From 97a175bb2d85221c1fd7ca94388493c87f920b7c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 14 二月 2019 11:28:07 +0800
Subject: [PATCH] 6211 【后端】【1.6】合服任务单(合服日常、限时副本定制支持)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py | 167 +++++++++++++++++++++++---------
ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py | 76 +++++++++++++++
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMCommon.py | 3
PySysDB/PySysDBG.h | 28 +++++
4 files changed, 224 insertions(+), 50 deletions(-)
diff --git a/PySysDB/PySysDBG.h b/PySysDB/PySysDBG.h
index 92bddf6..04b5240 100644
--- a/PySysDB/PySysDBG.h
+++ b/PySysDB/PySysDBG.h
@@ -62,6 +62,18 @@
dict NotifyInfo; //广播提示信息
};
+//日常活动表定制表合服
+
+struct tagDailyActionCustomMix
+{
+ DWORD ID; //ID
+ DWORD _MixServerDay; //合服第几天
+ BYTE DailyID; //日常活动ID
+ list OpenTimeList; //开启时间列表
+ DWORD Duration; //持续时间, 0为不限制
+ dict NotifyInfo; //广播提示信息
+};
+
//副本状态时间表
struct tagFBStateTime
@@ -95,6 +107,22 @@
dict NotifyInfoDict; //广播提示信息
};
+//副本状态时间定制表合服
+
+struct tagFBStateTimeCustomMix
+{
+ DWORD ID; //ID
+ DWORD _MixServerDay; //合服第几天
+ DWORD DataMapID; //所属的玩法数据地图ID
+ BYTE StartHour; //开始时
+ BYTE StartMinute; //开始分
+ BYTE EndHour; //结束时
+ BYTE EndMinute; //结束分
+ BYTE CanEnter; //是否可进入副本
+ BYTE StateValue; //状态值
+ dict NotifyInfoDict; //广播提示信息
+};
+
//副本总表
struct tagFBFunc
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMCommon.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMCommon.py
index 8655e0b..e4427d0 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMCommon.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMCommon.py
@@ -461,7 +461,8 @@
ChConfig.TYPE_ActionOpenAndCloseByDayCountGoOn]
for acKey in actionControlTickList:
worldMgr.SetTickByType(acKey, 0)
-
+
+ GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_ProcessMinute, 0)
#处理重开服务器后, 活动继续开启逻辑根据天数
#GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick)
return
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
index 5e25d64..5c55fe9 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -584,9 +584,12 @@
# 获取本日待处理的日常活动信息
key = "TodayDailyActionInfo"
openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+ isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
+ mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
+ loadSign = [openServerDay, isMixServer, mixServerDay]
TodayDailyActionInfo = IpyGameDataPY.GetConfigEx(key)
- if TodayDailyActionInfo and TodayDailyActionInfo[0] == openServerDay:
- #GameWorld.DebugLog("已经加载过本日日常活动处理信息!openServerDay=%s" % openServerDay)
+ if TodayDailyActionInfo and TodayDailyActionInfo[0] == loadSign:
+ #GameWorld.DebugLog("已经加载过本日日常活动处理信息!loadSign=%s" % loadSign)
return TodayDailyActionInfo[1]
todayActionInfo = []
@@ -598,16 +601,20 @@
openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
+ maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1)
GameWorld.Log("===== 加载今天日常活动信息 =====")
- GameWorld.Log(" 开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
- GameWorld.Log(" 最大有效定制开服天: %s" % (curMaxCustomServerDay))
+ GameWorld.Log("开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
+ GameWorld.Log("最大有效定制开服天: %s" % (curMaxCustomServerDay))
+ GameWorld.Log("是否合服: %s, 合服天: %s, 最大定制合服天: %s" % (isMixServer, mixServerDay, maxCustomServerDayMix))
customDailyIDList = []
dailyTimeInfoList = []
# 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
if openServerDay <= curMaxCustomServerDay:
customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday)
- GameWorld.Log(" 本周定制的日常活动条数: %s" % len(customIpyDataList))
+ if not customIpyDataList:
+ customIpyDataList = []
+ GameWorld.Log(" 本周定制的开服日常活动条数: %s" % len(customIpyDataList))
customIDList = []
todayCustomIDList = []
for customIpyData in customIpyDataList:
@@ -618,12 +625,26 @@
customIDList.append(dataID)
if customIpyData.GetOpenServerDay() == openServerDay:
todayCustomIDList.append(dataID)
- isCustom = True
- dailyTimeInfoList.append([isCustom, customIpyData.GetOpenTimeList(), customIpyData])
- GameWorld.Log(" 增加本日日常活动信息: isCustom=%s,dailyID=%s,dataID=%s" % (isCustom, dailyID, dataID))
- GameWorld.Log(" 本周定制的日常配置表ID列表: %s" % (customIDList))
- GameWorld.Log(" 本周定制的日常活动ID列表: %s" % (customDailyIDList))
- GameWorld.Log(" 今天定制的日常表ID列表=%s" % (todayCustomIDList))
+ customType = 1
+ dailyTimeInfoList.append([customType, customIpyData.GetOpenTimeList(), customIpyData])
+ GameWorld.Log(" 增加本日开服日常活动信息: customType=%s,dailyID=%s,dataID=%s" % (customType, dailyID, dataID))
+ GameWorld.Log(" 本周定制的开服日常配置表ID列表: %s" % (customIDList))
+ GameWorld.Log(" 本周定制的开服日常活动ID列表: %s" % (customDailyIDList))
+ GameWorld.Log(" 今天定制的开服日常表ID列表=%s" % (todayCustomIDList))
+ elif isMixServer and mixServerDay <= maxCustomServerDayMix:
+ customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustomMix", mixServerDay)
+ if not customIpyDataList:
+ customIpyDataList = []
+ GameWorld.Log(" 今天定制的合服日常活动条数: %s" % len(customIpyDataList))
+ for customIpyData in customIpyDataList:
+ dataID = customIpyData.GetID()
+ dailyID = customIpyData.GetDailyID()
+ if dailyID not in customDailyIDList:
+ customDailyIDList.append(dailyID)
+ customType = 2
+ dailyTimeInfoList.append([customType, customIpyData.GetOpenTimeList(), customIpyData])
+ GameWorld.Log(" 增加本日合服日常活动信息: customType=%s,dailyID=%s,dataID=%s" % (customType, dailyID, dataID))
+ GameWorld.Log(" 今天定制的合服日常活动ID列表: %s" % (customDailyIDList))
else:
GameWorld.Log(" 超过最大定制开服天,不定制,走常规日常配置!")
@@ -651,10 +672,11 @@
GameWorld.Log(" 不是日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys()))
continue
openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
- dailyTimeInfoList.append([False, openTimeList, dailyIpyData])
+ customType = 0
+ dailyTimeInfoList.append([customType, openTimeList, dailyIpyData])
GameWorld.Log(" -----------------------")
- for isCustom, openTimeList, ipyData in dailyTimeInfoList:
+ for customType, openTimeList, ipyData in dailyTimeInfoList:
dailyID = ipyData.GetDailyID()
notifyInfoDict = ipyData.GetNotifyInfo()
@@ -689,11 +711,11 @@
notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo
todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict])
- GameWorld.Log(" 增加本日日常活动信息: isCustom=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s"
- % (int(isCustom), dailyID, openList, overList, goonStateDict, notifyDict))
+ GameWorld.Log(" 增加本日限时日常活动信息: customType=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s"
+ % (customType, dailyID, openList, overList, goonStateDict, notifyDict))
- TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, todayActionInfo])
- GameWorld.Log("本日日常活动信息加载完毕!")
+ TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, todayActionInfo])
+ GameWorld.Log("本日日常活动信息加载完毕! loadSign=%s" % loadSign)
GameWorld.Log("=============================================================")
return TodayDailyActionInfo[1]
@@ -803,7 +825,7 @@
FBStateEndTimeNotResetIDList.append(dataID)
FBStateEndTimeNotResetIDList.sort()
- # 加载定制表
+ # 加载开服定制表
customStateTimeDict = {}
for i in xrange(ipyDataMgr.GetFBStateTimeCustomCount()):
customIpyData = ipyDataMgr.GetFBStateTimeCustomByIndex(i)
@@ -826,18 +848,45 @@
FBStateEndTimeNotResetCustomIDList.append(dataID)
FBStateEndTimeNotResetCustomIDList.sort()
- notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList])
+ # 加载合服定制表
+ customMixStateTimeDict = {}
+ for i in xrange(ipyDataMgr.GetFBStateTimeCustomMixCount()):
+ customIpyData = ipyDataMgr.GetFBStateTimeCustomMixByIndex(i)
+ dataID = customIpyData.GetID()
+ dataMapID = customIpyData.GetDataMapID()
+ openMixDay = customIpyData.GetMixServerDay()
+ startHour, startMinute = customIpyData.GetStartHour(), customIpyData.GetStartMinute()
+ endHour, endMinute = customIpyData.GetEndHour(), customIpyData.GetEndMinute()
+ startTimeList, endTimeDict = customMixStateTimeDict.get(dataMapID, [[], {}])
+ startTimeList.append([openMixDay, startHour, startMinute])
+ endTimeDict[dataID] = [openMixDay, endHour, endMinute]
+ customMixStateTimeDict[dataMapID] = [startTimeList, endTimeDict]
+
+ FBStateEndTimeNotResetCustomMixIDList = []
+ for dataMapID, timeInfo in customMixStateTimeDict.items():
+ startTimeList, endTimeDict = timeInfo
+ for dataID, endTime in endTimeDict.items():
+ # 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定
+ if endTime in startTimeList:
+ FBStateEndTimeNotResetCustomMixIDList.append(dataID)
+ FBStateEndTimeNotResetCustomMixIDList.sort()
+
+ notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList, FBStateEndTimeNotResetCustomMixIDList])
GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表:")
- GameWorld.Log(" 不需要重置的常规ID: %s" % FBStateEndTimeNotResetIDList)
- GameWorld.Log(" 不需要重置的定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
+ GameWorld.Log(" 不需要重置的常规常规ID: %s" % FBStateEndTimeNotResetIDList)
+ GameWorld.Log(" 不需要重置的开服定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
+ GameWorld.Log(" 不需要重置的合服定制ID: %s" % FBStateEndTimeNotResetCustomMixIDList)
return notResetIDList
def __GetTodayFBStateTimeInfo():
key = "TodayFBStateTimeInfo"
openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+ isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
+ mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
+ loadSign = [openServerDay, isMixServer, mixServerDay]
TodayFBStateTimeInfo = IpyGameDataPY.GetConfigEx(key)
- if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == openServerDay:
- #GameWorld.DebugLog("已经加载过本日副本状态处理信息!openServerDay=%s" % openServerDay)
+ if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == loadSign:
+ #GameWorld.DebugLog("已经加载过本日副本状态处理信息!loadSign=%s" % loadSign)
return TodayFBStateTimeInfo[1]
openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
@@ -850,9 +899,11 @@
return []
curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
+ maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1)
GameWorld.Log("===== 加载今天副本状态时间表 =====")
- GameWorld.Log(" 开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
- GameWorld.Log(" 最大有效定制开服天: %s" % (curMaxCustomServerDay))
+ GameWorld.Log("开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
+ GameWorld.Log("最大有效定制开服天: %s" % (curMaxCustomServerDay))
+ GameWorld.Log("是否合服: %s, 合服天: %s, 最大定制合服天: %s" % (isMixServer, mixServerDay, maxCustomServerDayMix))
ipyDataMgr = IpyGameDataPY.IPY_Data()
@@ -861,7 +912,9 @@
# 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
if openServerDay <= curMaxCustomServerDay:
customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday)
- GameWorld.Log(" 本周定制的副本活动条数: %s" % len(customIpyDataList))
+ if not customIpyDataList:
+ customIpyDataList = []
+ GameWorld.Log(" 本周定制的开服副本活动条数: %s" % len(customIpyDataList))
customIDList = [] # 本周定制的数据表ID
todayCustomIDList = [] # 今天定制的数据表ID
for customIpyData in customIpyDataList:
@@ -872,12 +925,26 @@
customIDList.append(dataID)
if customIpyData.GetOpenServerDay() == openServerDay:
todayCustomIDList.append(dataID)
- isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay
- fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData])
- GameWorld.Log(" 今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
- GameWorld.Log(" 本周定制的配置表ID列表: %s" % (customIDList))
- GameWorld.Log(" 本周定制的副本地图列表: %s" % (customMapIDList))
- GameWorld.Log(" 今天定制的表ID列表=%s" % (todayCustomIDList))
+ customType, startWeekDay, endWeekDay = 1, curWeekDay, curWeekDay
+ fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, customIpyData])
+ GameWorld.Log(" 今天要处理的开服副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
+ GameWorld.Log(" 本周定制的开服副本表ID列表: %s" % (customIDList))
+ GameWorld.Log(" 本周定制的开服副本地图列表: %s" % (customMapIDList))
+ GameWorld.Log(" 今天定制的开服副本表ID列表=%s" % (todayCustomIDList))
+ elif isMixServer and mixServerDay <= maxCustomServerDayMix:
+ customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustomMix", mixServerDay)
+ if not customIpyDataList:
+ customIpyDataList = []
+ GameWorld.Log(" 本日定制的合服副本活动条数: %s" % len(customIpyDataList))
+ for customIpyData in customIpyDataList:
+ dataID = customIpyData.GetID()
+ dataMapID = customIpyData.GetDataMapID()
+ if dataMapID not in customMapIDList:
+ customMapIDList.append(dataMapID)
+ customType, startWeekDay, endWeekDay = 2, curWeekDay, curWeekDay
+ fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, customIpyData])
+ GameWorld.Log(" 今天要处理的合服副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
+ GameWorld.Log(" 本日定制的合服副本地图列表: %s" % (customMapIDList))
else:
GameWorld.Log(" 超过最大定制开服天,不定制,走常规副本状态时间!")
@@ -891,43 +958,43 @@
GameWorld.Log(" dataID=%s,dataMapID=%s, 在本周定制的副本地图列表里,不处理!" % (dataID, dataMapID))
continue
# 暂不支持跨天的活动
- isCustom, startWeekDay, endWeekDay = False, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
+ customType, startWeekDay, endWeekDay = 0, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
if curWeekDay != startWeekDay:
- GameWorld.Log(" dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理!curWeekDay=%s,startWeekDay=%s"
+ GameWorld.Log(" dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理! curWeekDay=%s,startWeekDay=%s"
% (dataID, dataMapID, curWeekDay, startWeekDay))
continue
- fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, fbStateTimeIpyData])
- GameWorld.Log(" 今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
+ fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, fbStateTimeIpyData])
+ GameWorld.Log(" 今天要处理的副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
- TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, fbStateTimeInfoList])
- GameWorld.Log("本日副本活动状态信息加载完毕!")
+ TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, fbStateTimeInfoList])
+ GameWorld.Log("本日副本活动状态信息加载完毕! loadSign=%s" % loadSign)
GameWorld.Log("=============================================================")
return TodayFBStateTimeInfo[1]
def Dispose_FBStateTime():
## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值
-
- FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList()
- openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+ FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList, FBStateEndTimeNotResetCustomMixIDList = __GetFBStateEndTimeNotResetIDList()
+ #openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
curDateTime = GameWorld.GetServerTime()
curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute
- openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
- GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分"
- % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
- GameWorld.DebugLog(" FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
- GameWorld.DebugLog(" FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
+ #openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
+ #GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分"
+ # % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
+ #GameWorld.DebugLog(" FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
+ #GameWorld.DebugLog(" FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
+ #GameWorld.DebugLog(" FBStateEndTimeNotResetCustomMixIDList=%s" % (FBStateEndTimeNotResetCustomMixIDList))
gameWorld = GameWorld.GetGameWorld()
fbStateTimeInfoList = __GetTodayFBStateTimeInfo()
- for isCustom, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
+ for customType, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
dataID = ipyData.GetID()
dataMapID = ipyData.GetDataMapID()
- GameWorld.DebugLog(" isCustom=%s,dataID=%s,dataMapID=%s" % (isCustom, dataID, dataMapID))
+ #GameWorld.DebugLog(" customType=%s,dataID=%s,dataMapID=%s" % (customType, dataID, dataMapID))
startHour, startMinute = ipyData.GetStartHour(), ipyData.GetStartMinute()
endHour, endMinute = ipyData.GetEndHour(), ipyData.GetEndMinute()
# 星期配置0代表每天
@@ -960,7 +1027,9 @@
#GameWorld.DebugLog(" 当前是开始时间!")
# 是结束时间
elif curTimeWHM == endTimeWHM:
- if (isCustom and dataID not in FBStateEndTimeNotResetCustomIDList) or (not isCustom and dataID not in FBStateEndTimeNotResetIDList):
+ if (customType == 1 and dataID not in FBStateEndTimeNotResetCustomIDList) \
+ or (customType == 2 and dataID not in FBStateEndTimeNotResetCustomMixIDList) \
+ or (not customType and dataID not in FBStateEndTimeNotResetIDList):
isReset = True
#GameWorld.DebugLog(" 当前是结束时间! isReset=%s,FBStateEndTimeNotResetIDList=%s" % (isReset, FBStateEndTimeNotResetIDList))
# 结束时间是下周
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py b/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
index 52e00c7..820e263 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
@@ -78,6 +78,15 @@
("dict", "NotifyInfo", 0),
),
+ "DailyActionCustomMix":(
+ ("DWORD", "ID", 0),
+ ("DWORD", "MixServerDay", 1),
+ ("BYTE", "DailyID", 0),
+ ("list", "OpenTimeList", 0),
+ ("DWORD", "Duration", 0),
+ ("dict", "NotifyInfo", 0),
+ ),
+
"FBStateTime":(
("DWORD", "ID", 1),
("DWORD", "DataMapID", 0),
@@ -95,6 +104,19 @@
("DWORD", "ID", 0),
("BYTE", "OpenServerWeek", 1),
("DWORD", "OpenServerDay", 0),
+ ("DWORD", "DataMapID", 0),
+ ("BYTE", "StartHour", 0),
+ ("BYTE", "StartMinute", 0),
+ ("BYTE", "EndHour", 0),
+ ("BYTE", "EndMinute", 0),
+ ("BYTE", "CanEnter", 0),
+ ("BYTE", "StateValue", 0),
+ ("dict", "NotifyInfoDict", 0),
+ ),
+
+ "FBStateTimeCustomMix":(
+ ("DWORD", "ID", 0),
+ ("DWORD", "MixServerDay", 1),
("DWORD", "DataMapID", 0),
("BYTE", "StartHour", 0),
("BYTE", "StartMinute", 0),
@@ -588,6 +610,25 @@
def GetDuration(self): return self.Duration # 持续时间, 0为不限制
def GetNotifyInfo(self): return self.NotifyInfo # 广播提示信息
+# 日常活动表定制表合服
+class IPY_DailyActionCustomMix():
+
+ def __init__(self):
+ self.ID = 0
+ self.MixServerDay = 0
+ self.DailyID = 0
+ self.OpenTimeList = []
+ self.Duration = 0
+ self.NotifyInfo = {}
+ return
+
+ def GetID(self): return self.ID # ID
+ def GetMixServerDay(self): return self.MixServerDay # 合服第几天
+ def GetDailyID(self): return self.DailyID # 日常活动ID
+ def GetOpenTimeList(self): return self.OpenTimeList # 开启时间列表
+ def GetDuration(self): return self.Duration # 持续时间, 0为不限制
+ def GetNotifyInfo(self): return self.NotifyInfo # 广播提示信息
+
# 副本状态时间表
class IPY_FBStateTime():
@@ -635,6 +676,33 @@
def GetID(self): return self.ID # ID
def GetOpenServerWeek(self): return self.OpenServerWeek # 开服是周几
def GetOpenServerDay(self): return self.OpenServerDay # 开服第几天
+ def GetDataMapID(self): return self.DataMapID # 所属的玩法数据地图ID
+ def GetStartHour(self): return self.StartHour # 开始时
+ def GetStartMinute(self): return self.StartMinute # 开始分
+ def GetEndHour(self): return self.EndHour # 结束时
+ def GetEndMinute(self): return self.EndMinute # 结束分
+ def GetCanEnter(self): return self.CanEnter # 是否可进入副本
+ def GetStateValue(self): return self.StateValue # 状态值
+ def GetNotifyInfoDict(self): return self.NotifyInfoDict # 广播提示信息
+
+# 副本状态时间定制表合服
+class IPY_FBStateTimeCustomMix():
+
+ def __init__(self):
+ self.ID = 0
+ self.MixServerDay = 0
+ self.DataMapID = 0
+ self.StartHour = 0
+ self.StartMinute = 0
+ self.EndHour = 0
+ self.EndMinute = 0
+ self.CanEnter = 0
+ self.StateValue = 0
+ self.NotifyInfoDict = {}
+ return
+
+ def GetID(self): return self.ID # ID
+ def GetMixServerDay(self): return self.MixServerDay # 合服第几天
def GetDataMapID(self): return self.DataMapID # 所属的玩法数据地图ID
def GetStartHour(self): return self.StartHour # 开始时
def GetStartMinute(self): return self.StartMinute # 开始分
@@ -1481,10 +1549,14 @@
self.ipyDailyActionLen = len(self.ipyDailyActionCache)
self.ipyDailyActionCustomCache = self.__LoadFileData("DailyActionCustom", IPY_DailyActionCustom)
self.ipyDailyActionCustomLen = len(self.ipyDailyActionCustomCache)
+ self.ipyDailyActionCustomMixCache = self.__LoadFileData("DailyActionCustomMix", IPY_DailyActionCustomMix)
+ self.ipyDailyActionCustomMixLen = len(self.ipyDailyActionCustomMixCache)
self.ipyFBStateTimeCache = self.__LoadFileData("FBStateTime", IPY_FBStateTime)
self.ipyFBStateTimeLen = len(self.ipyFBStateTimeCache)
self.ipyFBStateTimeCustomCache = self.__LoadFileData("FBStateTimeCustom", IPY_FBStateTimeCustom)
self.ipyFBStateTimeCustomLen = len(self.ipyFBStateTimeCustomCache)
+ self.ipyFBStateTimeCustomMixCache = self.__LoadFileData("FBStateTimeCustomMix", IPY_FBStateTimeCustomMix)
+ self.ipyFBStateTimeCustomMixLen = len(self.ipyFBStateTimeCustomMixCache)
self.ipyFBFuncCache = self.__LoadFileData("FBFunc", IPY_FBFunc)
self.ipyFBFuncLen = len(self.ipyFBFuncCache)
self.ipyFBLineCache = self.__LoadFileData("FBLine", IPY_FBLine)
@@ -1733,10 +1805,14 @@
def GetDailyActionByIndex(self, index): return self.ipyDailyActionCache[index]
def GetDailyActionCustomCount(self): return self.ipyDailyActionCustomLen
def GetDailyActionCustomByIndex(self, index): return self.ipyDailyActionCustomCache[index]
+ def GetDailyActionCustomMixCount(self): return self.ipyDailyActionCustomMixLen
+ def GetDailyActionCustomMixByIndex(self, index): return self.ipyDailyActionCustomMixCache[index]
def GetFBStateTimeCount(self): return self.ipyFBStateTimeLen
def GetFBStateTimeByIndex(self, index): return self.ipyFBStateTimeCache[index]
def GetFBStateTimeCustomCount(self): return self.ipyFBStateTimeCustomLen
def GetFBStateTimeCustomByIndex(self, index): return self.ipyFBStateTimeCustomCache[index]
+ def GetFBStateTimeCustomMixCount(self): return self.ipyFBStateTimeCustomMixLen
+ def GetFBStateTimeCustomMixByIndex(self, index): return self.ipyFBStateTimeCustomMixCache[index]
def GetFBFuncCount(self): return self.ipyFBFuncLen
def GetFBFuncByIndex(self, index): return self.ipyFBFuncCache[index]
def GetFBLineCount(self): return self.ipyFBLineLen
--
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