From 97a175bb2d85221c1fd7ca94388493c87f920b7c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 14 二月 2019 11:28:07 +0800
Subject: [PATCH] 6211 【后端】【1.6】合服任务单(合服日常、限时副本定制支持)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py |  167 +++++++++++++++++++++++++++++++++++++++----------------
 1 files changed, 118 insertions(+), 49 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
index 5e25d64..5c55fe9 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -584,9 +584,12 @@
     # 获取本日待处理的日常活动信息
     key = "TodayDailyActionInfo"
     openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
+    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
+    loadSign = [openServerDay, isMixServer, mixServerDay]
     TodayDailyActionInfo = IpyGameDataPY.GetConfigEx(key)
-    if TodayDailyActionInfo and TodayDailyActionInfo[0] == openServerDay:
-        #GameWorld.DebugLog("已经加载过本日日常活动处理信息!openServerDay=%s" % openServerDay)
+    if TodayDailyActionInfo and TodayDailyActionInfo[0] == loadSign:
+        #GameWorld.DebugLog("已经加载过本日日常活动处理信息!loadSign=%s" % loadSign)
         return TodayDailyActionInfo[1]
     
     todayActionInfo = []
@@ -598,16 +601,20 @@
     
     openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
     curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
+    maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1)
     GameWorld.Log("===== 加载今天日常活动信息 =====")
-    GameWorld.Log("    开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
-    GameWorld.Log("    最大有效定制开服天: %s" % (curMaxCustomServerDay))
+    GameWorld.Log("开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
+    GameWorld.Log("最大有效定制开服天: %s" % (curMaxCustomServerDay))
+    GameWorld.Log("是否合服: %s, 合服天: %s, 最大定制合服天: %s" % (isMixServer, mixServerDay, maxCustomServerDayMix))
     
     customDailyIDList = []
     dailyTimeInfoList = []
     # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
     if openServerDay <= curMaxCustomServerDay:
         customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday)
-        GameWorld.Log("    本周定制的日常活动条数: %s" % len(customIpyDataList))
+        if not customIpyDataList:
+            customIpyDataList = []
+        GameWorld.Log("    本周定制的开服日常活动条数: %s" % len(customIpyDataList))
         customIDList = []
         todayCustomIDList = []
         for customIpyData in customIpyDataList:
@@ -618,12 +625,26 @@
             customIDList.append(dataID)
             if customIpyData.GetOpenServerDay() == openServerDay:
                 todayCustomIDList.append(dataID)
-                isCustom = True
-                dailyTimeInfoList.append([isCustom, customIpyData.GetOpenTimeList(), customIpyData])
-                GameWorld.Log("    增加本日日常活动信息: isCustom=%s,dailyID=%s,dataID=%s" % (isCustom, dailyID, dataID))
-        GameWorld.Log("    本周定制的日常配置表ID列表: %s" % (customIDList))
-        GameWorld.Log("    本周定制的日常活动ID列表: %s" % (customDailyIDList))
-        GameWorld.Log("    今天定制的日常表ID列表=%s" % (todayCustomIDList))
+                customType = 1
+                dailyTimeInfoList.append([customType, customIpyData.GetOpenTimeList(), customIpyData])
+                GameWorld.Log("    增加本日开服日常活动信息: customType=%s,dailyID=%s,dataID=%s" % (customType, dailyID, dataID))
+        GameWorld.Log("    本周定制的开服日常配置表ID列表: %s" % (customIDList))
+        GameWorld.Log("    本周定制的开服日常活动ID列表: %s" % (customDailyIDList))
+        GameWorld.Log("    今天定制的开服日常表ID列表=%s" % (todayCustomIDList))
+    elif isMixServer and mixServerDay <= maxCustomServerDayMix:
+        customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustomMix", mixServerDay)
+        if not customIpyDataList:
+            customIpyDataList = []
+        GameWorld.Log("    今天定制的合服日常活动条数: %s" % len(customIpyDataList))
+        for customIpyData in customIpyDataList:
+            dataID = customIpyData.GetID()
+            dailyID = customIpyData.GetDailyID()
+            if dailyID not in customDailyIDList:
+                customDailyIDList.append(dailyID)
+            customType = 2
+            dailyTimeInfoList.append([customType, customIpyData.GetOpenTimeList(), customIpyData])
+            GameWorld.Log("    增加本日合服日常活动信息: customType=%s,dailyID=%s,dataID=%s" % (customType, dailyID, dataID))
+        GameWorld.Log("    今天定制的合服日常活动ID列表: %s" % (customDailyIDList))
     else:
         GameWorld.Log("    超过最大定制开服天,不定制,走常规日常配置!")
     
@@ -651,10 +672,11 @@
             GameWorld.Log("    不是日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys()))
             continue
         openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
-        dailyTimeInfoList.append([False, openTimeList, dailyIpyData])
+        customType = 0
+        dailyTimeInfoList.append([customType, openTimeList, dailyIpyData])
         
     GameWorld.Log("    -----------------------")
-    for isCustom, openTimeList, ipyData in dailyTimeInfoList:
+    for customType, openTimeList, ipyData in dailyTimeInfoList:
         dailyID = ipyData.GetDailyID()
         notifyInfoDict = ipyData.GetNotifyInfo()
         
@@ -689,11 +711,11 @@
                 notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo
                 
         todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict])
-        GameWorld.Log("    增加本日日常活动信息: isCustom=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" 
-                      % (int(isCustom), dailyID, openList, overList, goonStateDict, notifyDict))
+        GameWorld.Log("    增加本日限时日常活动信息: customType=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" 
+                      % (customType, dailyID, openList, overList, goonStateDict, notifyDict))
         
-    TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, todayActionInfo])
-    GameWorld.Log("本日日常活动信息加载完毕!")
+    TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, todayActionInfo])
+    GameWorld.Log("本日日常活动信息加载完毕! loadSign=%s" % loadSign)
     GameWorld.Log("=============================================================")
     return TodayDailyActionInfo[1]
 
@@ -803,7 +825,7 @@
                     FBStateEndTimeNotResetIDList.append(dataID)
         FBStateEndTimeNotResetIDList.sort()
         
-        # 加载定制表
+        # 加载开服定制表
         customStateTimeDict = {}
         for i in xrange(ipyDataMgr.GetFBStateTimeCustomCount()):
             customIpyData = ipyDataMgr.GetFBStateTimeCustomByIndex(i)
@@ -826,18 +848,45 @@
                     FBStateEndTimeNotResetCustomIDList.append(dataID)
         FBStateEndTimeNotResetCustomIDList.sort()
         
-        notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList])
+        # 加载合服定制表
+        customMixStateTimeDict = {}
+        for i in xrange(ipyDataMgr.GetFBStateTimeCustomMixCount()):
+            customIpyData = ipyDataMgr.GetFBStateTimeCustomMixByIndex(i)
+            dataID = customIpyData.GetID()
+            dataMapID = customIpyData.GetDataMapID()
+            openMixDay = customIpyData.GetMixServerDay()
+            startHour, startMinute = customIpyData.GetStartHour(), customIpyData.GetStartMinute()
+            endHour, endMinute = customIpyData.GetEndHour(), customIpyData.GetEndMinute()
+            startTimeList, endTimeDict = customMixStateTimeDict.get(dataMapID, [[], {}])
+            startTimeList.append([openMixDay, startHour, startMinute])
+            endTimeDict[dataID] = [openMixDay, endHour, endMinute]
+            customMixStateTimeDict[dataMapID] = [startTimeList, endTimeDict]
+            
+        FBStateEndTimeNotResetCustomMixIDList = []
+        for dataMapID, timeInfo in customMixStateTimeDict.items():
+            startTimeList, endTimeDict = timeInfo
+            for dataID, endTime in endTimeDict.items():
+                # 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定
+                if endTime in startTimeList:
+                    FBStateEndTimeNotResetCustomMixIDList.append(dataID)
+        FBStateEndTimeNotResetCustomMixIDList.sort()
+        
+        notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList, FBStateEndTimeNotResetCustomMixIDList])
         GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表:")
-        GameWorld.Log("    不需要重置的常规ID: %s" % FBStateEndTimeNotResetIDList)
-        GameWorld.Log("    不需要重置的定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
+        GameWorld.Log("    不需要重置的常规常规ID: %s" % FBStateEndTimeNotResetIDList)
+        GameWorld.Log("    不需要重置的开服定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
+        GameWorld.Log("    不需要重置的合服定制ID: %s" % FBStateEndTimeNotResetCustomMixIDList)
     return notResetIDList
 
 def __GetTodayFBStateTimeInfo():
     key = "TodayFBStateTimeInfo"
     openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
+    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
+    loadSign = [openServerDay, isMixServer, mixServerDay]
     TodayFBStateTimeInfo = IpyGameDataPY.GetConfigEx(key)
-    if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == openServerDay:
-        #GameWorld.DebugLog("已经加载过本日副本状态处理信息!openServerDay=%s" % openServerDay)
+    if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == loadSign:
+        #GameWorld.DebugLog("已经加载过本日副本状态处理信息!loadSign=%s" % loadSign)
         return TodayFBStateTimeInfo[1]
     
     openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
@@ -850,9 +899,11 @@
         return []
     
     curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
+    maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1)
     GameWorld.Log("===== 加载今天副本状态时间表 =====")
-    GameWorld.Log("    开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
-    GameWorld.Log("    最大有效定制开服天: %s" % (curMaxCustomServerDay))
+    GameWorld.Log("开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
+    GameWorld.Log("最大有效定制开服天: %s" % (curMaxCustomServerDay))
+    GameWorld.Log("是否合服: %s, 合服天: %s, 最大定制合服天: %s" % (isMixServer, mixServerDay, maxCustomServerDayMix))
     
     ipyDataMgr = IpyGameDataPY.IPY_Data()
     
@@ -861,7 +912,9 @@
     # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
     if openServerDay <= curMaxCustomServerDay:
         customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday)
-        GameWorld.Log("    本周定制的副本活动条数: %s" % len(customIpyDataList))
+        if not customIpyDataList:
+            customIpyDataList = []
+        GameWorld.Log("    本周定制的开服副本活动条数: %s" % len(customIpyDataList))
         customIDList = [] # 本周定制的数据表ID
         todayCustomIDList = [] # 今天定制的数据表ID
         for customIpyData in customIpyDataList:
@@ -872,12 +925,26 @@
             customIDList.append(dataID)
             if customIpyData.GetOpenServerDay() == openServerDay:
                 todayCustomIDList.append(dataID)
-                isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay
-                fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData])
-                GameWorld.Log("    今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
-        GameWorld.Log("    本周定制的配置表ID列表: %s" % (customIDList))
-        GameWorld.Log("    本周定制的副本地图列表: %s" % (customMapIDList))
-        GameWorld.Log("    今天定制的表ID列表=%s" % (todayCustomIDList))
+                customType, startWeekDay, endWeekDay = 1, curWeekDay, curWeekDay
+                fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, customIpyData])
+                GameWorld.Log("    今天要处理的开服副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
+        GameWorld.Log("    本周定制的开服副本表ID列表: %s" % (customIDList))
+        GameWorld.Log("    本周定制的开服副本地图列表: %s" % (customMapIDList))
+        GameWorld.Log("    今天定制的开服副本表ID列表=%s" % (todayCustomIDList))
+    elif isMixServer and mixServerDay <= maxCustomServerDayMix:
+        customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustomMix", mixServerDay)
+        if not customIpyDataList:
+            customIpyDataList = []
+        GameWorld.Log("    本日定制的合服副本活动条数: %s" % len(customIpyDataList))
+        for customIpyData in customIpyDataList:
+            dataID = customIpyData.GetID()
+            dataMapID = customIpyData.GetDataMapID()
+            if dataMapID not in customMapIDList:
+                customMapIDList.append(dataMapID)
+            customType, startWeekDay, endWeekDay = 2, curWeekDay, curWeekDay
+            fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, customIpyData])
+            GameWorld.Log("    今天要处理的合服副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
+        GameWorld.Log("    本日定制的合服副本地图列表: %s" % (customMapIDList))
     else:
         GameWorld.Log("    超过最大定制开服天,不定制,走常规副本状态时间!")
         
@@ -891,43 +958,43 @@
             GameWorld.Log("    dataID=%s,dataMapID=%s, 在本周定制的副本地图列表里,不处理!" % (dataID, dataMapID))
             continue
         # 暂不支持跨天的活动
-        isCustom, startWeekDay, endWeekDay = False, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
+        customType, startWeekDay, endWeekDay = 0, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
         if curWeekDay != startWeekDay:
-            GameWorld.Log("    dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理!curWeekDay=%s,startWeekDay=%s" 
+            GameWorld.Log("    dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理! curWeekDay=%s,startWeekDay=%s" 
                           % (dataID, dataMapID, curWeekDay, startWeekDay))
             continue 
-        fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, fbStateTimeIpyData])
-        GameWorld.Log("    今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
+        fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, fbStateTimeIpyData])
+        GameWorld.Log("    今天要处理的副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
         
-    TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, fbStateTimeInfoList])
-    GameWorld.Log("本日副本活动状态信息加载完毕!")
+    TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, fbStateTimeInfoList])
+    GameWorld.Log("本日副本活动状态信息加载完毕! loadSign=%s" % loadSign)
     GameWorld.Log("=============================================================")
     return TodayFBStateTimeInfo[1]
 
 def Dispose_FBStateTime():
     ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值
     
-
-    FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList()
-    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+    FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList, FBStateEndTimeNotResetCustomMixIDList = __GetFBStateEndTimeNotResetIDList()
+    #openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
     curDateTime = GameWorld.GetServerTime()
     curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
     
     curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute
     
-    openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
-    GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分" 
-                       % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
-    GameWorld.DebugLog("    FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
-    GameWorld.DebugLog("    FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
+    #openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
+    #GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分" 
+    #                   % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
+    #GameWorld.DebugLog("    FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
+    #GameWorld.DebugLog("    FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
+    #GameWorld.DebugLog("    FBStateEndTimeNotResetCustomMixIDList=%s" % (FBStateEndTimeNotResetCustomMixIDList))
     
     gameWorld = GameWorld.GetGameWorld()
     fbStateTimeInfoList = __GetTodayFBStateTimeInfo()
     
-    for isCustom, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
+    for customType, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
         dataID = ipyData.GetID()
         dataMapID = ipyData.GetDataMapID()
-        GameWorld.DebugLog("    isCustom=%s,dataID=%s,dataMapID=%s" % (isCustom, dataID, dataMapID))
+        #GameWorld.DebugLog("    customType=%s,dataID=%s,dataMapID=%s" % (customType, dataID, dataMapID))
         startHour, startMinute = ipyData.GetStartHour(), ipyData.GetStartMinute()
         endHour, endMinute = ipyData.GetEndHour(), ipyData.GetEndMinute()
         # 星期配置0代表每天
@@ -960,7 +1027,9 @@
             #GameWorld.DebugLog("        当前是开始时间!")
         # 是结束时间
         elif curTimeWHM == endTimeWHM:
-            if (isCustom and dataID not in FBStateEndTimeNotResetCustomIDList) or (not isCustom and dataID not in FBStateEndTimeNotResetIDList):
+            if (customType == 1 and dataID not in FBStateEndTimeNotResetCustomIDList) \
+                or (customType == 2 and dataID not in FBStateEndTimeNotResetCustomMixIDList) \
+                or (not customType and dataID not in FBStateEndTimeNotResetIDList):
                 isReset = True
             #GameWorld.DebugLog("        当前是结束时间! isReset=%s,FBStateEndTimeNotResetIDList=%s" % (isReset, FBStateEndTimeNotResetIDList))
         # 结束时间是下周

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