From 9607567bac1c2c0bbff492c34545cc7a93d35ddf Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 15 十月 2019 18:15:19 +0800
Subject: [PATCH] 8262 【主干】【后端】仙盟宴会及传功优化(去除答对提示参数:仙盟贡献度)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py |   12 ++++++++++--
 1 files changed, 10 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
index f9231ca..8cabede 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
@@ -66,6 +66,13 @@
     if defenderCampType == ChConfig.CampType_Justice:
         return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None
     
+    #私有木桩只能自己打自己的
+    if curTagNormalNPC.GetType() in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
+        summonPlayerID = curTagNormalNPC.GetDictByKey(ChConfig.Def_NPC_Dict_PriWoodPilePlayerID)
+        if curPlayer.GetPlayerID() != summonPlayerID:
+            return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
+        return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
+    
     return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
 
 ## 攻击
@@ -79,7 +86,6 @@
 #  @return hurtType : HurtType 伤害结构体类 
 #  @remarks 函数详细说明.
 def DoAttack(curPlayer, curTagNormalNPC, skill, skillValue, skillPercent, skillHurtList, tick):
-    #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPlayer, curTagNormalNPC, skill, tick)
 
     curTagNPCHPBeforeAtk = GameObj.GetHP(curTagNormalNPC)
     hurtType = AttackCommon.GetHurtHP(curPlayer, curTagNormalNPC, skill, skillValue, skillPercent, tick)
@@ -111,9 +117,11 @@
         return
     
     if GameObj.GetHP(curTagNormalNPC) <= 0:
+        if not ChNPC.OnCheckCanDie(curPlayer, curTagNormalNPC, skill, tick):
+            return
         #执行击杀NPC逻辑
-        FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick)
         NPCCommon.OnPlayerAttackNPCDie(curTagNormalNPC, curPlayer, skill)
+        FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick)
         #NPC死亡
         curTagNormalNPCControl = NPCCommon.NPCControl(curTagNormalNPC)
         curTagNormalNPCControl.SetKilled()

--
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