From 98b6279210e1fc65b0195e9a12b6c06729b1011c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 29 四月 2021 11:25:32 +0800
Subject: [PATCH] 5058 【主干】【gt_1.100.6】【BT2】同步脱机挂封包
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py | 16 ++++++++--------
1 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
index dc1dabf..4b0ab3a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
@@ -311,7 +311,7 @@
return
# 注意: 因为GameServer没传是否套装,所以暂时按策划的ID规则来处理,最后一位代表是否套装
- if itemID % 10 == 1:
+ if itemID % 10 != 0:
#GameWorld.DebugLog("该拍品为套装拍品,不设置系统一口价时间! itemID=%s" % (itemID))
return
@@ -1454,7 +1454,7 @@
def __DoEquipStarAutoBuyEquip(curPlayer, queryData, tick):
## 升星自动购买
- classLV, equipPlace, curPartStar, equipPackIndex, isAutoBuyPreview, curRate, delEquipIndexList, delItemInfoList, lackItemCostMoney, playerGoldPaper = queryData
+ classLV, equipPlace, curPartStar, equipPackIndex, isAutoBuyPreview, curRate, delEquipGUIDDict, delItemInfoDict, lackItemCostMoney, playerGoldPaper = queryData
GameWorld.DebugLog("升星自动购买装备: classLV=%s, equipPlace=%s, curPartStar=%s, equipPackIndex=%s" % (classLV, equipPlace, curPartStar, equipPackIndex))
GameWorld.DebugLog(" 是否预览 %s, curRate=%s,lackItemCostMoney=%s, playerGoldPaper=%s" % (isAutoBuyPreview, curRate, lackItemCostMoney, playerGoldPaper))
nextStar = curPartStar + 1
@@ -1616,7 +1616,7 @@
# 这里认为一定可以购买成功,不对返回值做处理,即使无法购买也认为购买成功,玩家的消耗照常扣除
__DoPlayerBidAuctionItem(curPlayer, worldAuctionItem.ItemGUID, buyoutPrice, tick, False, funcAutoBuyout=True)
- return classLV, equipPlace, curPartStar, equipPackIndex, curRate, delEquipIndexList, delItemInfoList, lackItemCostMoney, buyEquipCostMoney
+ return classLV, equipPlace, curPartStar, equipPackIndex, curRate, delEquipGUIDDict, delItemInfoDict, lackItemCostMoney, buyEquipCostMoney
def __SyncEquipStarAutoBuyCostInfo(curPlayer, classLV, equipPlace, curPartStar, curRate, totalCostMoney):
## 通知自动购买预览结果
@@ -2070,11 +2070,11 @@
return
def DR_AuctionHouse(curPlayer, eventName, drDict):
- accID = "" if not curPlayer else curPlayer.GetAccID()
- playerID = 0 if not curPlayer else curPlayer.GetPlayerID()
- dataDict = {"EventName":eventName, "PlayerID":playerID, "AccID":accID}
- dataDict.update(drDict)
- DataRecordPack.SendEventPack("AuctionHouse", dataDict, curPlayer)
+# accID = "" if not curPlayer else curPlayer.GetAccID()
+# playerID = 0 if not curPlayer else curPlayer.GetPlayerID()
+# dataDict = {"EventName":eventName, "PlayerID":playerID, "AccID":accID}
+# dataDict.update(drDict)
+# DataRecordPack.SendEventPack("AuctionHouse", dataDict, curPlayer)
return
def DoAddFamilyAuctionItem(mapID, familyAuctionItemDict):
--
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