From 97112e9f1a96e851179979f96b02108effc16504 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 06 五月 2019 15:48:55 +0800
Subject: [PATCH] 6628 【2.0】【后端】查看玩家装备和查看玩家战力功能(仙魔之争对手信息同步使用json)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py | 7 +++----
1 files changed, 3 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
index 994c680..122d4ad 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py
@@ -114,7 +114,8 @@
boxIDList = FBCommon.GetFBLineRefreshNPC(mapID, lineID)[1:]
npcCnt = len(boxIDList)
NPCCustomRefresh.SetNPCRefresh(__GetFBTimeCfg()[Def_RefreshBossMark1], [[npcID,1] for npcID in boxIDList], npcCnt, npcCnt)
-
+ if gameFB.GetGameFBDictByKey(FBPlayerDict_CurStep) == 0:
+ FBCommon.SyncDynamicBarrierState(IpyGameDataPY.GetFuncEvalCfg('HazyTreasure'), 1, curPlayer) # 准备期间有动态障碍点
if not hadDelTicket \
and IpyGameDataPY.GetIpyGameDataByCondition("NPCShow", {"MapID":mapID, "LineID":lineID}, isLogNone=False):
GameWorld.DebugLog("刚进入时不直接开始,需等前端通知开始才开始!", playerID) # 掉线重上强制开始
@@ -124,9 +125,7 @@
if fbStep < FB_Step_Prepare:
FBCommon.SetFBStep(FB_Step_Prepare, tick)
-
- if gameFB.GetGameFBDictByKey(FBPlayerDict_CurStep) == 0:
- FBCommon.SyncDynamicBarrierState(IpyGameDataPY.GetFuncEvalCfg('HazyTreasure'), 1, curPlayer) # 准备期间有动态障碍点
+
if fbStep <= FB_Step_Prepare:
notify_tick = __GetFBTimeCfg(lineID)[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)
--
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