From 9884f7248cae1b51d22e59b61d1c2af21141101d Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 12 十一月 2018 20:45:33 +0800 Subject: [PATCH] 4723 【后端】【1.3】仙界秘境副本进入CD在角色达到N级后取消 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 70 +++++++++++++++++++++++++++++++++-- 1 files changed, 66 insertions(+), 4 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py index ba7d046..0108dab 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py @@ -105,6 +105,7 @@ import PlayerFlashSale import PlayerFlashGiftbag import PlayerCostRebate +import PlayerActTotalRecharge import PlayerSpringSale import PlayerFairyCeremony import ChNetSendPack @@ -487,6 +488,8 @@ #消费返利 PlayerCostRebate.OnPlayerLogin(curPlayer) + #累计充值 + PlayerActTotalRecharge.OnPlayerLogin(curPlayer) #限时特惠 PlayerSpringSale.OnPlayerLogin(curPlayer) #限时礼包 @@ -552,6 +555,8 @@ curPlayer.SendDBQueryRecharge() # 小助手 SyncLittleHelper(curPlayer) + # 聊天气泡框 + SyncChatBubbleBoxState(curPlayer) curPlayer.SetState(0) # 脱机挂恢复为正常上线 curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线 @@ -682,8 +687,21 @@ itemManager = curPlayer.GetItemManager() for packIndex in ChConfig.Def_PlayerLoginInitPackIndexList: - itemManager.GetPack(packIndex).Sync_Refresh() - + rolePack = itemManager.GetPack(packIndex) + rolePack.Sync_Refresh() + + # 刷下装备评分,仓库可以暂不处理,取出装备后登录触发刷新 + for i in xrange(rolePack.GetCount()): + curItem = rolePack.GetAt(i) + if curItem.IsEmpty(): + continue + newScore = ItemCommon.CalcEquipGS(curItem) + hisScore = ItemCommon.GetEquipGearScore(curItem) + if hisScore != newScore: + ItemCommon.SetEquipGearScore(curItem, newScore) + GameWorld.Log("登录更新装备评分: packType=%s,i=%s,hisScore=%s,newScore=%s,itemID=%s,guid=%s" + % (packIndex, i, hisScore, newScore, curItem.GetItemTypeID(), curItem.GetGUID()), curPlayer.GetPlayerID()) + for packIndex in ChConfig.Def_VPackCnt_Dict.keys(): ItemControler.Sync_VPackItem_Refresh(curPlayer, packIndex) @@ -2538,7 +2556,48 @@ #}; def OnSetChatBubbleBox(index, clientData, tick): curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) - PlayerControl.SetChatBubbleBox(curPlayer, clientData.BubbleBoxType) + useBoxID = clientData.BubbleBoxType + GameWorld.DebugLog("设置使用的聊天气泡框ID: useBoxID=%s" % useBoxID, curPlayer.GetPlayerID()) + + ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", useBoxID) + if not ipyData: + return + + curBoxState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, useBoxID) + if not curBoxState: + needLV = ipyData.GetNeedLV() + if needLV and curPlayer.GetLV() < needLV: + GameWorld.DebugLog(" 等级不足,无法使用该气泡框!needLV=%s" % needLV, curPlayer.GetPlayerID()) + return + + needVIPLVGift = ipyData.GetNeedVIPLVGift() # 兼容已购买VIP礼包的老号用 + if needVIPLVGift: + record = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VipAwardRecord) + hasBuy = record & pow(2, needVIPLVGift) + if not hasBuy: + GameWorld.DebugLog(" 未购买VIP礼包,无法使用该气泡框!needVIPLVGift=%s" % needVIPLVGift, curPlayer.GetPlayerID()) + return + + PlayerControl.SetChatBubbleBox(curPlayer, useBoxID) + return + +def DoActivateChatBubbleBox(curPlayer, boxID): + ## 激活聊天气泡框 + ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", boxID) + if not ipyData: + return + GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, boxID, 1) + SyncChatBubbleBoxState(curPlayer) + return True + +def SyncChatBubbleBoxState(curPlayer): + ## 同步聊天气泡框状态 + boxState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ChatBubbleBoxState % 0) + if not boxState: + return + boxStatePack = ChPyNetSendPack.tagMCChatBubbleBoxState() + boxStatePack.BoxState = boxState + NetPackCommon.SendFakePack(curPlayer, boxStatePack) return #// A2 29 设置小助手 #tagCMSetLittleHelper @@ -3523,7 +3582,7 @@ #@return 返回值无意义 #@remarks 客户端封包响应 //03 10 退出副本#tagCExitFB def __Func_ExitFB(curPlayer, tick): - if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull: + if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull and curPlayer.GetMapID() not in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4): return GameWorld.Log('玩家 = %s , 主动离开副本' % (curPlayer.GetName()) , curPlayer.GetID()) @@ -5047,6 +5106,9 @@ # 领取消费返利奖励 elif rewardType == ChConfig.Def_RewardType_CostRebate: PlayerCostRebate.OnGetCostRebateAward(curPlayer, dataEx) + # 领取累计充值奖励 + elif rewardType == ChConfig.Def_RewardType_TotalRecharge: + PlayerActTotalRecharge.OnGetTotalRechargeAward(curPlayer, dataEx) # 领取boss复活活动奖励 elif rewardType == ChConfig.Def_RewardType_BossReborn: PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx) -- Gitblit v1.8.0