From 97cbea04b641f367c24096e69dfe058baf80b150 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 05 十二月 2018 15:42:59 +0800
Subject: [PATCH] 5242 【后端】【1.3.100】仙盟宴会答题修改为只能在宴会地图内才能答题

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |    5 +++--
 1 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 8a76e92..4720867 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -162,7 +162,7 @@
 # notifyCnt 代表广播周围玩家的数量,0为全部广播 -1为指定列表随机, 其他数字为指定指
 def PyNotifyAll(curPlayer, sendPack, notifySelf=True, notifyCnt=0):
     if notifyCnt == -1:
-        notifyCnt = random.choice((10, 10, 15, 15, 20, 25, 30, 50))
+        notifyCnt = random.choice((6, 6, 10, 10, 20))
     #GameWorld.DebugLog("PyNotifyAll %s"%notifyCnt)
 
     curPlayer.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength(), notifySelf, notifyCnt)
@@ -1426,7 +1426,8 @@
     
     FBLogic.DoPlayerChangeMapLogic(curPlayer, tick)
     #summonList = list()
-    
+    #召回宠物
+    PetControl.ReCallFightPet(curPlayer)
     #1. 删除自己不需要的召唤兽(火焰之灵等)
     #必须用while, 因为在循环中要删除
     # 召唤兽切地图不带过去

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