From 98598f01639ca8aaf65b005b16f66eddae3b92e7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 22 十一月 2018 02:12:27 +0800
Subject: [PATCH] 4926 【后端】【1.2】【1.3】BOSS归属特殊规则(修复部分boss杀不死bug)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
index 64a7047..5965d6f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
@@ -383,6 +383,9 @@
 
 def OnCheckCanDie(atkObj, curNPC, skill, tick):
     ## 检查NPC是否可死亡
+    dropOwnerType = NPCCommon.GetDropOwnerType(curNPC)
+    if dropOwnerType not in [ChConfig.DropOwnerType_MaxHurt]:
+        return True
     tagObj = __RefreshDropOwner(curNPC, tick, 0)
     if not atkObj or not tagObj:
         GameWorld.ErrLog("Boss当前状态下不可以死亡!npcID=%s" % curNPC.GetNPCID())

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