From 98b6279210e1fc65b0195e9a12b6c06729b1011c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 29 四月 2021 11:25:32 +0800
Subject: [PATCH] 5058 【主干】【gt_1.100.6】【BT2】同步脱机挂封包
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyRedPacket.py | 128 +++++++++++++++++++++++++++---------------
1 files changed, 81 insertions(+), 47 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyRedPacket.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyRedPacket.py
index ad6da7b..333f44b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyRedPacket.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyRedPacket.py
@@ -40,10 +40,6 @@
State_HasAllGot, #全部领完
) = range(4)
-g_allRecordDict = {} #{红包ID:recData, ...}
-g_grabDataDict = {} #{红包ID:{playerid:[抢到的钱,名字,job]}, ...}
-g_redPackCountDict = {} #有限制最大红包个数的类型对应当前红包数 {类型组对应记录编号:当前个数, ...}
-
DBKey_RedPacketSend = "RedPacketSend_%s" # 系统定时红包是否已发放, 参数红包ID
DBKey_RedPacketSystemDayCount = "RedPacketSystemDayCount" # 全服系统红包已发放个数
@@ -159,17 +155,6 @@
self.notifyAllServerRedPacketIDList = [] # 其他没有限制下发同步个数的全服红包ID [红包ID, ...]
return
- def PrintData(self, sign=""):
- if sign:
- GameWorld.DebugLog(" === %s ===" % sign)
- GameWorld.DebugLog(" 所有红包=%s" % self.allRedPacketDict.keys())
- GameWorld.DebugLog(" 仙盟红包=%s" % self.familyRedPacketDict)
- GameWorld.DebugLog(" 全服同步全部红包=%s" % self.notifyAllServerRedPacketIDList)
- GameWorld.DebugLog(" 全服同步活跃红包=%s" % self.activeRedPacketIDInfo)
- GameWorld.DebugLog(" 全服个人未开放红包=%s" % self.playerNosendRedPacketIDInfo)
- GameWorld.DebugLog(" 全服个人可领取红包=%s" % self.playerCanGetRedPacketIDInfo)
- return
-
def GetRedPacketObj(self, redPacketID, createNew):
## 获取红包实例
redPacketObj = None
@@ -245,6 +230,8 @@
def AddPlayerCanGetRedPacketID(self, playerID, getWay, redPacketID):
## 添加玩家可领取的红包ID缓存
+ if not playerID:
+ return
if playerID not in self.playerCanGetRedPacketIDInfo:
self.playerCanGetRedPacketIDInfo[playerID] = {}
redPacketTypeIDInfo = self.playerCanGetRedPacketIDInfo[playerID]
@@ -253,6 +240,7 @@
redPacketIDList = redPacketTypeIDInfo[getWay]
if redPacketID not in redPacketIDList:
redPacketIDList.append(redPacketID)
+ return redPacketIDList
return
def DelPlayerCanGetRedPacketID(self, playerID, getWay, redPacketID):
@@ -268,6 +256,24 @@
redPacketIDList.remove(redPacketID)
# 返回当前类型可用红包ID列表
return redPacketIDList
+
+def PrintRedPacketData(sign=""):
+ redPacketMgr = GetRedpacketMgr()
+ if sign:
+ GameWorld.DebugLog(" === %s ===" % sign)
+ GameWorld.DebugLog(" 所有红包:count=%s,=%s" % (len(redPacketMgr.allRedPacketDict), redPacketMgr.allRedPacketDict.keys()))
+ for familyID, redIDList in redPacketMgr.familyRedPacketDict.items():
+ GameWorld.DebugLog(" 仙盟红包:familyID=%s,count=%s,%s" % (familyID, len(redIDList), redIDList))
+ GameWorld.DebugLog(" 全服全部下发红包=%s" % redPacketMgr.notifyAllServerRedPacketIDList)
+ for getWay, redIDList in redPacketMgr.activeRedPacketIDInfo.items():
+ GameWorld.DebugLog(" 全服公共活跃红包:getWay=%s,count=%s,%s" % (getWay, len(redIDList), redIDList))
+ for playerID, redIDInfo in redPacketMgr.playerNosendRedPacketIDInfo.items():
+ for getWay, redIDList in redIDInfo.items():
+ GameWorld.DebugLog(" 全服个人未开放红包:playerID=%s,getWay=%s,count=%s,%s" % (playerID, getWay, len(redIDList), redIDList))
+ for playerID, redIDInfo in redPacketMgr.playerCanGetRedPacketIDInfo.items():
+ for getWay, redIDList in redIDInfo.items():
+ GameWorld.DebugLog(" 全服个人可领取红包:playerID=%s,getWay=%s,count=%s,%s" % (playerID, getWay, len(redIDList), redIDList))
+ return
def GetRedpacketMgr():
redPacketMgr = PyGameData.g_redPacketMgr
@@ -358,7 +364,7 @@
redPacketObj.grabDict[playerID] = grabObj
- redPacketMgr.PrintData("OnServerStart")
+ #PrintRedPacketData("OnServerStart")
return
def OnServerClose():
@@ -398,7 +404,6 @@
redPacketMgr = GetRedpacketMgr()
playerID = curPlayer.GetPlayerID()
redPacketMgr.playerCanGetRedPacketIDInfo[playerID] = {}
- redPacketMgr.PrintData("OnPlayerLogin %s" % playerID)
notifyLimitTypeList = IpyGameDataPY.GetFuncEvalCfg("RedPacketSys", 1)
maxNotifyCount = IpyGameDataPY.GetFuncCfg("RedPacketSys", 2)
@@ -425,7 +430,7 @@
break
redPacketMgr.playerCanGetRedPacketIDInfo[playerID][getWay] = playerCanGetIDList
- redPacketMgr.PrintData("loginOK")
+ #PrintRedPacketData("OnPlayerLogin %s" % playerID)
NotifyRedPacketInfo(curPlayer, isLogin=True)
return
@@ -527,7 +532,7 @@
playerManager = GameWorld.GetPlayerManager()
# 同步删除的仙盟红包
- GameWorld.DebugLog("同步删除的仙盟红包: %s" % delFamilyRedPacketInfo)
+ #GameWorld.DebugLog("同步删除的仙盟红包: %s" % delFamilyRedPacketInfo)
for familyID, delIDList in delFamilyRedPacketInfo.items():
family = GameWorld.GetFamilyManager().FindFamily(familyID)
if not family:
@@ -545,7 +550,7 @@
NetPackCommon.SendFakePack(curPlayer, sendPack)
# 同步删除个人未开放的全服红包
- GameWorld.DebugLog("同步删除个人未开放的全服红包: %s" % delNosendRedPacketInfo)
+ #GameWorld.DebugLog("同步删除个人未开放的全服红包: %s" % delNosendRedPacketInfo)
for playerID, nosendIDList in delNosendRedPacketInfo.items():
curPlayer = playerManager.FindPlayerByID(playerID)
if curPlayer == None or not curPlayer.GetInitOK() or PlayerControl.GetIsTJG(curPlayer):
@@ -556,7 +561,7 @@
NetPackCommon.SendFakePack(curPlayer, sendPack)
# 同步删除已开放的全服红包
- GameWorld.DebugLog("同步删除已开放的全服红包: %s" % delRedPacketIDList)
+ #GameWorld.DebugLog("同步删除已开放的全服红包: %s" % delRedPacketIDList)
if delRedPacketIDList:
sendPack = ChPyNetSendPack.tagGCRedPacketDel()
sendPack.Clear()
@@ -584,7 +589,6 @@
GameWorld.DebugLog("红包状态变更处理: redPacketID=%s,ownerID=%s,familyID=%s,beforeState=%s,state=%s"
% (redPacketID, ownerID, familyID, beforeState, state))
- redPacketMgr.PrintData("a")
notifyPlayerDict = {ownerID:[redPacketID]} # 通知给指定玩家的信息,每个玩家可能不一样
@@ -592,7 +596,11 @@
if family:
if state in [State_NoSend, State_NoGot]:
redPacketMgr.AddFamilyRedPacketID(family.GetID(), redPacketID)
-
+ elif state == State_HasAllGot:
+ redPacketMgr.DelFamilyRedPacketID(familyID, redPacketID)
+
+ # 除仙盟红包外,以下是全服红包的相关处理
+
# 2. 全服未开放红包默认只发给个人
elif state == State_NoSend:
if not ownerID:
@@ -642,24 +650,14 @@
nowActiveRedPacketIDList = redPacketMgr.activeRedPacketIDInfo.get(getWay, []) # 当前此类型还可用的公共已开放红包列表
# 检查需要补充红包记录的玩家,采用 减去1 补充1 的模式
- for playerID, typeRedIDDict in redPacketMgr.playerCanGetRedPacketIDInfo.items():
-
- canGetIDList = redPacketMgr.DelPlayerCanGetRedPacketID(playerID, getWay, redPacketID) # 移出私有已开放红包队列
- if canGetIDList == None:
- continue
-
- lastCanGetID = 0 if not canGetIDList else canGetIDList[-1]
- checkIndex = nowActiveRedPacketIDList.index(lastCanGetID) if lastCanGetID in nowActiveRedPacketIDList else 0
- for i in xrange(checkIndex, len(nowActiveRedPacketIDList)):
- newCanGetRedID = nowActiveRedPacketIDList[i]
- if newCanGetRedID not in canGetIDList:
- if redPacketMgr.AddPlayerCanGetRedPacketID(playerID, getWay, newCanGetRedID): # 添加目标玩家私有已开放红包队列
- notifyPlayerDict[playerID] = [redPacketID, newCanGetRedID]
- break
+ for playerID in redPacketMgr.playerCanGetRedPacketIDInfo.keys():
+ notifyRedIDList = DoPlayerReductCanGetRedPacket(playerID, redPacketObj, nowActiveRedPacketIDList)
+ if notifyRedIDList:
+ notifyPlayerDict[playerID] = notifyRedIDList
else:
return
- redPacketMgr.PrintData("b")
+ #PrintRedPacketData("StateChange")
syncRedPacketList = [redPacketID]
playerManager = GameWorld.GetPlayerManager()
@@ -684,11 +682,41 @@
# 通知指定玩家
else:
for playerID, syncRedPacketList in notifyPlayerDict.items():
+ if not playerID:
+ continue
player = playerManager.FindPlayerByID(playerID)
if player == None or not player.GetInitOK() or PlayerControl.GetIsTJG(player):
continue
NotifyRedPacketInfo(player, syncRedPacketList)
return
+
+def DoPlayerReductCanGetRedPacket(playerID, redPacketObj, nowActiveRedPacketIDList=None):
+ ## 玩家减少全服限制下发红包可领取个数处理
+ ## @return: 需要通知的红包ID列表
+
+ getWay = redPacketObj.getWay
+ redPacketID = redPacketObj.redPacketID
+
+ redPacketMgr = GetRedpacketMgr()
+ if nowActiveRedPacketIDList == None:
+ nowActiveRedPacketIDList = redPacketMgr.activeRedPacketIDInfo.get(getWay, []) # 当前此类型还可用的公共已开放红包列表
+
+ # 检查需要补充红包记录的玩家,采用 减去1 补充1 的模式
+ canGetIDList = redPacketMgr.DelPlayerCanGetRedPacketID(playerID, getWay, redPacketID) # 移出私有已开放红包队列
+ if canGetIDList == None:
+ return
+
+ lastCanGetID = 0 if not canGetIDList else canGetIDList[-1]
+ checkIndex = nowActiveRedPacketIDList.index(lastCanGetID) if lastCanGetID in nowActiveRedPacketIDList else 0
+ for i in xrange(checkIndex + 1, len(nowActiveRedPacketIDList)):
+ newCanGetRedID = nowActiveRedPacketIDList[i]
+ newRedPacketObj = redPacketMgr.GetRedPacketObj(newCanGetRedID, False)
+ if playerID in newRedPacketObj.grabDict:
+ continue
+ if newCanGetRedID not in canGetIDList:
+ if redPacketMgr.AddPlayerCanGetRedPacketID(playerID, getWay, newCanGetRedID): # 添加目标玩家私有已开放红包队列
+ return [redPacketID, newCanGetRedID]
+ return [redPacketID]
def DelRedPackByFamilyID(delfamilyID):
## 删除仙盟的时候才需要删除红包,所以这里不做通知,重新加入仙盟时会重新同步一次 isAll 的情况
@@ -961,7 +989,7 @@
# packetCnt = max(packetCnt, commonCntLimit)
if outputNum < packetCnt:
- GameWorld.DebugLog(" 生成新仙盟红包 红包额度不能低于红包个数!outputNum=%s,redCnt=%s" % (outputNum, packetCnt))
+ GameWorld.DebugLog(" 生成新仙盟红包 红包额度不能低该红包个数!outputNum=%s,redCnt=%s" % (outputNum, packetCnt))
return
job = curPlayer.GetJob()
jobRank = 0
@@ -1050,7 +1078,7 @@
return redPacketObj
def SendFamilyRedPacket(msgList):
- '''发系统赠送的红包,该红包已存在,只是状态未发放,由归属玩家自由选择发放时机'''
+ '''开放红包可领取,该红包已存在,只是状态未发放,由归属玩家自由选择发放时机'''
playerID, redPacketID, packetCnt, isAnonymous = msgList
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if not curPlayer:
@@ -1101,7 +1129,7 @@
redPacketMgr = GetRedpacketMgr()
redPacketObj = redPacketMgr.GetRedPacketObj(redPacketID, False)
if not redPacketObj:
- PlayerControl.NotifyCode(curPlayer, "该红包不存在!")
+ GameWorld.ErrLog("红包不存在!")
return
playerID = curPlayer.GetPlayerID()
@@ -1165,7 +1193,8 @@
getMoney = eval(getNumformula) if remainPacketCnt > 1 else remainNum
getMoney = min(getMoney, remainNum)
remainNum -= getMoney
- GameWorld.DebugLog(" 该玩家抢到红包=%s!" % getMoney, playerID)
+ GameWorld.DebugLog(" 该玩家抢到红包: redPacketID=%s,getWay=%s,getMoney=%s,remainNum=%s"
+ % (redPacketID, getWay, getMoney, remainNum), playerID)
# 新增抢的记录
grabObj = RedPacketGrab(redPacketID, playerID)
@@ -1180,8 +1209,13 @@
OnChangeRedPacketState(curFamily, redPacketObj, beforeState)
else:
if getWay in IpyGameDataPY.GetFuncEvalCfg("RedPacketSys", 1):
- redPacketMgr.DelPlayerCanGetRedPacketID(playerID, getWay, redPacketID)
- NotifyRedPacketInfo(curPlayer, [redPacketID])
+ #PrintRedPacketData("GrabBefore")
+ notifyRedIDList = DoPlayerReductCanGetRedPacket(playerID, redPacketObj)
+ if notifyRedIDList:
+ NotifyRedPacketInfo(curPlayer, notifyRedIDList)
+ #PrintRedPacketData("GrabAfter")
+ else:
+ NotifyRedPacketInfo(curPlayer, [redPacketID])
__NotifyGrabRedPacketInfo(curPlayer, redPacketID, grabRecordDict)
@@ -1239,7 +1273,7 @@
redPacketInfo = []
playerID = curPlayer.GetPlayerID()
joinFamilyTime = PlayerFamily.GetPlayerJoinFamilyTime(curPlayer)
- GameWorld.DebugLog("通知红包信息: isLogin=%s,isAll=%s,syncRedPacketIDList=%s" % (isLogin, isAll, syncRedPacketIDList), playerID)
+ #GameWorld.DebugLog("通知红包信息: isLogin=%s,isAll=%s,syncRedPacketIDList=%s" % (isLogin, isAll, syncRedPacketIDList), playerID)
for redPacketID in syncRedPacketIDList:
redPacketObj = redPacketMgr.GetRedPacketObj(redPacketID, False)
@@ -1249,14 +1283,14 @@
#仙盟红包只通知玩家进入仙盟后生成的红包
if redPacketObj.familyID:
if joinFamilyTime and redPacketObj.calcTime < joinFamilyTime:
- GameWorld.DebugLog(" 加入仙盟之前的红包不发: redPacketID=%s,joinFamilyTime=%s > %s" % (redPacketID, joinFamilyTime, redPacketObj.calcTime))
+ #GameWorld.DebugLog(" 加入仙盟之前的红包不发: redPacketID=%s,joinFamilyTime=%s > %s" % (redPacketID, joinFamilyTime, redPacketObj.calcTime))
continue
state = redPacketObj.state
if playerID in redPacketObj.grabDict:
state = State_HasGot
if isAll and state in [State_HasGot, State_HasAllGot]:
- GameWorld.DebugLog(" 已抢或抢完的不发: redPacketID=%s,state=%s" % (redPacketID, state))
+ #GameWorld.DebugLog(" 已抢或抢完的不发: redPacketID=%s,state=%s" % (redPacketID, state))
continue
packetInfo = ChPyNetSendPack.tagFRedPacketInfo()
--
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