From 94bb5ab94e98fb616137f9c143e702aae10df8a6 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 17 七月 2019 14:32:17 +0800
Subject: [PATCH] 8125 子 【主干】新功能:累计充值 / 【后端】【主干】累计充值

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py |   69 ++++++++++++++++++++++++++++++----
 1 files changed, 61 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
index e9a5a41..ece3922 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -1789,15 +1789,22 @@
     RunQuestEvent(curPlayer, "passiveset", "passiveset", Def_RunQuestType_Normal)
     return
 
-def EventRespons_PlusGodWeapon(curPlayer):
+def EventRespons_PlusGodWeapon(curPlayer, weaponType):
     #神兵锤炼
     RunQuestEvent(curPlayer, "plusgodweapon", "plusgodweapon", Def_RunQuestType_Normal)
+    RunQuestEvent(curPlayer, "plusgodweapon", weaponType, Def_RunQuestType_Normal)
+    return
+def EventRespons_GodWeaponUp(curPlayer, weaponType, attrLV):
+    # 神兵升级
+    RunQuestEvent(curPlayer, "godweaponup", "%s_%s"%(weaponType, attrLV), Def_RunQuestType_Normal)
     return
 
-def EventRespons_RefineItem(curPlayer, alchemyLV):
+def EventRespons_RefineItem(curPlayer, alchemyLV, alchemyItemID):
     #八卦炉炼丹
-    RunQuestEvent(curPlayer, "refineitem", alchemyLV, Def_RunQuestType_Normal)
-    RunQuestEvent(curPlayer, "refineitem", "refineitem", Def_RunQuestType_Normal)
+    #这两个接口策划暂时不用,先注释,使用新的连某个丹药接口
+    #RunQuestEvent(curPlayer, "refineitem", alchemyLV, Def_RunQuestType_Normal)
+    #RunQuestEvent(curPlayer, "refineitem", "refineitem", Def_RunQuestType_Normal)
+    RunQuestEvent(curPlayer, "refineitem", alchemyItemID, Def_RunQuestType_Normal)
     return
 
 def EventRespons_RefineStoveUp(curPlayer, alchemyLV):
@@ -1887,14 +1894,20 @@
     RunQuestEvent(curPlayer, "equipplus", '%s_%s'%(classLV, partPlusLV), Def_RunQuestType_Normal)
     return
 
+def EventRespons_EquipPlusEvolve(curPlayer, nextEvolveLV):
+    #强化进化
+    RunQuestEvent(curPlayer, "equipplusevolve", "equipplusevolve", Def_RunQuestType_Normal)
+    return
+
 def EventRespons_Talk(curPlayer, eventName):
     #频道发言
     RunQuestEvent(curPlayer, "talk", eventName, Def_RunQuestType_Normal)
     return
 
-def EventRespons_FairyDomain(curPlayer):
+def EventRespons_FairyDomain(curPlayer, eventType):
     #完成缥缈仙域事件
     RunQuestEvent(curPlayer, "fairydomain", 'fairydomain', Def_RunQuestType_Normal)
+    RunQuestEvent(curPlayer, "fairydomain", eventType, Def_RunQuestType_Normal)
     return
 
 def EventRespons_AroundMission(curPlayer, missionType):
@@ -1912,9 +1925,9 @@
     RunQuestEvent(curPlayer, "thinkfabao", 'thinkfabao', Def_RunQuestType_Normal)
     return
 
-def EventRespons_ElementSkill(curPlayer, mainSkillID, updSelectSkillLV):
-    #激活五行专精 主技能ID_激活等级.xml
-    RunQuestEvent(curPlayer, "elementskill", '%s_%s'%(mainSkillID, updSelectSkillLV), Def_RunQuestType_Normal)
+def EventRespons_ElementSkill(curPlayer, mainSkillID, skillElementType, updSelectSkillLV):
+    #激活五行专精 主技能ID_专精类型_激活等级.xml
+    RunQuestEvent(curPlayer, "elementskill", '%s_%s_%s'%(mainSkillID, skillElementType, updSelectSkillLV), Def_RunQuestType_Normal)
     return
 
 def EventRespons_EquipStarUp(curPlayer):
@@ -1925,6 +1938,11 @@
 def EventRespons_InlayStone(curPlayer):
     #宝石镶嵌
     RunQuestEvent(curPlayer, "inlaystone", 'inlaystone', Def_RunQuestType_Normal)
+    return
+
+def EventRespons_StoneChange(curPlayer):
+    # 宝石变更
+    RunQuestEvent(curPlayer, "stonechange", 'stonechange', Def_RunQuestType_Normal)
     return
 
 def EventRespons_EquipItem(curPlayer):
@@ -1943,6 +1961,41 @@
     RunQuestEvent(curPlayer, "linggenqualityup", '%s_%s' % (attrID, qualityLV), Def_RunQuestType_Normal)
     return
 
+def EventRespons_AddPoint(curPlayer):
+    #灵根加点
+    RunQuestEvent(curPlayer, "addpoint", '0', Def_RunQuestType_Normal)
+    return
+
+def EventRespons_ActivityAward(curPlayer, awardIndex):
+    #活跃领奖
+    RunQuestEvent(curPlayer, "activityaward", awardIndex, Def_RunQuestType_Normal)
+    return
+
+def EventRespons_AddActivityValue(curPlayer):
+    # 增加活跃度
+    RunQuestEvent(curPlayer, "addactivity", "addactivity", Def_RunQuestType_Normal)
+    return
+
+def EventRespons_HorsePetBoss(curPlayer):
+    #参加骑宠BOSS
+    RunQuestEvent(curPlayer, "horsepetboss", 'horsepetboss', Def_RunQuestType_Normal)
+    return
+
+def EventRespons_LingGenReset(curPlayer):
+    #灵根重置
+    RunQuestEvent(curPlayer, "linggenreset", 'linggenreset', Def_RunQuestType_Normal)
+    return
+
+def EventRespons_UseMissionItem(curPlayer, missionID):
+    # 使用物品触发任务
+    RunQuestEvent(curPlayer, "usemissionitem", missionID, Def_RunQuestType_RunAll)
+    return
+
+def EventRespons_XBXZ(curPlayer, MWID):
+    # 仙宝寻主领奖
+    RunQuestEvent(curPlayer, "xbxz", MWID, Def_RunQuestType_Normal)
+    return
+
 #---------------------------------------------------------------------
 
 #================================================================================

--
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