From 94c9b0759bfa49e66bfce3f790c40f15d362ba1a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 10 一月 2019 15:17:26 +0800
Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(支持跨服复活)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py |   39 ++++++++++++++++++++++++++++++++++++++-
 1 files changed, 38 insertions(+), 1 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index b90e7af..f0c731d 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -49,7 +49,7 @@
         msgType = msgDict.get("MsgType", -1)    
         msgData = msgDict.get("Data", "")
         serverGroupID = msgDict.get("ServerGroupID", 0)
-            
+        
         if msgType == ShareDefine.ClientServerMsg_PKMatch:
             CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
             
@@ -71,6 +71,10 @@
         elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache:
             CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
             
+        # 需要发送到地图服务器处理的
+        elif msgType in [ShareDefine.ClientServerMsg_Reborn]:
+            MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID)
+            
         else:
             GameWorld.ErrLog("没有该信息类型逻辑处理!")
             
@@ -88,6 +92,21 @@
     CrossRealmPlayer.ClientServerMsg_ServerInitOK(serverGroupID)
     CrossRealmPK.ClientServerMsg_ServerInitOK(serverGroupID, tick)
     CrossBoss.ClientServerMsg_ServerInitOK(serverGroupID)
+    return
+
+def MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID):
+    ## 收到子服信息,需要发送到地图服务器处理
+    
+    if not isinstance(msgData, dict):
+        return
+    tagPlayerID = msgData.get("PlayerID")
+    if not tagPlayerID:
+        return
+    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+    if not tagPlayer:
+        return
+    msgInfo = str([msgType, msgData, serverGroupID])
+    tagPlayer.MapServer_QueryPlayerResult(0, 0, "CrossServerReceiveMsg", msgInfo, len(msgInfo))
     return
 
 ## ================================================================================================
@@ -169,6 +188,10 @@
         elif msgType == ShareDefine.CrossServerMsg_DropGoodItem:
             GameWorldBoss.CrossServerMsg_DropGoodItem(msgData, tick)
             
+        # 需要发送到地图服务器处理的
+        elif msgType in [ShareDefine.CrossServerMsg_RebornRet]:
+            MapServer_ClientServerReceiveMsg(msgType, msgData)
+            
         elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
             CrossRealmPlayer.CrossServerMsg_CrossServerState(msgData)
             
@@ -182,6 +205,20 @@
         
     return
 
+def MapServer_ClientServerReceiveMsg(msgType, msgData):
+    ## 收到跨服服务器信息,需要发送到地图服务器处理
+    
+    if not isinstance(msgData, dict):
+        return
+    tagPlayerID = msgData.get("PlayerID")
+    if not tagPlayerID:
+        return
+    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+    if not tagPlayer:
+        return
+    msgInfo = str([msgType, msgData])
+    tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo))
+    return
 
 # 连接跨服服务器状态
 # 1 为连接成功; 其他为失败,失败会延迟通知

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