From 96877641a2c41433fd7eb79420062b8d20185385 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 10 五月 2024 17:41:25 +0800
Subject: [PATCH] 10054 【后端】任务系统(任务状态2改为可领取状态)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py | 14 +++++++-------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py | 2 +-
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py | 2 +-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 2 +-
4 files changed, 10 insertions(+), 10 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index fed3780..80034f6 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -44673,7 +44673,7 @@
("TaskGroup", c_ubyte), # 任务组,0-主线
("TaskID", c_int), # 当前任务ID,可能为0,表示该分组暂时没有任务
("CurValue", c_int), # 当前进度值
- ("State", c_ubyte), # 任务状态 1-进行中 2-已完成
+ ("State", c_ubyte), # 任务状态 1-进行中 2-可领取
]
def __init__(self):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 0f059cf..e7ca3f4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -6222,7 +6222,7 @@
TaskStateList = (
TaskState_None, # 无 0
TaskState_Doing, # 进行中 1
-TaskState_Finish, # 已完成 2
+TaskState_CanGet, # 可领取 2
) = range(3)
# 充值点券处理类型
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index fed3780..80034f6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -44673,7 +44673,7 @@
("TaskGroup", c_ubyte), # 任务组,0-主线
("TaskID", c_int), # 当前任务ID,可能为0,表示该分组暂时没有任务
("CurValue", c_int), # 当前进度值
- ("State", c_ubyte), # 任务状态 1-进行中 2-已完成
+ ("State", c_ubyte), # 任务状态 1-进行中 2-可领取
]
def __init__(self):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
index 5d352a8..7aaa299 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
@@ -68,7 +68,7 @@
curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TaskValue % taskGroup)
curState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TaskState % taskGroup)
- if curState == ChConfig.TaskState_Finish:
+ if curState == ChConfig.TaskState_CanGet:
continue
needFix = False
@@ -83,7 +83,7 @@
needFix = True
# 可能修改降低了所需任务值,需要修正下完成状态
- if curValue >= needValue and curState != ChConfig.TaskState_Finish:
+ if curValue >= needValue and curState != ChConfig.TaskState_CanGet:
GameWorld.Log("需要修正任务状态: taskID=%s,curValue=%s,needValue=%s,curState=%s" % (taskID, curValue, needValue, curState), playerID)
needFix = True
@@ -204,7 +204,7 @@
if not taskID:
return
curState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TaskState % taskGroup)
- if curState == ChConfig.TaskState_Finish:
+ if curState != ChConfig.TaskState_Doing:
return
ipyData = IpyGameDataPY.GetIpyGameData("Task", taskID)
if not ipyData:
@@ -237,7 +237,7 @@
if taskIpyData.GetTaskID() != taskID:
return
curState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TaskState % taskGroup)
- if curState == ChConfig.TaskState_Finish:
+ if curState == ChConfig.TaskState_CanGet:
return
taskType = taskIpyData.GetTaskType()
finishNeedValue = taskIpyData.GetNeedValue()
@@ -255,7 +255,7 @@
def __OnTaskFinish(curPlayer, taskGroup, taskID, taskIpyData):
GameWorld.DebugLog("任务完成: taskGroup=%s,taskID=%s" % (taskGroup, taskID), curPlayer.GetPlayerID())
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskState % taskGroup, ChConfig.TaskState_Finish)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskState % taskGroup, ChConfig.TaskState_CanGet)
return
def IsTaskFinish(curPlayer, taskID):
@@ -265,7 +265,7 @@
return
taskGroup = ipyData.GetTaskGroup()
#nowTaskID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TaskID % taskGroup)
- #if nowTaskID and curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TaskState % taskGroup) == ChConfig.TaskState_Finish:
+ #if nowTaskID and curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TaskState % taskGroup) == ChConfig.TaskState_CanGet:
# finishTaskID = nowTaskID
#else:
# finishTaskID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TaskIDLast % taskGroup)
@@ -294,7 +294,7 @@
awardItemList = ipyData.GetAwardItemList()
curState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TaskState % taskGroup)
curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TaskValue % taskGroup)
- if curState != ChConfig.TaskState_Finish:
+ if curState != ChConfig.TaskState_CanGet:
GameWorld.DebugLog("任务未完成无法领奖: taskID=%s,curValue=%s/%s,curState=%s" % (taskID, curValue, needValue, curState), playerID)
return
if not ItemControler.CheckPackSpaceEnough(curPlayer, awardItemList):
--
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