From 97cbea04b641f367c24096e69dfe058baf80b150 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 05 十二月 2018 15:42:59 +0800
Subject: [PATCH] 5242 【后端】【1.3.100】仙盟宴会答题修改为只能在宴会地图内才能答题
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py | 12 ++++++++++++
1 files changed, 12 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
index 0df17e2..0520331 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
@@ -381,6 +381,18 @@
PlayerState.SetBossStateTick(atkObj, tick)
return
+def OnCheckCanDie(atkObj, curNPC, skill, tick):
+ ## 检查NPC是否可死亡
+ dropOwnerType = NPCCommon.GetDropOwnerType(curNPC)
+ if dropOwnerType not in [ChConfig.DropOwnerType_MaxHurt]:
+ return True
+ tagObj = __RefreshDropOwner(curNPC, tick, 0)
+ if not atkObj or not tagObj:
+ GameObj.SetHP(curNPC, 1)
+ GameWorld.ErrLog("Boss当前状态下不可以死亡!npcID=%s" % curNPC.GetNPCID())
+ return False
+ return True
+
## NPC被玩家杀死
def OnAttackDieByPlayer(curNPC, curPlayer, skill):
tick = GameWorld.GetGameWorld().GetTick()
--
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