From 95d92494e3f8db6674470f460d7e3eb3b326f8e9 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期四, 24 一月 2019 11:06:23 +0800 Subject: [PATCH] 5919 【后端】【1.5.100】诛仙塔功能开发(次数扣修改) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py | 9 ++++----- 1 files changed, 4 insertions(+), 5 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py index 9cd2e17..28d6a65 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py @@ -49,7 +49,7 @@ FBDict_BossTotalHP = 'FBDict_BossTotalHP' #BOSS血量 FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间 FBDict_HasGiveAward = 'FBDict_HasGiveAward' # 是否有给奖励 -FBDict_HasAddCnt = 'FBDict_HasAddCnt' # 是否有扣次数 + # 副本通用配置 ( @@ -480,13 +480,12 @@ for itemID, itemCnt, isBind in prizeItemList: ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem], event=["ZhuXianTower", False, {}]) - #本次副本里第一次给奖励时扣次数(非首次S也扣次数) - if (not isFirstPass and curStar == Def_MaxStar) or not gameFB.GetGameFBDictByKey(FBDict_HasAddCnt): + #首次S级不扣次数,非S级给奖励扣次数,非首次S扣次数 + if not isFirstPass: FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 1) - gameFB.SetGameFBDict(FBDict_HasAddCnt, 1) + gameFB.SetGameFBDict(FBDict_HasGiveAward, 1) - return -- Gitblit v1.8.0