From 95fb3b3d2ebabcc183b50722f7e7c0d65c115952 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 24 二月 2021 14:13:56 +0800
Subject: [PATCH] 4949 【主干】【BT2】节日祝福-在boss之家击杀个人boss完成了击杀boss之家boss游历值

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py |   10 +++++++---
 1 files changed, 7 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
index 5c08e81..aee55dc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGreatMaster.py
@@ -354,9 +354,13 @@
     # 重新刷新被动技能
     passiveEff = PassiveBuffEffMng.GetPassiveEffManager().InitObjPassiveEff(curPlayer)
     passiveEff.RefreshPassiveSkill()
-    
+    DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_ResetTalent, {'resetPoint':resetPoint})
     if isRefreshAttr:
-        curControl = PlayerControl.PlayerControl(curPlayer)
-        curControl.RefreshPlayerAttrState()
+        # 重刷被动技能
+        PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer)
+    # 重刷技能战力
+    curControl = PlayerControl.PlayerControl(curPlayer)
+    curControl.RefreshAllSkill()
+    curControl.RefreshPlayerAttrState()
     return True
 

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