From 98b6279210e1fc65b0195e9a12b6c06729b1011c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 29 四月 2021 11:25:32 +0800
Subject: [PATCH] 5058 【主干】【gt_1.100.6】【BT2】同步脱机挂封包

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py |   20 +++++++++-----------
 1 files changed, 9 insertions(+), 11 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py
index f01be80..0d861dd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py
@@ -32,17 +32,17 @@
             return False
         if useSkill.GetSkillTypeID() != checkSkillID:
             return False
-        
+     
     curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
     if not curSkill:
         return False
-
+    
     buffType = SkillCommon.GetBuffType(curSkill)
     buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType)
     #通过类型获取目标的buff管理器为空,则跳出
     if buffTuple == ():
         return False
-
+    
     buffManager = buffTuple[0]
     buff = buffManager.FindBuff(curSkill.GetSkillTypeID())
     if not buff:
@@ -50,23 +50,21 @@
 
     if buff.GetLayer() <= 0:
         return False
+    triggerSkillID = passiveEffect.GetEffectValue(1)
     
     BuffSkill.SetBuffLayer(attacker, buff, buff.GetLayer()-1, skillTypeID=curSkill.GetSkillTypeID())
     
-    triggerSkillID = passiveEffect.GetEffectValue(1)
     if triggerSkillID and attacker.GetGameObjType() == IPY_GameWorld.gotPlayer:
         skillManager = attacker.GetSkillManager()
         #获得技能
-        curSkill = skillManager.FindSkillBySkillTypeID(triggerSkillID)
-        if curSkill:
+        triggerSkill = skillManager.FindSkillBySkillTypeID(triggerSkillID)
+        if triggerSkill:
             #玩家技能会升级
-            SkillShell.UsePassiveTriggerSkill(attacker, curSkill, defender, GameWorld.GetGameWorld().GetTick(), isEnhanceSkill = True)
+            SkillShell.UsePassiveTriggerSkill(attacker, triggerSkill, defender, GameWorld.GetGameWorld().GetTick(), isEnhanceSkill = True)
         else:
-            triggerSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
+            triggerSkill = GameWorld.GetGameData().GetSkillBySkillID(triggerSkillID)
             if triggerSkill:
                 SkillShell.UsePassiveTriggerSkill(attacker, triggerSkill, defender, GameWorld.GetGameWorld().GetTick(), isEnhanceSkill = True)
-    return True
+    return False
 
 
-def GetValue(attacker, defender, passiveEffect):
-    return 0

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