From 98065966c2b63ebf186b0a393342cf591ace61e9 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 七月 2024 17:26:19 +0800
Subject: [PATCH] 10215 10213 【越南】【主干】【港台】【砍树】古宝升星效果与古宝共鸣(同步砍树版本新增的属性计算定义值;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py |   10 ++++++++++
 1 files changed, 10 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
index 4411343..f3dd35a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
@@ -205,6 +205,16 @@
    [lambda curObj:PlayerControl.GetFamilyWarHPPer(curObj), lambda curObj, value:PlayerControl.SetFamilyWarHPPer(curObj, value), 0, 0, 0],      # 仙盟联赛生命加成
    [lambda curObj:PlayerControl.GetFamilyWarAtkPer(curObj), lambda curObj, value:PlayerControl.SetFamilyWarAtkPer(curObj, value), 0, 0, 0],      # 仙盟联赛攻击加成
    [lambda curObj:PlayerControl.GetFamilySitExpPer(curObj), lambda curObj, value:PlayerControl.SetFamilySitExpPer(curObj, value), 0, 0, 0],      # 仙盟打坐经验加成
+   [lambda curObj:GameObj.GetComboDefRate(curObj), lambda curObj, value:GameObj.SetComboDefRate(curObj, value), ShareDefine.CDBPlayerRefresh_ComboDefRate, 1, 0],    # 抗连击概率
+   [lambda curObj:GameObj.GetAtkBackRate(curObj), lambda curObj, value:GameObj.SetAtkBackRate(curObj, value), ShareDefine.CDBPlayerRefresh_AtkBackRate, 1, 0],    # 反击概率
+   [lambda curObj:GameObj.GetAtkBackDefRate(curObj), lambda curObj, value:GameObj.SetAtkBackDefRate(curObj, value), ShareDefine.CDBPlayerRefresh_AtkBackDefRate, 1, 0],    # 抗反击概率
+   [lambda curObj:GameObj.GetSuckHPPer(curObj), lambda curObj, value:GameObj.SetSuckHPPer(curObj, value), ShareDefine.CDBPlayerRefresh_SuckHPPer, 1, 0],    # 吸血比率
+   [lambda curObj:GameObj.GetSuckHPDefPer(curObj), lambda curObj, value:GameObj.SetSuckHPDefPer(curObj, value), ShareDefine.CDBPlayerRefresh_SuckHPDefPer, 1, 0],    # 抗吸血比率
+   [lambda curObj:GameObj.GetCureDefPer(curObj), lambda curObj, value:GameObj.SetCureDefPer(curObj, value), ShareDefine.CDBPlayerRefresh_CureDefPer, 1, 0],          # 弱化对方治疗
+   [lambda curObj:GameObj.GetPetStrengthenPer(curObj), lambda curObj, value:GameObj.SetPetStrengthenPer(curObj, value), ShareDefine.CDBPlayerRefresh_PetStrengthenPer, 1, 0],          # 强化灵兽
+   [lambda curObj:GameObj.GetPetWeakenPer(curObj), lambda curObj, value:GameObj.SetPetWeakenPer(curObj, value), ShareDefine.CDBPlayerRefresh_PetWeakenPer, 1, 0],          # 弱化灵兽
+   [lambda curObj:GameObj.GetSuperHitHurtPer(curObj), lambda curObj, value:GameObj.SetSuperHitHurtPer(curObj, value), ShareDefine.CDBPlayerRefresh_SuperHitHurtPer, 1, 0],          # 强化暴伤
+   [lambda curObj:GameObj.GetSuperHitHurtDefPer(curObj), lambda curObj, value:GameObj.SetSuperHitHurtDefPer(curObj, value), ShareDefine.CDBPlayerRefresh_SuperHitHurtDefPer, 1, 0],          # 弱化暴伤
    [lambda curObj:PlayerControl.GetBossFinalHurtPer(curObj), lambda curObj, value:PlayerControl.SetBossFinalHurtPer(curObj, value), ShareDefine.CDBPlayerRefresh_BossFinalHurtPer, 1, 0],        # Boss最终伤害百分比
 ]
 

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