From 98628e52c80ea22ed6c0ea5a2890d88bd5c14ffc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 17 六月 2019 14:54:09 +0800
Subject: [PATCH] 7193 【2.0】仙盟联赛修改(无人参赛时所有成员获得拍品收益,不含中途转盟过来的;修复仙盟拍品无人收益时报错bug)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py |   31 +++++++++++++++++--------------
 1 files changed, 17 insertions(+), 14 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
index 9ff90b3..302720e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
@@ -464,20 +464,23 @@
             # 拍卖成功收益,都以玩家收益向上取整
             if familyID and auctionItem.FamilyPlayerIDInfo:
                 familyPlayerIDList = json.loads(auctionItem.FamilyPlayerIDInfo)
-                taxRate = IpyGameDataPY.GetFuncCfg("AuctionTaxrate", 2) # 仙盟拍品税率百分比
-                personMaxRate = IpyGameDataPY.GetFuncCfg("AuctionTaxrate", 3) # 仙盟拍品个人最大收益百分比
-                taxGold = max(1, int(bidderPrice * taxRate / 100.0)) # 最少收税1
-                giveTotalGold = max(0, bidderPrice - taxGold)
-                giveMaxGold = int(math.ceil(giveTotalGold * personMaxRate / 100.0))
-                memCount = len(familyPlayerIDList)
-                giveGoldAverage = min(giveMaxGold, int(math.ceil(giveTotalGold * 1.0 / memCount))) # 有收益的人平分
-                
-                # 仙盟拍品收益邮件
-                detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice, "FamilyPlayerIDList":familyPlayerIDList}
-                paramList = [itemID, itemID, auctionItem.BidderName, bidderPrice, taxRate, giveGoldAverage, personMaxRate]
-                PlayerCompensation.SendMailByKey("PaimaiMail6", familyPlayerIDList, [], paramList, gold=giveGoldAverage, 
-                                                 detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
-                
+                if familyPlayerIDList:
+                    taxRate = IpyGameDataPY.GetFuncCfg("AuctionTaxrate", 2) # 仙盟拍品税率百分比
+                    personMaxRate = IpyGameDataPY.GetFuncCfg("AuctionTaxrate", 3) # 仙盟拍品个人最大收益百分比
+                    taxGold = max(1, int(bidderPrice * taxRate / 100.0)) # 最少收税1
+                    giveTotalGold = max(0, bidderPrice - taxGold)
+                    giveMaxGold = int(math.ceil(giveTotalGold * personMaxRate / 100.0))
+                    memCount = len(familyPlayerIDList)
+                    giveGoldAverage = min(giveMaxGold, int(math.ceil(giveTotalGold * 1.0 / memCount))) # 有收益的人平分
+                    
+                    # 仙盟拍品收益邮件
+                    detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice, "FamilyPlayerIDList":familyPlayerIDList}
+                    paramList = [itemID, itemID, auctionItem.BidderName, bidderPrice, taxRate, giveGoldAverage, personMaxRate]
+                    PlayerCompensation.SendMailByKey("PaimaiMail6", familyPlayerIDList, [], paramList, gold=giveGoldAverage, 
+                                                     detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
+                else:
+                    GameWorld.ErrLog("仙盟拍品没有人获得收益!familyID=%s,itemID=%s,itemGUID=%s" % (familyID, itemID, itemGUID))
+                    
             elif playerID:
                 taxRate = IpyGameDataPY.GetFuncCfg("AuctionTaxrate", 1) # 全服拍品税率百分比
                 taxGold = max(1, int(bidderPrice * taxRate / 100.0)) # 最少收税1

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