From 981c670ae8cf648f28be73b868b38aac2a7bfec1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 08 七月 2019 10:48:52 +0800
Subject: [PATCH] 4428 【主干】【2.0.200】全民冲榜宝石榜宝石等级计数异常
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py | 16 ++++++++--------
1 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
index eb04bb9..f997536 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
@@ -224,16 +224,16 @@
def DoStoneSuccess(curPlayer):
- PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_InlayStone1)
- PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_InlayStone2)
+ #PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_InlayStone1)
+ #PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_InlayStone2)
totalStoneLV = 0
holeIndexList = GetAllEquipPlaceHoleIndex()
gameData = GameWorld.GetGameData()
packType = IPY_GameWorld.rptEquip
playerEquip = curPlayer.GetItemManager().GetPack(packType)
for equipIndex in xrange(playerEquip.GetCount()):
- if equipIndex not in ShareDefine.RoleEquipType:
- continue
+ #if equipIndex not in ShareDefine.RoleEquipType:
+ # continue
for holeIndex in holeIndexList:
curGemID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)[0]
@@ -245,10 +245,10 @@
gemEffect = curGem.GetEffectByIndex(0)
gemType, gemLV = gemEffect.GetEffectValue(0), gemEffect.GetEffectValue(1)
- if gemType == 1: # 生命宝石
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_InlayStone1, 1, [gemLV])
- elif gemType == 2: # 毁灭宝石
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_InlayStone2, 1, [gemLV])
+ #if gemType == 1: # 生命宝石
+ # PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_InlayStone1, 1, [gemLV])
+ #elif gemType == 2: # 毁灭宝石
+ # PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_InlayStone2, 1, [gemLV])
totalStoneLV += gemLV
--
Gitblit v1.8.0