From 968cedec0862947babd744c58fab617c8185f48a Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 14 十月 2024 15:27:59 +0800
Subject: [PATCH] 0312 IPY_Player 增加 GetSetting 接口
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py | 25 +++++++++++++++++++++++++
1 files changed, 25 insertions(+), 0 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
index c15a5ac..7315f7a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
@@ -24,6 +24,8 @@
import CrossActCTGBillboard
import PlayerActBossTrial
import PlayerActXianXiaMJ
+import PlayerActGubao
+import PlayerActHorsePetTrain
import CrossRealmMsg
import PyGameData
import PlayerFB
@@ -629,6 +631,12 @@
elif actName == ShareDefine.CrossActName_XianXiaMJ:
PlayerActXianXiaMJ.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+ elif actName == ShareDefine.CrossActName_Gubao:
+ PlayerActGubao.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+
+ elif actName == ShareDefine.CrossActName_HorsePetTrain:
+ PlayerActHorsePetTrain.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+
else:
actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID])
@@ -642,6 +650,17 @@
% (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
+ # 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
+ if state:
+ if actName == ShareDefine.CrossActName_BossTrial:
+ PlayerActBossTrial.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+ elif actName == ShareDefine.CrossActName_XianXiaMJ:
+ PlayerActXianXiaMJ.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+ elif actName == ShareDefine.CrossActName_Gubao:
+ PlayerActGubao.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+ elif actName == ShareDefine.CrossActName_HorsePetTrain:
+ PlayerActHorsePetTrain.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+
# 仅活动有配置参与时间段的会触发
if actID and dbActID == actID and dbStateJoin != stateJoin:
GameWorld.Log(" 参与状态变更: dbStateJoin=%s,stateJoin=%s" % (dbStateJoin, stateJoin))
@@ -656,6 +675,12 @@
elif actName == ShareDefine.CrossActName_XianXiaMJ:
PlayerActXianXiaMJ.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+ elif actName == ShareDefine.CrossActName_Gubao:
+ PlayerActGubao.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+
+ elif actName == ShareDefine.CrossActName_HorsePetTrain:
+ PlayerActHorsePetTrain.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, crossActInfoDict[actName])
# 非活动中的处理完关闭后,最后删除
if not state and isEnd:
--
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