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_LastMixServerDay) playerDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MixLoginDay) if playerDay == lastMixServerDay: - GameWorld.DebugLog("本次合服已经登录过.") + GameWorld.DebugLog("本次合服已经登录过. lastMixServerDay=%s" % (lastMixServerDay), playerID) return - + mixServerWorldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_LastMixServerWorldLV) # 合服时的世界等级 + GameWorld.Log("玩家合服首登处理! lastMixServerDay=%s,mixServerWorldLV=%s" % (lastMixServerDay, mixServerWorldLV), playerID) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MixLoginDay, lastMixServerDay) + if curPlayer.GetLV() <= 1: + GameWorld.Log(" 新号不给合服奖励!", playerID) + return + + # 重置首充双倍 + PlayerCoin.DoResetCTGCount(curPlayer, "MixServer") + + # 重置商店购买次数,暂定只重置类型 7 的 + FunctionNPCCommon.ResetShopItemBuyCount(curPlayer, [7]) + + # 合服邮件,盟主专属邮件在GameServer处理 + mailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 1) + worldLVMailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 2) + mailMoneyList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 3) + worldLVDown = IpyGameDataPY.GetFuncCfg("MixServerMail", 5) # 等级丹相对合服世界等级差值 + itemWorldLV = max(150, mixServerWorldLV - worldLVDown) + goldPaper, silver = mailMoneyList + worldLVItemList = [] + for itemID, itemCount, isBind in worldLVMailItemList: + itemData = GameWorld.GetGameData().GetItemByTypeID(itemID) + if not itemData: + continue + curEff = itemData.GetEffectByIndex(0) + curEffID = curEff.GetEffectID() + if curEffID != ChConfig.Def_Effect_ItemAddLV: + continue + lvLimit = curEff.GetEffectValue(1) + if not lvLimit: + continue + if lvLimit <= itemWorldLV: + worldLVItemList = [[itemID, itemCount, isBind]] + else: + break + detailDict = {"MixServerWorldLV":mixServerWorldLV, "LastMixServerDay":lastMixServerDay, "ItemWorldLV":itemWorldLV} + addItemList = mailItemList + worldLVItemList + PlayerControl.SendMailByKey("MixServer1", [playerID], addItemList, goldPaper=goldPaper, silver=silver, detail=detailDict) + GameWorld.Log(" 发送合服补偿邮件: itemWorldLV=%s,addItemList=%s" % (itemWorldLV, addItemList), playerID) + # 同步排行榜 - PlayerBillboard.UpdBillboardOnMixServerFirstLogin(curPlayer, lastMixServerDay) - - # 其他 - # ... - # 重置登录奖励领取状态 - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MixLoginDayState, 0) - PlayerMixLoginDayAward.NotifyPlayerAwardState(curPlayer) - - # 重置各合服活动数据 - for campaignType in ShareDefine.Def_MixCampaign_Type_List: - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MixServerCampaign_AwardRecord \ - % campaignType, 0, ChConfig.Def_PDictType_OpenServerCampaign) - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MixServerCampaign_RecordData \ - % campaignType, 0, ChConfig.Def_PDictType_OpenServerCampaign) - + PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=True) # 重置玩家改名次数 - UpdatePlayerName.ResetChangeNameCnt(curPlayer) + #UpdatePlayerName.ResetChangeNameCnt(curPlayer) return #--------------------------------------------------------------------- @@ -1039,7 +1092,8 @@ #切地图要清除的buff __CheckClearBuffOnMapChange(curPlayer, tick) #上线和切地图加有限无敌Buff - SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick) + if curPlayer.GetLV() > 50: + SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick) #刷新玩家的视野 if not GameWorld.IsCrossServer() and PlayerControl.GetCrossMapID(curPlayer): @@ -1292,7 +1346,7 @@ #设置装备实际个数 curPack = itemManager.GetPack(IPY_GameWorld.rptEquip) - curPack.SetCount(ShareDefine.retMax) + curPack.SetCount(ChConfig.Def_PackCnt_Equip) #初始化垃圾桶 #curPack = itemManager.GetPack(IPY_GameWorld.rptRecycle) @@ -1465,11 +1519,6 @@ PlayerTeam.PlayerLoginSetTeam(curPlayer, tick) - #要求数据库得到邮件状态 - #curPlayer.DataServer_GetPlayerMailState() - - #curPlayer.EndLoadMap() - #激活玩家(保证持续性Buff处理间隔) PlayerControl.SetIsNeedProcess(curPlayer, True) @@ -1522,7 +1571,7 @@ GameWorld.Log('玩家登录重置位置失败, 设置附近点 nearPosX = %s nearPosY = %s' % (nearPosX, nearPosY) , curPlayer.GetPlayerID()) #申请得到奖励物品 - curPlayer.DataServer_CheckPrizeItem() + #curPlayer.DataServer_CheckPrizeItem() #=========================================================================== # #if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_Frist_Lock) == 1 \ @@ -1536,9 +1585,6 @@ #防止玩家读取地图时未触发OnDay,读取地图后再次验证(2009.9.11) PlayerEventCounter.UpdatePlayerLoginTime(curPlayer) - - #特惠活动事件 - #PlayerTeHui.PlayerLoadMapOK(curPlayer) #设置阵营 if curPlayer.GetFaction() != ChConfig.CampType_Neutral \ @@ -1566,8 +1612,6 @@ #EndLoadMap需放在最后 curPlayer.EndLoadMap() - # 渠道返利 - PlayerQuDaoDoubleBill.OnMapQDDoubleBill(curPlayer) return True ## 切换地图同步一次PK模式 @@ -1686,80 +1730,103 @@ #@return 返回值无意义 #@remarks //03 01 加属性点#tagCAddPoint def AddPoint(index, tick): - GameWorld.GetPsycoFunc(__Func_AddPoint)(index, tick) return -##//03 01 加属性点#tagCAddPoint -#@param index 玩家索引 -#@param tick 时间戳 -#@return 返回值无意义 -#@remarks //03 01 加属性点#tagCAddPoint -def __Func_AddPoint(index, tick): +#// B2 06 玩家加点 #tagCMAddPoint +# +#struct tagCMAddPoint +#{ +# tagHead Head; +# BYTE PointAttrIDCount; // 加点属性ID个数 +# BYTE PointAttrIDList[PointAttrIDCount]; // 加点属性ID列表 +# WORD PointValueList[PointAttrIDCount]; // 加点属性ID对应的点数列表 +#}; +def OnAddPoint(index, clientData, tick): curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) - playerControl = PlayerControl.PlayerControl(curPlayer) - #JobQuotiety = PlayerControl.JobQuotiety + pointAttrIDList = clientData.PointAttrIDList + pointValueList = clientData.PointValueList + if not pointAttrIDList or not pointValueList or len(pointAttrIDList) != len(pointValueList): + return + + needTotalPoint = 0 + for i, attrID in enumerate(pointAttrIDList): + if not IpyGameDataPY.GetIpyGameData("RolePoint", attrID): + return + needTotalPoint += pointValueList[i] + curFreePoint = curPlayer.GetFreePoint() - #job = curPlayer.GetJob() - recvAddPoint = IPY_GameWorld.IPY_CAddPoint() - addValue = recvAddPoint.GetPoint() - - #检验是否能够加点 - if addValue < 1 or addValue > curFreePoint: - #检验不通过, 返回 - #GameWorld.ErrLog("(%s,%s)检验是否能够加点,检验不通过, 返回"%(addValue,curFreePoint) , curPlayer.GetPlayerID()) + if needTotalPoint > curFreePoint: + GameWorld.DebugLog("剩余点数不足! curFreePoint(%s) < needTotalPoint(%s)" % (curFreePoint, needTotalPoint)) return - #封包加点类型 - addPointType = recvAddPoint.GetType() - - #加点 - if addPointType == ShareDefine.Def_Effect_STR: - curPlayer.SetBaseSTR(addValue + curPlayer.GetBaseSTR()) + curPlayer.SetFreePoint(curFreePoint - needTotalPoint) + for i, attrID in enumerate(pointAttrIDList): + addPoint = pointValueList[i] + curPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AddPointValue % attrID) + updPoint = curPoint + addPoint + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AddPointValue % attrID, updPoint) + GameWorld.DebugLog("玩家加点: attrID=%s,curPoint=%s,addPoint=%s,updPoint=%s" % (attrID, curPoint, addPoint, updPoint)) - elif addPointType == ShareDefine.Def_Effect_PNE: - curPlayer.SetBasePNE(addValue + curPlayer.GetBasePNE()) - - elif addPointType == ShareDefine.Def_Effect_PHY: - curPlayer.SetBasePHY(addValue + curPlayer.GetBasePHY()) - - elif addPointType == ShareDefine.Def_Effect_CON: - curPlayer.SetBaseCON(addValue + curPlayer.GetBaseCON()) - - else: - #异常超出边界 - GameWorld.ErrLog("AddPoint GetTypeErr = %s" % (addPointType) , curPlayer.GetID()) - return - - curPlayer.SetFreePoint(curFreePoint - addValue) - - DataRecordPack.DR_Freepoint(curPlayer, "AddPoint", curFreePoint, {"AddPointType":addPointType}) - playerControl.RefreshPlayerAttrState() - + NotifyPlayerBasePoint(curPlayer, pointAttrIDList) + playerControl = PlayerControl.PlayerControl(curPlayer) + playerControl.RefreshPlayerAttrState() return -def NotifyPlayerBasePoint(curPlayer): - #上线通知基础属性点 - notifyList = [] - notifyBasePointDict = { - IPY_GameWorld.CDBPlayerRefresh_BaseSTR:'BaseSTR', - IPY_GameWorld.CDBPlayerRefresh_BasePHY:'BasePHY', - IPY_GameWorld.CDBPlayerRefresh_BaseCON:'BaseCON', - IPY_GameWorld.CDBPlayerRefresh_BasePNE:'BasePNE', - } - for refreshType, keyStr in notifyBasePointDict.items(): - notifyStruct = ChPyNetSendPack.tagRefreshType() - notifyStruct.RefreshType = refreshType - notifyStruct.Value = getattr(curPlayer, 'Get%s'%keyStr)() - notifyList.append(notifyStruct) +def NotifyPlayerBasePoint(curPlayer, syncAttrIDList=[]): + # 通知基础属性点,已分配的自由点数 + + if not syncAttrIDList: + ipyDataMgr = IpyGameDataPY.IPY_Data() + syncAttrIDList = [ipyDataMgr.GetRolePointByIndex(index).GetAttrID() for index in xrange(ipyDataMgr.GetRolePointCount())] - #属性组合包 通知自己 - sendPack = ChPyNetSendPack.tagObjInfoListRefresh() + pointAttrIDList = [] + pointValueList = [] + for attrID in syncAttrIDList: + curPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AddPointValue % attrID) + pointAttrIDList.append(attrID) + pointValueList.append(curPoint) + + pointInfo = ChPyNetSendPack.tagMCRolePointInfo() + pointInfo.PointAttrIDList = pointAttrIDList + pointInfo.PointValueList = pointValueList + pointInfo.PointAttrIDCount = len(pointAttrIDList) + NetPackCommon.SendFakePack(curPlayer, pointInfo) + return + +#=============================================================================== +# //B4 14 根据类型来决定移动的方式 #tagMCMoveByType +# +# struct tagMCMoveByType +# { +# tagHead Head; +# DWORD ID; //玩家ID +# WORD PosX; // 目标X +# WORD PosY; // 目标Y +# BYTE MoveType; //移动方式 +# }; +#=============================================================================== +def OnMoveByType(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + + #玩家移动通用检查 + if not __CheckPlayerCanMove(curPlayer): + return + + #先验证目标点是否合法 + if not GameWorld.GetMap().CanMove(clientData.PosX, clientData.PosY): + return + + curPlayer.StopMove() + curPlayer.ChangePos(clientData.PosX, clientData.PosY) + sendPack = ChPyNetSendPack.tagMCMoveByType() sendPack.Clear() - sendPack.ObjID = curPlayer.GetID() + sendPack.ID = curPlayer.GetID() sendPack.ObjType = curPlayer.GetGameObjType() - sendPack.Count = len(notifyList) - sendPack.RefreshType = notifyList - NetPackCommon.SendFakePack(curPlayer, sendPack) + sendPack.PosX = clientData.PosX + sendPack.PosY = clientData.PosY + sendPack.MoveType = clientData.MoveType + + PlayerControl.PyNotifyAll(curPlayer, sendPack, False, -1) return #=============================================================================== @@ -1793,7 +1860,15 @@ #=========================================================================== #超出视野 - if GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), clientData.PosX, clientData.PosY) > curPlayer.GetSight(): + if curPlayer.GetSight() and GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), clientData.PosX, clientData.PosY) > curPlayer.GetSight(): + return + + #玩家移动通用检查 + if not __CheckPlayerCanMove(curPlayer): + return + + #先验证目标点是否合法 + if not GameWorld.GetMap().CanMove(clientData.PosX, clientData.PosY): return curPlayer.StopMove() @@ -2527,62 +2602,64 @@ #@return 返回值无意义 #@remarks 客户端封包响应//04 02 获取鼠标左键点击之后对象的详细信息#tagCClickObjGetInfo def __Func_PlayerClickOtherPlayerGetInfo(index, tick): - curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) - - sendPack = IPY_GameWorld.IPY_CClickObjGetInfo() - sendPack_ID = sendPack.GetObjID() - sendPack_Type = sendPack.GetObjType() - - tagObj = GameWorld.GetObj(sendPack_ID, sendPack_Type) - - if tagObj == None: - #GameWorld.Log("玩家请求其他玩家的相貌信息失败, 对象不存在", curPlayer.GetPlayerID()) - return - - dist = GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), tagObj.GetPosX(), tagObj.GetPosY()) - #是否可以目标详细信息 - canGetDetail = (dist <= curPlayer.GetSight()) - #目标类型 - tagObjType = tagObj.GetGameObjType() - - #仅处理Player和NPC - if tagObjType not in [IPY_GameWorld.gotPlayer, IPY_GameWorld.gotNPC]: - return - - #---玩家处理--- - if tagObjType == IPY_GameWorld.gotPlayer: - #获取玩家详细信息成功 - if canGetDetail: - extendDataDict = {} - extendDataDict['maxHP'] = tagObj.GetMaxHP() - extendDataDict['maxMP'] = tagObj.GetMaxMP() - extendDataDict['hit'] = tagObj.GetHit() - extendDataDict['miss'] = tagObj.GetMiss() - extendDataDict['atkSpeed'] = PlayerControl.GetAtkSpeed(tagObj) - extendDataDict['superHitRate'] = tagObj.GetSuperHitRate() - extendDataDict['superHit'] = tagObj.GetSuperHit() - extendDataDict['luckyHitRate'] = tagObj.GetLuckyHitRate() - extendDataDict['greatHitRate'] = tagObj.GetGreatHitRate() - extendDataDict['ignoreDefRate'] = tagObj.GetIgnoreDefRate() - extendDataDict['damageReduceRate'] = tagObj.GetDamageReduceRate() - extendDataDict['damageBackRate'] = tagObj.GetDamageBackRate() - - extendData = str(extendDataDict) - extendDataLen = len(extendData) - curPlayer.PlayerClickOtherPlayerDetail(tagObj, extendDataLen, extendData) - return - - #获取玩家详细信息失败 - curPlayer.Sync_GetPlayerInfoFail(sendPack_ID) - return - - #---NPC处理--- - - #获取NPC详细信息成功 - if canGetDetail: - curPlayer.PlayerClickOtherNPCDetail(tagObj) - return - + #=========================================================================== + # curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + # + # sendPack = IPY_GameWorld.IPY_CClickObjGetInfo() + # sendPack_ID = sendPack.GetObjID() + # sendPack_Type = sendPack.GetObjType() + # + # tagObj = GameWorld.GetObj(sendPack_ID, sendPack_Type) + # + # if tagObj == None: + # #GameWorld.Log("玩家请求其他玩家的相貌信息失败, 对象不存在", curPlayer.GetPlayerID()) + # return + # + # dist = GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), tagObj.GetPosX(), tagObj.GetPosY()) + # #是否可以目标详细信息 + # canGetDetail = (dist <= curPlayer.GetSight()) + # #目标类型 + # tagObjType = tagObj.GetGameObjType() + # + # #仅处理Player和NPC + # if tagObjType not in [IPY_GameWorld.gotPlayer, IPY_GameWorld.gotNPC]: + # return + # + # #---玩家处理--- + # if tagObjType == IPY_GameWorld.gotPlayer: + # #获取玩家详细信息成功 + # if canGetDetail: + # extendDataDict = {} + # extendDataDict['maxHP'] = tagObj.GetMaxHP() + # extendDataDict['maxMP'] = tagObj.GetMaxMP() + # extendDataDict['hit'] = tagObj.GetHit() + # extendDataDict['miss'] = tagObj.GetMiss() + # extendDataDict['atkSpeed'] = PlayerControl.GetAtkSpeed(tagObj) + # extendDataDict['superHitRate'] = tagObj.GetSuperHitRate() + # extendDataDict['superHit'] = tagObj.GetSuperHit() + # extendDataDict['luckyHitRate'] = tagObj.GetLuckyHitRate() + # extendDataDict['greatHitRate'] = tagObj.GetGreatHitRate() + # extendDataDict['ignoreDefRate'] = tagObj.GetIgnoreDefRate() + # extendDataDict['damageReduceRate'] = tagObj.GetDamageReduceRate() + # extendDataDict['damageBackRate'] = tagObj.GetDamageBackRate() + # + # extendData = str(extendDataDict) + # extendDataLen = len(extendData) + # curPlayer.PlayerClickOtherPlayerDetail(tagObj, extendDataLen, extendData) + # return + # + # #获取玩家详细信息失败 + # curPlayer.Sync_GetPlayerInfoFail(sendPack_ID) + # return + # + # #---NPC处理--- + # + # #获取NPC详细信息成功 + # if canGetDetail: + # curPlayer.PlayerClickOtherNPCDetail(tagObj) + # return + # + #=========================================================================== #获取NPC详细信息失败 #暂不处理 return @@ -4453,10 +4530,11 @@ #{ # tagHead Head; # DWORD DataMapID; +# WORD LineID; #}; def OnEnterCrossServer(index, clientData, tick): curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) - PlayerControl.PlayerEnterCrossServer(curPlayer, clientData.DataMapID) + PlayerControl.PlayerEnterCrossServer(curPlayer, clientData.DataMapID, clientData.LineID) return #=============================================================================== @@ -5172,81 +5250,6 @@ 'RequestIsFamily', sendMsg, len(sendMsg)) return - -#=============================================================================== -#// AF 02 合服活动奖励 #tagCMMixCampaignAward -# -#struct tagCMMixCampaignAward -# -#{ -# tagHead Head; -# BYTE Type; //0-查询;1-领取 -# DWORD CampaignType; //奖励类型 -# BYTE Index; //奖励位,领取时用 -#}; -#=============================================================================== -## 合服活动奖励 -# @param index: 玩家索引 -# @param clientData: 封包结构体 -# @param tick: 时间戳 -# @return: -def GiveMixServerCampaignAward(index, clientData, tick): - curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) - - campaignType = clientData.CampaignType - queryType = clientData.Type - awardIndex = clientData.Index # 奖励位 - - GameWorld.DebugLog("GiveMixServerCampaignAward campaignType=%s,queryType=%s,awardIndex=%s" - % (campaignType, queryType, awardIndex)) - if queryType == ShareDefine.Def_MSCGameServerQuery_MailAward: - GameWorld.DebugLog(" 客户端不可发领取合服邮件奖励类型") - return - - isMix = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer) - if not isMix: - GameWorld.ErrLog(" 当前非合服状态!") - return - - if campaignType not in ShareDefine.Def_MixCampaign_Type_List: - GameWorld.ErrLog(" 合服活动类型错误campaignType=%s error! not define" % campaignType) - return - - # 如果直接在MapServer中处理,则返回 - if MixServerCampaign.DoMixServerCampaignOnMapServer(curPlayer, campaignType, queryType, awardIndex): - return - - awardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MixServerCampaign_AwardRecord \ - % campaignType, 0, ChConfig.Def_PDictType_OpenServerCampaign) - awardState = GameWorld.GetDataByDigitPlace(awardRecord, awardIndex) - - if awardState == MixServerCampaign.Def_AwardState_Got: - if queryType == ShareDefine.Def_MSCGameServerQuery_QueryAward: - recordData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MixServerCampaign_RecordData \ - % campaignType, 0, ChConfig.Def_PDictType_OpenServerCampaign) - MixServerCampaign.Sync_MixServerCampaignAward(curPlayer, campaignType, awardState, recordData) - GameWorld.DebugLog(" 已经领取过该奖励...") - return - - #领奖的需要等待GameServer回包以后才处理下一个封包 - if queryType != ShareDefine.Def_MSCGameServerQuery_QueryAward: - if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_QueryMixServerAwardState) == 1: - GameWorld.DebugLog(" 已经在查询中...") - return - - curPlayer.SetDict(ChConfig.Def_PlayerKey_QueryMixServerAwardState, 1) - - familyID = curPlayer.GetFamilyID() - - #[请求类型, 活动类型, 领取索引, 家族ID] - msgList = [queryType, campaignType, awardIndex, familyID] - - GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, 'MixServerCampaignAward', \ - '%s' % (msgList), len(str(msgList))) - - GameWorld.DebugLog(" msgList=%s" % str(msgList)) - return - #=============================================================================== ## 领取奖励表奖励 @@ -5310,9 +5313,6 @@ # 首充礼包奖励 elif rewardType == ChConfig.Def_RewardType_GoldGiftFirst: PlayerGoldGift.GetPlayerGoldGiftFirst(curPlayer) - # 领取法宝之魂奖励 - elif rewardType == ChConfig.Def_RewardType_MWSoulAward: - PlayerMagicWeapon.GetMWSoulAward(curPlayer, dataEx) # 领取极品白拿 elif rewardType == ChConfig.Def_RewardType_FreeGoods: PlayerFreeGoods.OnGetFreeGoods(curPlayer, dataEx) @@ -5364,6 +5364,10 @@ # 领取节日巡礼积分奖励 elif rewardType == ChConfig.Def_RewardType_FeastWeekPartyPoint: PlayerFeastWeekParty.GetFeastWeekPartyPointAward(curPlayer, dataEx, dataExStr) + #缥缈奇遇领取 + elif rewardType == ChConfig.Def_RewardType_FairyAdventuresAward: + PlayerFairyDomain.GetFairyAdventuresAward(curPlayer, dataEx, dataExStr) + return @@ -5812,7 +5816,7 @@ PlayerControl.SendMailByKey('SubpackageDownload', [curPlayer.GetID()], awardItemList) else: for itemID, itemCnt, isBind in awardItemList: - ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem]) + ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem]) SyncPackDownloadAward(curPlayer) return -- Gitblit v1.8.0