From 981c670ae8cf648f28be73b868b38aac2a7bfec1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 08 七月 2019 10:48:52 +0800
Subject: [PATCH] 4428 【主干】【2.0.200】全民冲榜宝石榜宝石等级计数异常

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py |   16 ++++++++--------
 1 files changed, 8 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
index eb04bb9..f997536 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
@@ -224,16 +224,16 @@
 
 
 def DoStoneSuccess(curPlayer):
-    PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_InlayStone1)
-    PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_InlayStone2)
+    #PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_InlayStone1)
+    #PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_InlayStone2)
     totalStoneLV = 0
     holeIndexList = GetAllEquipPlaceHoleIndex()
     gameData = GameWorld.GetGameData()
     packType = IPY_GameWorld.rptEquip
     playerEquip = curPlayer.GetItemManager().GetPack(packType)
     for equipIndex in xrange(playerEquip.GetCount()):
-        if equipIndex not in ShareDefine.RoleEquipType:
-            continue
+        #if equipIndex not in ShareDefine.RoleEquipType:
+        #    continue
         for holeIndex in holeIndexList:
 
             curGemID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)[0]
@@ -245,10 +245,10 @@
 
             gemEffect = curGem.GetEffectByIndex(0)
             gemType, gemLV = gemEffect.GetEffectValue(0), gemEffect.GetEffectValue(1)
-            if gemType == 1:  # 生命宝石
-                PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_InlayStone1, 1, [gemLV])
-            elif gemType == 2:  # 毁灭宝石
-                PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_InlayStone2, 1, [gemLV])
+            #if gemType == 1:  # 生命宝石
+            #    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_InlayStone1, 1, [gemLV])
+            #elif gemType == 2:  # 毁灭宝石
+            #    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_InlayStone2, 1, [gemLV])
 
             totalStoneLV += gemLV
 

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