From 966257b79b291427dc3068b9079cf4e5c12877af Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期五, 11 一月 2019 16:59:35 +0800 Subject: [PATCH] 5730 【后端】【1.5】时装功能开发(时装柜属性) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py | 152 ++++++++++++++++++++++++++++++++++++++++++++------ 1 files changed, 134 insertions(+), 18 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py index 6d5e05c..5a8c626 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py @@ -17,6 +17,7 @@ import ShareDefine import ReadChConfig import GameLogic_SealDemon +import CrossRealmPlayer import PlayerControl import IPY_GameWorld import IpyGameDataPY @@ -336,18 +337,49 @@ def NPCRefresh_98(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) def NPCRefresh_99(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) def NPCRefresh_100(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_180(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_181(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_182(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_183(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_184(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_185(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_186(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_187(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_188(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_189(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_190(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_191(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_192(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_193(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_194(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_195(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_196(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_197(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_198(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_199(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) +def NPCRefresh_200(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick) def ResetActivityBossRefreshCount(): ## 重置活动boss刷怪个数 - gameFB = GameWorld.GetGameFB() - gameNPC = GameWorld.GetNPCManager() + + # gameFb 要取活动线 + activityLineIndex = 0 # 活动线, 默认1线 + mapID = GameWorld.GetMap().GetMapID() + activityMapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 2, {}) + if mapID in activityMapLineDict: + activityLineIndex = max(0, activityMapLineDict[mapID] - 1) + + gameWorld = IPY_GameWorld.IPY_GameWorld(activityLineIndex) + gameFB = gameWorld.GetGameFBByFbIndex(activityLineIndex) + + gameNPC = GameWorld.GetNPCManager() # NPC标识点的无所谓,哪条线都可以,因为都一样 for i in xrange(gameNPC.GetCustomNPCRefreshCount()): npcRefresh = gameNPC.GetCustomNPCRefreshAt(i) refreshMark = npcRefresh.GetRefreshMark() if gameFB.GetGameFBDictByKey(ChConfig.Map_NPC_ActivityBossRebornCount % refreshMark): gameFB.SetGameFBDict(ChConfig.Map_NPC_ActivityBossRebornCount % refreshMark, 0) - GameWorld.DebugLog("重置活动boss刷怪点刷怪个数: refreshMark=%s" % refreshMark) + GameWorld.DebugLog("重置活动boss刷怪点刷怪个数: activityLineIndex=%s,refreshMark=%s" % (activityLineIndex, refreshMark)) return ## 世界boss刷怪 @@ -358,10 +390,14 @@ '''非分流地图boss只在一线刷 分流地图boss每条线都刷新,其他分流线路boss在没人打的情况下同生同死 ''' + if GameWorld.IsCrossServer(): + __DoRefreshWorldBossCrossServer(npcRefresh, tick) + return mapID = GameWorld.GetMap().GetMapID() refreshMark = npcRefresh.GetRefreshMark() lineID = GameWorld.GetGameWorld().GetLineID() - + relatedType, relatedID = 0, 0 + isNeedShunt = 0 if mapID == ChConfig.Def_FBMapID_SealDemon: bossID = GameLogic_SealDemon.CurFBLineBOSSID() stoneNPCID = 0 @@ -371,14 +407,15 @@ return stoneNPCID = ipyData.GetStoneNPCID() bossID = ipyData.GetNPCID() + relatedType = ipyData.GetRelatedType() + relatedID = ipyData.GetRelatedID() + isNeedShunt = ipyData.GetIsNeedShunt() if not bossID and not stoneNPCID: return gameFB = GameWorld.GetGameFB() gameWorldMgr = GameWorld.GetGameWorld() - relatedType = ipyData.GetRelatedType() - relatedID = ipyData.GetRelatedID() - isActivityBoss = False + isActivityBoss = False # 是否活动boss # 关联日常活动 if relatedType == 1: actionKey = ShareDefine.Def_Notify_WorldKey_DailyActionState % relatedID @@ -411,7 +448,7 @@ rebornBossState = 0 stoneNPCID = 0 # 活动线暂不刷墓碑 - isNeedShunt = NPCCommon.IsMapNeedBossShunt(mapID) and ipyData.GetIsNeedShunt() + isNeedShunt = NPCCommon.IsMapNeedBossShunt(mapID) and isNeedShunt curNPC = None if npcRefresh.GetCount() > 0: @@ -483,19 +520,98 @@ '''分流boss是否需要处理 无伤血、仇恨、没人看到他、他没看到别人 ''' - if curNPC.GetPlayerHurtList().GetHurtCount(): - #GameWorld.DebugLog("分流boss有伤血,不可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID()) - return True - - if curNPC.GetAttentionPlayersCount() or curNPC.GetInSightObjCount(): - #GameWorld.DebugLog("分流boss有人看到,不可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID()) - return True - - GameWorld.DebugLog("分流boss不需要处理了,可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID()) - return False + # 策划暂时修改分流boss不同步死亡 + return True +# if curNPC.GetPlayerHurtList().GetHurtCount(): +# #GameWorld.DebugLog("分流boss有伤血,不可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID()) +# return True +# +# if curNPC.GetAttentionPlayersCount() or curNPC.GetInSightObjCount(): +# #GameWorld.DebugLog("分流boss有人看到,不可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID()) +# return True +# +# GameWorld.DebugLog("分流boss不需要处理了,可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID()) +# return False #=================================================================================================== +def __DoRefreshWorldBossCrossServer(npcRefresh, tick): + ## 跨服服务器刷boss + + mapID = GameWorld.GetGameWorld().GetMapID() # dataMapID + if mapID not in ChConfig.Def_CrossMapIDList: + return + + refreshMark = npcRefresh.GetRefreshMark() + lineID = GameWorld.GetGameWorld().GetLineID() + bossIpyData = IpyGameDataPY.GetIpyGameDataByCondition('BOSSInfo', {'RefreshMark':refreshMark, 'MapID':mapID}, isLogNone=False) + if not bossIpyData: + return + + stoneNPCID = bossIpyData.GetStoneNPCID() + bossID = bossIpyData.GetNPCID() + if not bossID and not stoneNPCID: + return + + if mapID not in ChConfig.Def_CrossZoneTableName: + return + tableName = ChConfig.Def_CrossZoneTableName[mapID] + realMapID = GameWorld.GetGameWorld().GetRealMapID() + copyMapID = GameWorld.GetGameWorld().GetCopyMapID() + zoneIpyData = IpyGameDataPY.GetIpyGameDataNotLog(tableName, realMapID, mapID, copyMapID) + if not zoneIpyData: + return + zoneID = zoneIpyData.GetZoneID() + + gameFB = GameWorld.GetGameFB() + bosskey = ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID) + rebornBossState = GameWorld.GetGameWorld().GetGameWorldDictByKey(bosskey) + curNPC = None + if npcRefresh.GetCount() > 0: + curNPC = npcRefresh.GetAt(0) + + # 复活状态 + if rebornBossState: + if curNPC: + if curNPC.GetNPCID() == bossID: + return + #去掉非bossNPC + NPCCommon.SetDeadEx(curNPC) + + # 死亡状态 + else: + if curNPC: + if curNPC.GetNPCID() == stoneNPCID: + return + #去掉非墓碑NPC + NPCCommon.SetDeadEx(curNPC) + + # 延迟刷墓碑 + bossDeadTick = gameFB.GetGameFBDictByKey(ChConfig.Map_NPC_WorldBossDeadTick % bossID) + bossStoneDelayTime = IpyGameDataPY.GetFuncCfg('BossStoneDelayTime') + if tick - bossDeadTick <= bossStoneDelayTime: + return + gameFB.SetGameFBDict(ChConfig.Map_NPC_WorldBossDeadTick % bossID, tick) + + rebornNPCID = bossID if rebornBossState else stoneNPCID + if not rebornNPCID: + return + rebornTickKey = ChConfig.Map_NPC_WorldBossLastReBornTick % rebornNPCID + lastRebornTick = gameFB.GetGameFBDictByKey(rebornTickKey) + if tick - lastRebornTick <= 50 * 1000: + GameWorld.DebugLog("CrossBossRefresh mapID=%s,realMapID=%s,copyMapID=%s,refreshMark=%s,rebornNPCID=%s,tick=%s,lastRebornTick=%s 不重复刷新!" + % (mapID, realMapID, copyMapID, refreshMark, rebornNPCID, tick, lastRebornTick)) + return + + npcRefresh.Refresh(rebornNPCID, ChConfig.Def_SuperBossAngryCount, 1, False) + #初始化NPC + __InitNewBornNPC(npcRefresh, tick) + gameFB.SetGameFBDict(rebornTickKey, tick) + + GameWorld.DebugLog("CrossBossRefresh mapID=%s,realMapID=%s,copyMapID=%s,refreshMark=%s,rebornNPCID=%s,OK!" + % (mapID, realMapID, copyMapID, refreshMark, rebornNPCID), lineID) + return + ################################ 通用刷怪逻辑 #################################### def GetNPCRefreshCountList(refreshID): ## 获取刷怪标识点规则ID需要刷新的NPC个数信息; -- Gitblit v1.8.0