From 97cbea04b641f367c24096e69dfe058baf80b150 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 05 十二月 2018 15:42:59 +0800
Subject: [PATCH] 5242 【后端】【1.3.100】仙盟宴会答题修改为只能在宴会地图内才能答题
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py | 67 +++++++++++++++++++++++----------
1 files changed, 47 insertions(+), 20 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
index 6308b40..5a25e67 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -35,6 +35,7 @@
import IpyGameDataPY
import PlayerAttrFruit
import GameMap
+import OpenServerCampaign
import PlayerMagicWeapon
import PassiveBuffEffMng
import CalcNoLineEffect
@@ -235,15 +236,16 @@
# 当前状态处理
if curState == ShareDefine.Def_PetState_Fight:
- curPet = curPlayer.GetPetMgr().GetFightPet()
- if curPet:
- #已是出战状态, C++召唤坐标和人重叠
- resultPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), ChConfig.Def_SummonAppearDist)
- curPet.ResetPos(resultPos.GetPosX(), resultPos.GetPosY())
- PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPet)
- PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveBuff(curPet)
- return
- #PetControl.ReCallFightPet(curPlayer)
+# curPet = curPlayer.GetPetMgr().GetFightPet()
+# if curPet:
+# #已是出战状态, C++召唤坐标和人重叠
+# resultPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), ChConfig.Def_SummonAppearDist)
+# curPet.ResetPos(resultPos.GetPosX(), resultPos.GetPosY())
+# PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPet)
+# PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveBuff(curPet)
+# return
+ #18/10/15 因为某种未知原因宠物物品的状态是出战(实际场景中未出战),导致该宠物无法出战,故再次发包出战时,此处不拦!
+ PetControl.ReCallFightPet(curPlayer)
else:
pass
@@ -303,22 +305,22 @@
PetControl.DoLogic_PlayerPetLearnSkillList(rolePet, learnSkillList)
#---刷新属性(不通知)---
- #GameWorld.DebugLog("刷前: petID=%s,playerID=%s,npcID=%s,BindType=%s,AIMode=%s,PetIndex=%s,petFinalHurtPer=%s,grade=%s,qualLV=%s,"
+ #GameWorld.DebugLog("刷前: petID=%s,playerID=%s,npcID=%s,BindType=%s,AIMode=%s,PetIndex=%s,grade=%s,qualLV=%s,"
# % (petStruct.PetID, petStruct.PlayerID, petStruct.NPCID, petStruct.BindType, petStruct.AIMode, petStruct.PetIndex,
- # rolePet.GetBattleValEx5(), rolePet.GetGrade(), rolePet.GetQualityLV()))
+ # rolePet.GetGrade(), rolePet.GetQualityLV()))
petControl = NPCCommon.NPCControl(rolePet)
petControl.RefreshNPCState(canSyncClient=False)
- #GameWorld.DebugLog("刷后: petID=%s,playerID=%s,npcID=%s,BindType=%s,AIMode=%s,PetIndex=%s,petFinalHurtPer=%s,grade=%s,qualLV=%s,"
+ #GameWorld.DebugLog("刷后: petID=%s,playerID=%s,npcID=%s,BindType=%s,AIMode=%s,PetIndex=%s,grade=%s,qualLV=%s,"
# % (petStruct.PetID, petStruct.PlayerID, petStruct.NPCID, petStruct.BindType, petStruct.AIMode, petStruct.PetIndex,
- # rolePet.GetBattleValEx5(), rolePet.GetGrade(), rolePet.GetQualityLV()))
+ # rolePet.GetGrade(), rolePet.GetQualityLV()))
#当前血量(不通知)
PetControl.SetPetHP(rolePet, rolePet.GetMaxHP(), False)
#---通知客户端---
- rolePet.Sync_PetInfo()
+ #rolePet.Sync_PetInfo()
#刷新技能栏
- rolePet.Sync_SkillList()
+ #rolePet.Sync_SkillList()
#---收到"宠物出战"请求---
#检查是否可出战
@@ -455,7 +457,8 @@
ItemCommon.ReduceItem(curPlayer, itemPack, itemList, needItemCnt, False, ChConfig.ItemDel_Pet)
EventShell.EventRespons_OnActivatePet(curPlayer, petNPCID)
- PlayerControl.WorldNotify(0, 'GetPet', [curPlayer.GetName(), petNPCID])
+ sysMark = ipyData.GetUnlockSys() or 'GetPet'
+ PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), petNPCID])
rolePet = curPlayer.GetPetMgr().GetFightPet()
if not rolePet:
petItemIndex = GetPetDataItemIndexByNPCID(curPlayer, petNPCID)
@@ -468,6 +471,9 @@
PetControl.DoLogic_PlayerPetLearnSkillList(rolePet, learnSkillList)
RefreshPetItemAddAttr(curPlayer, True)
SetPetSkillFightPower(curPlayer) # 技能战力重算
+
+ # 开服活动数据
+ OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PetLV, GetTotalPetLV(curPlayer))
return True
@@ -653,6 +659,7 @@
petIpyData = GetPetIpydata(petNPCID)
petSkillList = petIpyData.GetSkillID()
petSkillUnLockList = petIpyData.GetSkillUnLock()
+ sysMarkList = petIpyData.GetSkillUnLockSys()
learnSkillList = []
for i, skillid in enumerate(petSkillList):
limitPetClassLV = petSkillUnLockList[i] # 学习此技能所需宠物阶级
@@ -668,7 +675,8 @@
#被动技能不学
learnSkillList.append(skillid)
#广播
- PlayerControl.WorldNotify(0, 'PetUpLv', [playerName, petNPCID, limitPetClassLV, skillid])
+ sysMark = sysMarkList[i] if i < len(sysMarkList) else 'PetUpLv'
+ PlayerControl.WorldNotify(0, sysMark, [playerName, petNPCID, limitPetClassLV, skillid])
if not learnSkillList and updClassLV + 1 == maxClassLV:
PlayerControl.WorldNotify(0, 'PetUpLvMax', [playerName, petNPCID])
@@ -679,16 +687,34 @@
SetPetSkillFightPower(curPlayer) # 技能战力重算
RefreshPetItemAddAttr(curPlayer, True)
-
+
+ # 开服活动数据
+ OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PetLV, GetTotalPetLV(curPlayer))
+
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PetClassLV, 1, [petNPCID, updClassLV + 1])
extraInfoDict = {"petItemIndex":PetItemIndex, "petNPCID":petNPCID}
extraInfoDict.update(eval(petDataItem.GetUserData()))
DataRecordPack.DR_ClassUpSystem(curPlayer, "PetClassUp", updClassLV, extraInfoDict)
#EventReport.WriteEvent_pet_class(curPlayer, petNpcData.GetName(), classLV, petClassExp, updClassLV, newClassExp)
+
return
-
+def GetTotalPetLV(curPlayer):
+ totalPetLV = 0
+ petPackIndex = ShareDefine.rptPet
+ petPack = curPlayer.GetItemManager().GetPack(petPackIndex)
+ for i in range(petPack.GetCount()):
+ petItem = petPack.GetAt(i)
+ if petItem.IsEmpty():
+ continue
+ petItemNPCID = petItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID)
+ classLV = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV) + 1
+ petIpyData = GetPetIpydata(petItemNPCID)
+ if not petIpyData:
+ continue
+ totalPetLV += classLV
+ return totalPetLV
## 刷新宠物数据物品增加的属性
def RefreshPetItemAddAttr(curPlayer, isUpdBillboard):
@@ -753,7 +779,8 @@
PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_PetMaxAtk, totalMaxAtk, allAttrListPet)
totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
# 果实给人物加属性, 魂石果实算附加属性层,单独计算
- PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListPetSoul, ShareDefine.Def_AttrFruitFunc_Pet)
+ fightPowerEx = PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListPetSoul, ShareDefine.Def_AttrFruitFunc_Pet)
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_PetSoul, fightPowerEx)
#灵兽技能给人物加的属性
learnSkillList, passiveSkillList = GetPetLearnSkill(curPlayer)
--
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