From 98b852da306e3f10ae7a36034e3d259f18df290b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 01 十一月 2024 15:10:02 +0800
Subject: [PATCH] 10261 【越南】【砍树】【英文】【tqxbqy】头像框,头像(补充通知:A922、A923、A927、A928、B920、B922、B033、B035)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py        |   94 ++++-------
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameXiangong.py          |    8 
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py                |   10 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py |  160 ++++++++++++++++++-
 ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py                      |  160 ++++++++++++++++++-
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py     |   12 +
 6 files changed, 355 insertions(+), 89 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index b4a37a1..5020ad6 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -2996,6 +2996,8 @@
     AddScore = ""    #(String AddScore)//本次对战增加的积分,有正负
     IsWin = 0    #(BYTE IsWin)//是否获胜
     Time = 0    #(DWORD Time)//时间戳
+    Face = 0    #(DWORD Face)//基本脸型
+    FacePic = 0    #(DWORD FacePic)//头像框
     data = None
 
     def __init__(self):
@@ -3016,6 +3018,8 @@
         self.AddScore,_pos = CommFunc.ReadString(_lpData, _pos,self.AddScoreLen)
         self.IsWin,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.Time,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         return _pos
 
     def Clear(self):
@@ -3031,6 +3035,8 @@
         self.AddScore = ""
         self.IsWin = 0
         self.Time = 0
+        self.Face = 0
+        self.FacePic = 0
         return
 
     def GetLength(self):
@@ -3046,6 +3052,8 @@
         length += 1
         length += len(self.AddScore)
         length += 1
+        length += 4
+        length += 4
         length += 4
 
         return length
@@ -3064,6 +3072,8 @@
         data = CommFunc.WriteString(data, self.AddScoreLen, self.AddScore)
         data = CommFunc.WriteBYTE(data, self.IsWin)
         data = CommFunc.WriteDWORD(data, self.Time)
+        data = CommFunc.WriteDWORD(data, self.Face)
+        data = CommFunc.WriteDWORD(data, self.FacePic)
         return data
 
     def OutputString(self):
@@ -3079,7 +3089,9 @@
                                 AddScoreLen:%d,
                                 AddScore:%s,
                                 IsWin:%d,
-                                Time:%d
+                                Time:%d,
+                                Face:%d,
+                                FacePic:%d
                                 '''\
                                 %(
                                 self.PlayerID,
@@ -3093,7 +3105,9 @@
                                 self.AddScoreLen,
                                 self.AddScore,
                                 self.IsWin,
-                                self.Time
+                                self.Time,
+                                self.Face,
+                                self.FacePic
                                 )
         return DumpString
 
@@ -3176,6 +3190,8 @@
     FightPower = 0    #(DWORD FightPower)//战力求余亿部分,机器人读等级表取等级对应战力
     FightPowerEx = 0    #(DWORD FightPowerEx)//战力整除亿部分,机器人读等级表取等级对应战力
     Score = 0    #(DWORD Score)//积分
+    Face = 0    #(DWORD Face)//基本脸型
+    FacePic = 0    #(DWORD FacePic)//头像框
     data = None
 
     def __init__(self):
@@ -3192,6 +3208,8 @@
         self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.Score,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         return _pos
 
     def Clear(self):
@@ -3203,6 +3221,8 @@
         self.FightPower = 0
         self.FightPowerEx = 0
         self.Score = 0
+        self.Face = 0
+        self.FacePic = 0
         return
 
     def GetLength(self):
@@ -3212,6 +3232,8 @@
         length += 1
         length += 2
         length += 2
+        length += 4
+        length += 4
         length += 4
         length += 4
         length += 4
@@ -3228,6 +3250,8 @@
         data = CommFunc.WriteDWORD(data, self.FightPower)
         data = CommFunc.WriteDWORD(data, self.FightPowerEx)
         data = CommFunc.WriteDWORD(data, self.Score)
+        data = CommFunc.WriteDWORD(data, self.Face)
+        data = CommFunc.WriteDWORD(data, self.FacePic)
         return data
 
     def OutputString(self):
@@ -3239,7 +3263,9 @@
                                 RealmLV:%d,
                                 FightPower:%d,
                                 FightPowerEx:%d,
-                                Score:%d
+                                Score:%d,
+                                Face:%d,
+                                FacePic:%d
                                 '''\
                                 %(
                                 self.PlayerID,
@@ -3249,7 +3275,9 @@
                                 self.RealmLV,
                                 self.FightPower,
                                 self.FightPowerEx,
-                                self.Score
+                                self.Score,
+                                self.Face,
+                                self.FacePic
                                 )
         return DumpString
 
@@ -5824,6 +5852,8 @@
     LV = 0    #(WORD LV)// 玩家等级
     Job = 0    #(BYTE Job)// 玩家职业
     RealmLV = 0    #(WORD RealmLV)// 玩家境界
+    Face = 0    #(DWORD Face)//基本脸型
+    FacePic = 0    #(DWORD FacePic)//头像框
     EquipShowSwitch = 0    #(DWORD EquipShowSwitch)
     EquipShowIDCount = 0    #(BYTE EquipShowIDCount)
     EquipShowID = list()    #(vector<DWORD> EquipShowID)
@@ -5843,6 +5873,8 @@
         self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
         self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.EquipShowSwitch,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.EquipShowIDCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         for i in range(self.EquipShowIDCount):
@@ -5859,6 +5891,8 @@
         self.LV = 0
         self.Job = 0
         self.RealmLV = 0
+        self.Face = 0
+        self.FacePic = 0
         self.EquipShowSwitch = 0
         self.EquipShowIDCount = 0
         self.EquipShowID = list()
@@ -5875,6 +5909,8 @@
         length += 1
         length += 2
         length += 4
+        length += 4
+        length += 4
         length += 1
         length += 4 * self.EquipShowIDCount
 
@@ -5890,6 +5926,8 @@
         data = CommFunc.WriteWORD(data, self.LV)
         data = CommFunc.WriteBYTE(data, self.Job)
         data = CommFunc.WriteWORD(data, self.RealmLV)
+        data = CommFunc.WriteDWORD(data, self.Face)
+        data = CommFunc.WriteDWORD(data, self.FacePic)
         data = CommFunc.WriteDWORD(data, self.EquipShowSwitch)
         data = CommFunc.WriteBYTE(data, self.EquipShowIDCount)
         for i in range(self.EquipShowIDCount):
@@ -5906,6 +5944,8 @@
                                 LV:%d,
                                 Job:%d,
                                 RealmLV:%d,
+                                Face:%d,
+                                FacePic:%d,
                                 EquipShowSwitch:%d,
                                 EquipShowIDCount:%d,
                                 EquipShowID:%s
@@ -5919,6 +5959,8 @@
                                 self.LV,
                                 self.Job,
                                 self.RealmLV,
+                                self.Face,
+                                self.FacePic,
                                 self.EquipShowSwitch,
                                 self.EquipShowIDCount,
                                 "..."
@@ -6011,6 +6053,8 @@
     LV = 0    #(WORD LV)// 玩家等级
     Job = 0    #(BYTE Job)// 玩家职业
     RealmLV = 0    #(WORD RealmLV)// 玩家境界
+    Face = 0    #(DWORD Face)//基本脸型
+    FacePic = 0    #(DWORD FacePic)//头像框
     data = None
 
     def __init__(self):
@@ -6027,6 +6071,8 @@
         self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
         self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         return _pos
 
     def Clear(self):
@@ -6038,6 +6084,8 @@
         self.LV = 0
         self.Job = 0
         self.RealmLV = 0
+        self.Face = 0
+        self.FacePic = 0
         return
 
     def GetLength(self):
@@ -6050,6 +6098,8 @@
         length += 2
         length += 1
         length += 2
+        length += 4
+        length += 4
 
         return length
 
@@ -6063,6 +6113,8 @@
         data = CommFunc.WriteWORD(data, self.LV)
         data = CommFunc.WriteBYTE(data, self.Job)
         data = CommFunc.WriteWORD(data, self.RealmLV)
+        data = CommFunc.WriteDWORD(data, self.Face)
+        data = CommFunc.WriteDWORD(data, self.FacePic)
         return data
 
     def OutputString(self):
@@ -6074,7 +6126,9 @@
                                 Name:%s,
                                 LV:%d,
                                 Job:%d,
-                                RealmLV:%d
+                                RealmLV:%d,
+                                Face:%d,
+                                FacePic:%d
                                 '''\
                                 %(
                                 self.AddTime,
@@ -6084,7 +6138,9 @@
                                 self.Name,
                                 self.LV,
                                 self.Job,
-                                self.RealmLV
+                                self.RealmLV,
+                                self.Face,
+                                self.FacePic
                                 )
         return DumpString
 
@@ -8504,7 +8560,9 @@
     RobPlayerID = 0    #(DWORD RobPlayerID)// 抢夺玩家ID,为0时代表没人抢夺
     RobWorkerCount = 0    #(BYTE RobWorkerCount)// 抢夺工人个数
     RobPlayerName = ""    #(char RobPlayerName[33])
+    RobJob = 0    #(BYTE RobJob)
     RobFace = 0    #(DWORD RobFace)
+    RobFacePic = 0    #(DWORD RobFacePic)
     data = None
 
     def __init__(self):
@@ -8526,7 +8584,9 @@
         self.RobPlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.RobWorkerCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.RobPlayerName,_pos = CommFunc.ReadString(_lpData, _pos,33)
+        self.RobJob,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.RobFace,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.RobFacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         return _pos
 
     def Clear(self):
@@ -8543,7 +8603,9 @@
         self.RobPlayerID = 0
         self.RobWorkerCount = 0
         self.RobPlayerName = ""
+        self.RobJob = 0
         self.RobFace = 0
+        self.RobFacePic = 0
         return
 
     def GetLength(self):
@@ -8561,6 +8623,8 @@
         length += 4
         length += 1
         length += 33
+        length += 1
+        length += 4
         length += 4
 
         return length
@@ -8580,7 +8644,9 @@
         data = CommFunc.WriteDWORD(data, self.RobPlayerID)
         data = CommFunc.WriteBYTE(data, self.RobWorkerCount)
         data = CommFunc.WriteString(data, 33, self.RobPlayerName)
+        data = CommFunc.WriteBYTE(data, self.RobJob)
         data = CommFunc.WriteDWORD(data, self.RobFace)
+        data = CommFunc.WriteDWORD(data, self.RobFacePic)
         return data
 
     def OutputString(self):
@@ -8598,7 +8664,9 @@
                                 RobPlayerID:%d,
                                 RobWorkerCount:%d,
                                 RobPlayerName:%s,
-                                RobFace:%d
+                                RobJob:%d,
+                                RobFace:%d,
+                                RobFacePic:%d
                                 '''\
                                 %(
                                 self.Index,
@@ -8614,7 +8682,9 @@
                                 self.RobPlayerID,
                                 self.RobWorkerCount,
                                 self.RobPlayerName,
-                                self.RobFace
+                                self.RobJob,
+                                self.RobFace,
+                                self.RobFacePic
                                 )
         return DumpString
 
@@ -8622,7 +8692,9 @@
 class  tagGCMineArea(Structure):
     PlayerID = 0    #(DWORD PlayerID)// 福地所属玩家ID,可能是自己或其他玩家ID,当ID小于10000时为假人
     PlayerName = ""    #(char PlayerName[33])// 可能为空,如自己或假人
+    Job = 0    #(BYTE Job)
     Face = 0    #(DWORD Face)
+    FacePic = 0    #(DWORD FacePic)
     MineCount = 0    #(BYTE MineCount)
     MineItemList = list()    #(vector<tagGCMineItem> MineItemList)// 矿物列表
     data = None
@@ -8635,7 +8707,9 @@
         self.Clear()
         self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.PlayerName,_pos = CommFunc.ReadString(_lpData, _pos,33)
+        self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.MineCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         for i in range(self.MineCount):
             temMineItemList = tagGCMineItem()
@@ -8646,7 +8720,9 @@
     def Clear(self):
         self.PlayerID = 0
         self.PlayerName = ""
+        self.Job = 0
         self.Face = 0
+        self.FacePic = 0
         self.MineCount = 0
         self.MineItemList = list()
         return
@@ -8655,6 +8731,8 @@
         length = 0
         length += 4
         length += 33
+        length += 1
+        length += 4
         length += 4
         length += 1
         for i in range(self.MineCount):
@@ -8666,7 +8744,9 @@
         data = ''
         data = CommFunc.WriteDWORD(data, self.PlayerID)
         data = CommFunc.WriteString(data, 33, self.PlayerName)
+        data = CommFunc.WriteBYTE(data, self.Job)
         data = CommFunc.WriteDWORD(data, self.Face)
+        data = CommFunc.WriteDWORD(data, self.FacePic)
         data = CommFunc.WriteBYTE(data, self.MineCount)
         for i in range(self.MineCount):
             data = CommFunc.WriteString(data, self.MineItemList[i].GetLength(), self.MineItemList[i].GetBuffer())
@@ -8676,14 +8756,18 @@
         DumpString = '''
                                 PlayerID:%d,
                                 PlayerName:%s,
+                                Job:%d,
                                 Face:%d,
+                                FacePic:%d,
                                 MineCount:%d,
                                 MineItemList:%s
                                 '''\
                                 %(
                                 self.PlayerID,
                                 self.PlayerName,
+                                self.Job,
                                 self.Face,
+                                self.FacePic,
                                 self.MineCount,
                                 "..."
                                 )
@@ -8779,7 +8863,9 @@
     RecordTime = 0    #(DWORD RecordTime)// 记录时间戳
     MineID = 0    #(WORD MineID)// 矿物ID,对应福地采集表中ID
     TagPlayerName = ""    #(char TagPlayerName[33])
+    TagJob = 0    #(BYTE TagJob)
     TagFace = 0    #(DWORD TagFace)
+    TagFacePic = 0    #(DWORD TagFacePic)
     data = None
 
     def __init__(self):
@@ -8793,7 +8879,9 @@
         self.RecordTime,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.MineID,_pos = CommFunc.ReadWORD(_lpData, _pos)
         self.TagPlayerName,_pos = CommFunc.ReadString(_lpData, _pos,33)
+        self.TagJob,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.TagFace,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.TagFacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         return _pos
 
     def Clear(self):
@@ -8802,7 +8890,9 @@
         self.RecordTime = 0
         self.MineID = 0
         self.TagPlayerName = ""
+        self.TagJob = 0
         self.TagFace = 0
+        self.TagFacePic = 0
         return
 
     def GetLength(self):
@@ -8812,6 +8902,8 @@
         length += 4
         length += 2
         length += 33
+        length += 1
+        length += 4
         length += 4
 
         return length
@@ -8823,7 +8915,9 @@
         data = CommFunc.WriteDWORD(data, self.RecordTime)
         data = CommFunc.WriteWORD(data, self.MineID)
         data = CommFunc.WriteString(data, 33, self.TagPlayerName)
+        data = CommFunc.WriteBYTE(data, self.TagJob)
         data = CommFunc.WriteDWORD(data, self.TagFace)
+        data = CommFunc.WriteDWORD(data, self.TagFacePic)
         return data
 
     def OutputString(self):
@@ -8833,7 +8927,9 @@
                                 RecordTime:%d,
                                 MineID:%d,
                                 TagPlayerName:%s,
-                                TagFace:%d
+                                TagJob:%d,
+                                TagFace:%d,
+                                TagFacePic:%d
                                 '''\
                                 %(
                                 self.RecordType,
@@ -8841,7 +8937,9 @@
                                 self.RecordTime,
                                 self.MineID,
                                 self.TagPlayerName,
-                                self.TagFace
+                                self.TagJob,
+                                self.TagFace,
+                                self.TagFacePic
                                 )
         return DumpString
 
@@ -13204,6 +13302,8 @@
     LV = 0    #(WORD LV)// 玩家等级
     Job = 0    #(BYTE Job)// 玩家职业
     RealmLV = 0    #(WORD RealmLV)// 玩家境界
+    Face = 0    #(DWORD Face)//基本脸型
+    FacePic = 0    #(DWORD FacePic)//头像框
     FightPower = 0    #(DWORD FightPower)// 战力,求余亿
     FightPowerEx = 0    #(DWORD FightPowerEx)// 战力,整除亿
     Value1 = 0    #(DWORD Value1)//值1
@@ -13223,6 +13323,8 @@
         self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
         self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.Value1,_pos = CommFunc.ReadDWORD(_lpData, _pos)
@@ -13237,6 +13339,8 @@
         self.LV = 0
         self.Job = 0
         self.RealmLV = 0
+        self.Face = 0
+        self.FacePic = 0
         self.FightPower = 0
         self.FightPowerEx = 0
         self.Value1 = 0
@@ -13256,6 +13360,8 @@
         length += 4
         length += 4
         length += 4
+        length += 4
+        length += 4
 
         return length
 
@@ -13268,6 +13374,8 @@
         data = CommFunc.WriteWORD(data, self.LV)
         data = CommFunc.WriteBYTE(data, self.Job)
         data = CommFunc.WriteWORD(data, self.RealmLV)
+        data = CommFunc.WriteDWORD(data, self.Face)
+        data = CommFunc.WriteDWORD(data, self.FacePic)
         data = CommFunc.WriteDWORD(data, self.FightPower)
         data = CommFunc.WriteDWORD(data, self.FightPowerEx)
         data = CommFunc.WriteDWORD(data, self.Value1)
@@ -13283,6 +13391,8 @@
                                 LV:%d,
                                 Job:%d,
                                 RealmLV:%d,
+                                Face:%d,
+                                FacePic:%d,
                                 FightPower:%d,
                                 FightPowerEx:%d,
                                 Value1:%d,
@@ -13296,6 +13406,8 @@
                                 self.LV,
                                 self.Job,
                                 self.RealmLV,
+                                self.Face,
+                                self.FacePic,
                                 self.FightPower,
                                 self.FightPowerEx,
                                 self.Value1,
@@ -13602,6 +13714,8 @@
     LV = 0    #(WORD LV)// 玩家等级
     Job = 0    #(BYTE Job)// 玩家职业
     RealmLV = 0    #(WORD RealmLV)// 玩家境界
+    Face = 0    #(DWORD Face)//基本脸型
+    FacePic = 0    #(DWORD FacePic)//头像框
     FightPower = 0    #(DWORD FightPower)// 战力,求余亿
     FightPowerEx = 0    #(DWORD FightPowerEx)// 战力,整除亿
     data = None
@@ -13619,6 +13733,8 @@
         self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
         self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         return _pos
@@ -13631,6 +13747,8 @@
         self.LV = 0
         self.Job = 0
         self.RealmLV = 0
+        self.Face = 0
+        self.FacePic = 0
         self.FightPower = 0
         self.FightPowerEx = 0
         return
@@ -13646,6 +13764,8 @@
         length += 2
         length += 4
         length += 4
+        length += 4
+        length += 4
 
         return length
 
@@ -13658,6 +13778,8 @@
         data = CommFunc.WriteWORD(data, self.LV)
         data = CommFunc.WriteBYTE(data, self.Job)
         data = CommFunc.WriteWORD(data, self.RealmLV)
+        data = CommFunc.WriteDWORD(data, self.Face)
+        data = CommFunc.WriteDWORD(data, self.FacePic)
         data = CommFunc.WriteDWORD(data, self.FightPower)
         data = CommFunc.WriteDWORD(data, self.FightPowerEx)
         return data
@@ -13671,6 +13793,8 @@
                                 LV:%d,
                                 Job:%d,
                                 RealmLV:%d,
+                                Face:%d,
+                                FacePic:%d,
                                 FightPower:%d,
                                 FightPowerEx:%d
                                 '''\
@@ -13682,6 +13806,8 @@
                                 self.LV,
                                 self.Job,
                                 self.RealmLV,
+                                self.Face,
+                                self.FacePic,
                                 self.FightPower,
                                 self.FightPowerEx
                                 )
@@ -13696,6 +13822,8 @@
     LV = 0    #(WORD LV)// 玩家等级
     Job = 0    #(BYTE Job)// 玩家职业
     RealmLV = 0    #(WORD RealmLV)// 玩家境界
+    Face = 0    #(DWORD Face)//基本脸型
+    FacePic = 0    #(DWORD FacePic)//头像框
     FightPower = 0    #(DWORD FightPower)// 战力,求余亿
     FightPowerEx = 0    #(DWORD FightPowerEx)// 战力,整除亿
     OfflineValue = 0    #(DWORD OfflineValue)// 离线值:0-在线;1-离线;>1-上次离线时间戳,可用于计算离线多久了;当取不到玩家信息时用1代表已离线;
@@ -13716,6 +13844,8 @@
         self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
         self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.OfflineValue,_pos = CommFunc.ReadDWORD(_lpData, _pos)
@@ -13731,6 +13861,8 @@
         self.LV = 0
         self.Job = 0
         self.RealmLV = 0
+        self.Face = 0
+        self.FacePic = 0
         self.FightPower = 0
         self.FightPowerEx = 0
         self.OfflineValue = 0
@@ -13752,6 +13884,8 @@
         length += 4
         length += 4
         length += 4
+        length += 4
+        length += 4
 
         return length
 
@@ -13764,6 +13898,8 @@
         data = CommFunc.WriteWORD(data, self.LV)
         data = CommFunc.WriteBYTE(data, self.Job)
         data = CommFunc.WriteWORD(data, self.RealmLV)
+        data = CommFunc.WriteDWORD(data, self.Face)
+        data = CommFunc.WriteDWORD(data, self.FacePic)
         data = CommFunc.WriteDWORD(data, self.FightPower)
         data = CommFunc.WriteDWORD(data, self.FightPowerEx)
         data = CommFunc.WriteDWORD(data, self.OfflineValue)
@@ -13780,6 +13916,8 @@
                                 LV:%d,
                                 Job:%d,
                                 RealmLV:%d,
+                                Face:%d,
+                                FacePic:%d,
                                 FightPower:%d,
                                 FightPowerEx:%d,
                                 OfflineValue:%d,
@@ -13794,6 +13932,8 @@
                                 self.LV,
                                 self.Job,
                                 self.RealmLV,
+                                self.Face,
+                                self.FacePic,
                                 self.FightPower,
                                 self.FightPowerEx,
                                 self.OfflineValue,
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py
index cbccd5c..4cea4dc 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldArena.py
@@ -56,6 +56,8 @@
         self.tagLV = 0
         self.tagJob = 0
         self.tagScore = 0
+        self.tagFace = 0
+        self.tagFacePic = 0
         return
     
 class ArenaBattleRec():
@@ -73,6 +75,8 @@
         self.tagPlayerID = 0 # 小于10000的为机器人ID
         self.tagLV = 0
         self.tagJob = 0
+        self.tagFace = 0
+        self.tagFacePic = 0
         self.tagScore = 0
         
         self.addScore = 0
@@ -91,6 +95,7 @@
 value4        tagScore        目标积分,非实时积分,一般机器人时有用
 strValue1    resultInfo    isWin,addScore
 strValue2    updInfo    isDispose,updScore
+strValue3    faceInfo    face,facePic
 '''
 
 ''' 榜单数据 '''
@@ -102,70 +107,16 @@
 def SetArenaBillRealmLV(billData, realmLV): return billData.SetValue1(realmLV)
 def GetArenaBillLV(billData): return billData.GetValue2()
 def SetArenaBillLV(billData, lv): billData.SetValue2(lv)
+def GetArenaBillFace(billData): return billData.GetValue3()
+def SetArenaBillFace(billData, face): billData.SetValue3(face)
+def GetArenaBillFacePic(billData): return billData.GetValue4()
+def SetArenaBillFacePic(billData, facePic): billData.SetValue4(facePic)
 def GetArenaBillScore(billData): return billData.GetCmpValue()
 def SetArenaBillScore(billData, score): return billData.SetCmpValue(score)
 def GetArenaBillFightPower(billData): return billData.GetCmpValue2() * ShareDefine.Def_PerPointValue + billData.GetCmpValue3()
 def SetArenaBillFightPower(billData, fightPower):
     billData.SetCmpValue2(fightPower / ShareDefine.Def_PerPointValue)
     billData.SetCmpValue3(fightPower % ShareDefine.Def_PerPointValue)
-    return
-
-def RepairArenaBillboardFightPower():
-    ## 修正竞技场榜单的战力数据,支持20亿,bt3_1.100.1 下次大版本更新后可删除
-    
-    repairStateKey = "RepairArenaBillboardFightPower"
-    repairState = PlayerDBGSEvent.GetDBGSTrig_ByKey(repairStateKey)
-    if repairState:
-        GameWorld.DebugLog("=== 已经修正竞技场榜单数据  ===")
-        return
-    
-    GameWorld.Log("=== 修正竞技场榜单数据 Start ===")
-    
-    worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
-    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ArenaWorldLV, worldLV)
-    GameWorld.Log("    SetDBGSTrig_ByKey %s=%s" % (PlayerDBGSEvent.Def_ArenaWorldLV, worldLV))
-    
-    robotMaxCount = IpyGameDataPY.GetFuncCfg("ArenaRobot", 1)
-    __RandRobotLVList(robotMaxCount)
-    GameWorld.Log("    PyGameData.g_arenaRobotLVList len=%s, %s" % (len(PyGameData.g_arenaRobotLVList), PyGameData.g_arenaRobotLVList))
-    
-    billBoard = GameWorld.GetBillboard().FindBillboard(ShareDefine.Def_BT_Arena)
-    if not billBoard:
-        return
-    
-    for index in xrange(billBoard.GetCount()):
-        
-        order = index + 1
-        billBoardData = billBoard.At(index)
-        if not billBoardData:
-            continue
-        
-        playerID = billBoardData.GetID()
-        fightPower = billBoardData.GetCmpValue2() # 旧战力只存在比较值2
-        
-        if playerID <= MaxRobotID:
-            curLV = GetArenaBillLV(billBoardData)
-            updLV = curLV
-            if index < len(PyGameData.g_arenaRobotLVList):
-                updLV = PyGameData.g_arenaRobotLVList[index]
-            GameWorld.Log("    修正机器人等级: order=%s,playerID=%s,curLV=%s,updLV=%s" 
-                          % (order, playerID, curLV, updLV))
-            SetArenaBillLV(billBoardData, updLV)
-            SetArenaBillFightPower(billBoardData, 0)
-            continue
-        
-        curCache = PlayerViewCache.FindViewCache(playerID)
-        if curCache:
-            cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
-            fightPower = cacheDict["FightPower"]
-            
-        SetArenaBillFightPower(billBoardData, fightPower)
-        GameWorld.Log("    修正真玩家战力: order=%s,playerID=%s,fightPower=%s,cmpValue2=%s,cmpValue3=%s" 
-                      % (order, playerID, fightPower, billBoardData.GetCmpValue2(), billBoardData.GetCmpValue3()))
-        
-    billBoard.Sort()
-    PlayerDBGSEvent.SetDBGSTrig_ByKey(repairStateKey, 1)
-    GameWorld.Log("=== 修正竞技场榜单的战力数据 OK ===")
     return
 
 def OnServerStart():
@@ -193,6 +144,11 @@
         battleRec.isDispose = int(updInfo[0] if len(updInfo) > 0 else 0)
         battleRec.updScore = int(updInfo[1] if len(updInfo) > 1 else 0)
         
+        strValue3 = recData.GetStrValue3()
+        faceInfo = strValue3.split(",") if strValue3 else []
+        battleRec.tagFace = int(faceInfo[0] if len(faceInfo) > 0 else 0)
+        battleRec.tagFacePic = int(faceInfo[1] if len(faceInfo) > 1 else 0)
+        
         battleRecList = GetPlayerArenaBattleRecList(playerID)
         battleRecList.append(battleRec)
         
@@ -215,7 +171,6 @@
             else:
                 __ResetArenaRobotBillboard()
                 
-    RepairArenaBillboardFightPower()
     return
 
 def OnServerClose():
@@ -236,6 +191,7 @@
             
             recData.SetStrValue1("%s,%s" % (int(battleRec.isWin), battleRec.addScore))
             recData.SetStrValue2("%s,%s" % (int(battleRec.isDispose), battleRec.updScore))
+            recData.SetStrValue3("%s,%s" % (battleRec.tagFace, battleRec.tagFacePic))
             
     return
 
@@ -795,6 +751,8 @@
                         SetArenaBillRealmLV(billData, cacheDict["RealmLV"])
                         SetArenaBillLV(billData, cacheDict["LV"])
                         SetArenaBillFightPower(billData, cacheDict["FightPower"])
+                        SetArenaBillFace(billData, cacheDict.get("Face", 0))
+                        SetArenaBillFacePic(billData, cacheDict.get("FacePic", 0))
                 else:
                     if matchIndex < len(PyGameData.g_arenaRobotLVList):
                         robotLV = PyGameData.g_arenaRobotLVList[matchIndex] # 同步更新机器人榜单变化等级
@@ -803,6 +761,8 @@
                 matchPlayer.tagLV = GetArenaBillLV(billData)
                 matchPlayer.tagJob = GetArenaBillJob(billData)
                 matchPlayer.tagScore = GetArenaBillScore(billData)
+                matchPlayer.tagFace = GetArenaBillFace(billData)
+                matchPlayer.tagFacePic = GetArenaBillFacePic(billData)
                 
                 GameWorld.DebugLog("    %s 匹配在榜单上的: tagPlayerID=%s,tagLV=%s,tagScore=%s,matchOrder=%s" 
                                    % (i + 1, matchPlayer.tagPlayerID, matchPlayer.tagLV, matchPlayer.tagScore, matchOrder), playerID)
@@ -834,6 +794,8 @@
         matchInfo.Job = matchPlayer.tagJob
         matchInfo.LV = matchPlayer.tagLV
         matchInfo.Score = matchPlayer.tagScore
+        matchInfo.Face = matchPlayer.tagFace
+        matchInfo.FacePic = matchPlayer.tagFacePic
         
         # 玩家读取额外信息, 机器人其他信息不处理,这里直接读最新的查看缓存,防止刷新不及时(并不是实时数据,只是相对实时,前端可自行控制刷新频率)
         if matchInfo.PlayerID > MaxRobotID:
@@ -846,6 +808,8 @@
                 matchInfo.RealmLV = cacheDict["RealmLV"]
                 matchInfo.FightPower = fightPower % ShareDefine.Def_PerPointValue
                 matchInfo.FightPowerEx = fightPower / ShareDefine.Def_PerPointValue
+                matchInfo.Face = cacheDict.get("Face", 0)
+                matchInfo.FacePic = cacheDict.get("FacePic", 0)
         else:
             # 此处机器人的暂忽略等级变化的同步,仅在刷新、更新积分时同步,此处省略查询机器人所属榜单排名
             pass
@@ -885,7 +849,7 @@
    
     curScore = playerScore
     isFindTag = False
-    tagLV, tagJob, tagScore = 0, 0, 0
+    tagLV, tagJob, tagScore, tagFace, tagFacePic = 0, 0, 0, 0, 0
     tagRealmLV, tagFightPower, tagAccID = 0, 0, "" # 机器人无值
     
     # 先找匹配列表
@@ -893,7 +857,7 @@
     for matchPlayer in matchList:
         if matchPlayer.tagPlayerID == tagPlayerID:
             isFindTag = True
-            tagLV, tagJob, tagScore = matchPlayer.tagLV, matchPlayer.tagJob, matchPlayer.tagScore
+            tagLV, tagJob, tagScore, tagFace, tagFacePic = matchPlayer.tagLV, matchPlayer.tagJob, matchPlayer.tagScore, matchPlayer.tagFace, matchPlayer.tagFacePic
             GameWorld.DebugLog("    对手在匹配列表中! tagLV=%s, tagJob=%s, tagScore=%s" % (tagLV, tagJob, tagScore), playerID)
             break
         
@@ -903,7 +867,7 @@
         for battleRec in curBattleRecList:
             if battleRec.tagPlayerID == tagPlayerID:
                 isFindTag = True
-                tagLV, tagJob, tagScore = battleRec.tagLV, battleRec.tagJob, battleRec.tagScore
+                tagLV, tagJob, tagScore, tagFace, tagFacePic = battleRec.tagLV, battleRec.tagJob, battleRec.tagScore, battleRec.tagFace, battleRec.tagFacePic
                 GameWorld.DebugLog("    对手在对战记录中! tagLV=%s, tagJob=%s, tagScore=%s" % (tagLV, tagJob, tagScore), playerID)
                 break
             
@@ -1012,6 +976,8 @@
     battleRec.addScore = addScore
     battleRec.isDispose = 1
     battleRec.updScore = updScore
+    battleRec.tagFace = tagFace
+    battleRec.tagFacePic = tagFacePic
     curBattleRecList.append(battleRec)
     if len(curBattleRecList) > battleRecMaxCount:
         curBattleRecList = curBattleRecList[len(curBattleRecList) - battleRecMaxCount:]
@@ -1030,6 +996,8 @@
         tagBattleRec.addScore = tagAddScore
         tagBattleRec.isDispose = 1 if tagOnline else 0
         tagBattleRec.updScore = updTagScore
+        tagBattleRec.tagFace = face
+        tagBattleRec.tagFacePic = facePic
         tagBattleRecList.append(tagBattleRec)
         if len(tagBattleRecList) > battleRecMaxCount:
             tagBattleRecList = tagBattleRecList[len(tagBattleRecList) - battleRecMaxCount:]
@@ -1116,6 +1084,8 @@
         recInfo.AddScoreLen = len(recInfo.AddScore)
         recInfo.IsWin = battleRec.isWin
         recInfo.Time = battleRec.battleTime
+        recInfo.Face = battleRec.tagFace
+        recInfo.FacePic = battleRec.tagFacePic
         
         if recInfo.PlayerID > MaxRobotID:
             curCache = PlayerViewCache.FindViewCache(recInfo.PlayerID)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
index 7d598fa..85cc3ce 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
@@ -1350,7 +1350,9 @@
         if areaPlayerID > Def_FakeAreaCount:
             cacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(areaPlayerID))
             areaInfo.PlayerName = cacheDict.get("Name", "")
-            areaInfo.Face = cacheDict.get("Job", 0)
+            areaInfo.Job = cacheDict.get("Job", 0)
+            areaInfo.Face = cacheDict.get("Face", 0)
+            areaInfo.FacePic = cacheDict.get("FacePic", 0)
                     
         areaInfo.MineItemList = []
         if not mineIndexList:
@@ -1373,7 +1375,9 @@
             if mineItemData.RobPlayerID:
                 robCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(mineItemData.RobPlayerID))
                 mineItem.RobPlayerName = robCacheDict.get("Name", "")
-                mineItem.RobFace = robCacheDict.get("Job", 0)
+                mineItem.RobJob = robCacheDict.get("Job", 0)
+                mineItem.RobFace = robCacheDict.get("Face", 0)
+                mineItem.RobFacePic = robCacheDict.get("FacePic", 0)
             areaInfo.MineItemList.append(mineItem)
         areaInfo.MineCount = len(areaInfo.MineItemList)
         
@@ -1397,7 +1401,9 @@
         if playerID != recordInfo.TagPlayerID and recordInfo.TagPlayerID > Def_FakeAreaCount:
             tagCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(recordInfo.TagPlayerID))
             recordInfo.TagPlayerName = tagCacheDict.get("Name", "")
-            recordInfo.TagFace = tagCacheDict.get("Job", 0)
+            recordInfo.TagJob = tagCacheDict.get("Job", 0)
+            recordInfo.TagFace = tagCacheDict.get("Face", 0)
+            recordInfo.TagFacePic = tagCacheDict.get("FacePic", 0)
         clientPack.AreaRecordList.append(recordInfo)
     clientPack.RecordCount = len(clientPack.AreaRecordList)
     NetPackCommon.SendFakePack(curPlayer, clientPack)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameXiangong.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameXiangong.py
index 3db46f0..05f33e9 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameXiangong.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameXiangong.py
@@ -65,7 +65,7 @@
     
     gameRecMgr = PyDataManager.GetDBGameRecDataManager()
     recData = gameRecMgr.AddGameRecData(ShareDefine.Def_GameRecType_Xiangong, xiangongID, [playerID])
-    playerInfo = PlayerViewCache.GetShotCacheDict(playerID, "ServerID")
+    playerInfo = PlayerViewCache.GetShotCacheDict(playerID, "ServerID", "Face", "FacePic")
     
     serverID = playerInfo.get("ServerID", 0)
     saveServerIDList = [] + serverIDList # 重新创建一份存储,不改变传入值
@@ -140,7 +140,7 @@
                 GameWorld.DebugLog("    xgPlayerID=%s,playerServerID=%s not in %s" % (xgPlayerID, playerServerID, serverIDList))
                 continue
             
-        playerInfo = PlayerViewCache.GetShotCacheDict(xgPlayerID, "PlayerID", "ServerID", "Model")
+        playerInfo = PlayerViewCache.GetShotCacheDict(xgPlayerID, "PlayerID", "ServerID", "Model", "Face", "FacePic")
         if not playerInfo:
             GameWorld.Log("找不到玩家缓存的暂不同步仙宫新晋仙官! xgPlayerID=%s" % xgPlayerID)
             continue
@@ -275,6 +275,8 @@
         newP.LV = playerInfo["LV"]
         newP.Job = playerInfo["Job"]
         newP.RealmLV = playerInfo["RealmLV"]
+        newP.Face = playerInfo.get("Face", 0)
+        newP.FacePic = playerInfo.get("FacePic", 0)
         newP.EquipShowSwitch = playerInfo["EquipShowSwitch"]
         newP.EquipShowID = playerInfo["EquipShowID"]
         newP.EquipShowIDCount = len(newP.EquipShowID)
@@ -354,6 +356,8 @@
         recP.LV = playerInfo["LV"]
         recP.Job = playerInfo["Job"]
         recP.RealmLV = playerInfo["RealmLV"]
+        recP.Face = playerInfo.get("Face", 0)
+        recP.FacePic = playerInfo.get("FacePic", 0)
         recPlayerList.append(recP)
         
     clientPack = ChPyNetSendPack.tagGCXiangongRecPlayerInfo()
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py
index 3e7543a..a224186 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFuncTeam.py
@@ -70,7 +70,7 @@
     def GetSyncDict(self):
         # Value 暂时只同步1~2
         syncDict = {"PlayerID":self.GetPlayerID(), "Value1":self.GetValue1(), "Value2":self.GetValue2()}
-        syncDict.update(PlayerViewCache.GetShotCacheDict(self.GetPlayerID(), "PlayerID", "FightPower", "ServerID", "OfflineValue"))
+        syncDict.update(PlayerViewCache.GetShotCacheDict(self.GetPlayerID(), "PlayerID", "FightPower", "ServerID", "OfflineValue", "Face", "FacePic"))
         return syncDict
     
 class PyFuncTeam():
@@ -127,7 +127,7 @@
         ApplyList = []
         if applyDetail:
             for applyID in ApplyIDList[::-1]:
-                applyPlayerDict = PlayerViewCache.GetShotCacheDict(applyID, "PlayerID", "FightPower", "ServerID")
+                applyPlayerDict = PlayerViewCache.GetShotCacheDict(applyID, "PlayerID", "FightPower", "ServerID", "Face", "FacePic")
                 if not applyPlayerDict:
                     ApplyIDList.remove(applyID)
                 else:
@@ -827,6 +827,8 @@
             mem.LV = memberInfo.get("LV", 0)
             mem.Job = memberInfo.get("Job", 0)
             mem.RealmLV = memberInfo.get("RealmLV", 0)
+            mem.Face = memberInfo.get("Face", 0)
+            mem.FacePic = memberInfo.get("FacePic", 0)
             mem.FightPower = memberInfo.get("FightPower", 0) % ChConfig.Def_PerPointValue
             mem.FightPowerEx = memberInfo.get("FightPower", 0) / ChConfig.Def_PerPointValue
             mem.Value1 = memberInfo["Value1"]
@@ -888,6 +890,8 @@
         mem.LV = memberInfo.get("LV", 0)
         mem.Job = memberInfo.get("Job", 0)
         mem.RealmLV = memberInfo.get("RealmLV", 0)
+        mem.Face = memberInfo.get("Face", 0)
+        mem.FacePic = memberInfo.get("FacePic", 0)
         mem.FightPower = memberInfo.get("FightPower", 0) % ChConfig.Def_PerPointValue
         mem.FightPowerEx = memberInfo.get("FightPower", 0) / ChConfig.Def_PerPointValue
         mem.OfflineValue = memberInfo.get("OfflineValue", 0)
@@ -905,6 +909,8 @@
         applyP.LV = applyInfo["LV"]
         applyP.Job = applyInfo["Job"]
         applyP.RealmLV = applyInfo["RealmLV"]
+        applyP.Face = applyInfo.get("Face", 0)
+        applyP.FacePic = applyInfo.get("FacePic", 0)
         applyP.FightPower = applyInfo["FightPower"] % ChConfig.Def_PerPointValue
         applyP.FightPowerEx = applyInfo["FightPower"] / ChConfig.Def_PerPointValue
         applyList.append(applyP)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index b4a37a1..5020ad6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -2996,6 +2996,8 @@
     AddScore = ""    #(String AddScore)//本次对战增加的积分,有正负
     IsWin = 0    #(BYTE IsWin)//是否获胜
     Time = 0    #(DWORD Time)//时间戳
+    Face = 0    #(DWORD Face)//基本脸型
+    FacePic = 0    #(DWORD FacePic)//头像框
     data = None
 
     def __init__(self):
@@ -3016,6 +3018,8 @@
         self.AddScore,_pos = CommFunc.ReadString(_lpData, _pos,self.AddScoreLen)
         self.IsWin,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.Time,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         return _pos
 
     def Clear(self):
@@ -3031,6 +3035,8 @@
         self.AddScore = ""
         self.IsWin = 0
         self.Time = 0
+        self.Face = 0
+        self.FacePic = 0
         return
 
     def GetLength(self):
@@ -3046,6 +3052,8 @@
         length += 1
         length += len(self.AddScore)
         length += 1
+        length += 4
+        length += 4
         length += 4
 
         return length
@@ -3064,6 +3072,8 @@
         data = CommFunc.WriteString(data, self.AddScoreLen, self.AddScore)
         data = CommFunc.WriteBYTE(data, self.IsWin)
         data = CommFunc.WriteDWORD(data, self.Time)
+        data = CommFunc.WriteDWORD(data, self.Face)
+        data = CommFunc.WriteDWORD(data, self.FacePic)
         return data
 
     def OutputString(self):
@@ -3079,7 +3089,9 @@
                                 AddScoreLen:%d,
                                 AddScore:%s,
                                 IsWin:%d,
-                                Time:%d
+                                Time:%d,
+                                Face:%d,
+                                FacePic:%d
                                 '''\
                                 %(
                                 self.PlayerID,
@@ -3093,7 +3105,9 @@
                                 self.AddScoreLen,
                                 self.AddScore,
                                 self.IsWin,
-                                self.Time
+                                self.Time,
+                                self.Face,
+                                self.FacePic
                                 )
         return DumpString
 
@@ -3176,6 +3190,8 @@
     FightPower = 0    #(DWORD FightPower)//战力求余亿部分,机器人读等级表取等级对应战力
     FightPowerEx = 0    #(DWORD FightPowerEx)//战力整除亿部分,机器人读等级表取等级对应战力
     Score = 0    #(DWORD Score)//积分
+    Face = 0    #(DWORD Face)//基本脸型
+    FacePic = 0    #(DWORD FacePic)//头像框
     data = None
 
     def __init__(self):
@@ -3192,6 +3208,8 @@
         self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.Score,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         return _pos
 
     def Clear(self):
@@ -3203,6 +3221,8 @@
         self.FightPower = 0
         self.FightPowerEx = 0
         self.Score = 0
+        self.Face = 0
+        self.FacePic = 0
         return
 
     def GetLength(self):
@@ -3212,6 +3232,8 @@
         length += 1
         length += 2
         length += 2
+        length += 4
+        length += 4
         length += 4
         length += 4
         length += 4
@@ -3228,6 +3250,8 @@
         data = CommFunc.WriteDWORD(data, self.FightPower)
         data = CommFunc.WriteDWORD(data, self.FightPowerEx)
         data = CommFunc.WriteDWORD(data, self.Score)
+        data = CommFunc.WriteDWORD(data, self.Face)
+        data = CommFunc.WriteDWORD(data, self.FacePic)
         return data
 
     def OutputString(self):
@@ -3239,7 +3263,9 @@
                                 RealmLV:%d,
                                 FightPower:%d,
                                 FightPowerEx:%d,
-                                Score:%d
+                                Score:%d,
+                                Face:%d,
+                                FacePic:%d
                                 '''\
                                 %(
                                 self.PlayerID,
@@ -3249,7 +3275,9 @@
                                 self.RealmLV,
                                 self.FightPower,
                                 self.FightPowerEx,
-                                self.Score
+                                self.Score,
+                                self.Face,
+                                self.FacePic
                                 )
         return DumpString
 
@@ -5824,6 +5852,8 @@
     LV = 0    #(WORD LV)// 玩家等级
     Job = 0    #(BYTE Job)// 玩家职业
     RealmLV = 0    #(WORD RealmLV)// 玩家境界
+    Face = 0    #(DWORD Face)//基本脸型
+    FacePic = 0    #(DWORD FacePic)//头像框
     EquipShowSwitch = 0    #(DWORD EquipShowSwitch)
     EquipShowIDCount = 0    #(BYTE EquipShowIDCount)
     EquipShowID = list()    #(vector<DWORD> EquipShowID)
@@ -5843,6 +5873,8 @@
         self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
         self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.EquipShowSwitch,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.EquipShowIDCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         for i in range(self.EquipShowIDCount):
@@ -5859,6 +5891,8 @@
         self.LV = 0
         self.Job = 0
         self.RealmLV = 0
+        self.Face = 0
+        self.FacePic = 0
         self.EquipShowSwitch = 0
         self.EquipShowIDCount = 0
         self.EquipShowID = list()
@@ -5875,6 +5909,8 @@
         length += 1
         length += 2
         length += 4
+        length += 4
+        length += 4
         length += 1
         length += 4 * self.EquipShowIDCount
 
@@ -5890,6 +5926,8 @@
         data = CommFunc.WriteWORD(data, self.LV)
         data = CommFunc.WriteBYTE(data, self.Job)
         data = CommFunc.WriteWORD(data, self.RealmLV)
+        data = CommFunc.WriteDWORD(data, self.Face)
+        data = CommFunc.WriteDWORD(data, self.FacePic)
         data = CommFunc.WriteDWORD(data, self.EquipShowSwitch)
         data = CommFunc.WriteBYTE(data, self.EquipShowIDCount)
         for i in range(self.EquipShowIDCount):
@@ -5906,6 +5944,8 @@
                                 LV:%d,
                                 Job:%d,
                                 RealmLV:%d,
+                                Face:%d,
+                                FacePic:%d,
                                 EquipShowSwitch:%d,
                                 EquipShowIDCount:%d,
                                 EquipShowID:%s
@@ -5919,6 +5959,8 @@
                                 self.LV,
                                 self.Job,
                                 self.RealmLV,
+                                self.Face,
+                                self.FacePic,
                                 self.EquipShowSwitch,
                                 self.EquipShowIDCount,
                                 "..."
@@ -6011,6 +6053,8 @@
     LV = 0    #(WORD LV)// 玩家等级
     Job = 0    #(BYTE Job)// 玩家职业
     RealmLV = 0    #(WORD RealmLV)// 玩家境界
+    Face = 0    #(DWORD Face)//基本脸型
+    FacePic = 0    #(DWORD FacePic)//头像框
     data = None
 
     def __init__(self):
@@ -6027,6 +6071,8 @@
         self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
         self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         return _pos
 
     def Clear(self):
@@ -6038,6 +6084,8 @@
         self.LV = 0
         self.Job = 0
         self.RealmLV = 0
+        self.Face = 0
+        self.FacePic = 0
         return
 
     def GetLength(self):
@@ -6050,6 +6098,8 @@
         length += 2
         length += 1
         length += 2
+        length += 4
+        length += 4
 
         return length
 
@@ -6063,6 +6113,8 @@
         data = CommFunc.WriteWORD(data, self.LV)
         data = CommFunc.WriteBYTE(data, self.Job)
         data = CommFunc.WriteWORD(data, self.RealmLV)
+        data = CommFunc.WriteDWORD(data, self.Face)
+        data = CommFunc.WriteDWORD(data, self.FacePic)
         return data
 
     def OutputString(self):
@@ -6074,7 +6126,9 @@
                                 Name:%s,
                                 LV:%d,
                                 Job:%d,
-                                RealmLV:%d
+                                RealmLV:%d,
+                                Face:%d,
+                                FacePic:%d
                                 '''\
                                 %(
                                 self.AddTime,
@@ -6084,7 +6138,9 @@
                                 self.Name,
                                 self.LV,
                                 self.Job,
-                                self.RealmLV
+                                self.RealmLV,
+                                self.Face,
+                                self.FacePic
                                 )
         return DumpString
 
@@ -8504,7 +8560,9 @@
     RobPlayerID = 0    #(DWORD RobPlayerID)// 抢夺玩家ID,为0时代表没人抢夺
     RobWorkerCount = 0    #(BYTE RobWorkerCount)// 抢夺工人个数
     RobPlayerName = ""    #(char RobPlayerName[33])
+    RobJob = 0    #(BYTE RobJob)
     RobFace = 0    #(DWORD RobFace)
+    RobFacePic = 0    #(DWORD RobFacePic)
     data = None
 
     def __init__(self):
@@ -8526,7 +8584,9 @@
         self.RobPlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.RobWorkerCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.RobPlayerName,_pos = CommFunc.ReadString(_lpData, _pos,33)
+        self.RobJob,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.RobFace,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.RobFacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         return _pos
 
     def Clear(self):
@@ -8543,7 +8603,9 @@
         self.RobPlayerID = 0
         self.RobWorkerCount = 0
         self.RobPlayerName = ""
+        self.RobJob = 0
         self.RobFace = 0
+        self.RobFacePic = 0
         return
 
     def GetLength(self):
@@ -8561,6 +8623,8 @@
         length += 4
         length += 1
         length += 33
+        length += 1
+        length += 4
         length += 4
 
         return length
@@ -8580,7 +8644,9 @@
         data = CommFunc.WriteDWORD(data, self.RobPlayerID)
         data = CommFunc.WriteBYTE(data, self.RobWorkerCount)
         data = CommFunc.WriteString(data, 33, self.RobPlayerName)
+        data = CommFunc.WriteBYTE(data, self.RobJob)
         data = CommFunc.WriteDWORD(data, self.RobFace)
+        data = CommFunc.WriteDWORD(data, self.RobFacePic)
         return data
 
     def OutputString(self):
@@ -8598,7 +8664,9 @@
                                 RobPlayerID:%d,
                                 RobWorkerCount:%d,
                                 RobPlayerName:%s,
-                                RobFace:%d
+                                RobJob:%d,
+                                RobFace:%d,
+                                RobFacePic:%d
                                 '''\
                                 %(
                                 self.Index,
@@ -8614,7 +8682,9 @@
                                 self.RobPlayerID,
                                 self.RobWorkerCount,
                                 self.RobPlayerName,
-                                self.RobFace
+                                self.RobJob,
+                                self.RobFace,
+                                self.RobFacePic
                                 )
         return DumpString
 
@@ -8622,7 +8692,9 @@
 class  tagGCMineArea(Structure):
     PlayerID = 0    #(DWORD PlayerID)// 福地所属玩家ID,可能是自己或其他玩家ID,当ID小于10000时为假人
     PlayerName = ""    #(char PlayerName[33])// 可能为空,如自己或假人
+    Job = 0    #(BYTE Job)
     Face = 0    #(DWORD Face)
+    FacePic = 0    #(DWORD FacePic)
     MineCount = 0    #(BYTE MineCount)
     MineItemList = list()    #(vector<tagGCMineItem> MineItemList)// 矿物列表
     data = None
@@ -8635,7 +8707,9 @@
         self.Clear()
         self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.PlayerName,_pos = CommFunc.ReadString(_lpData, _pos,33)
+        self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.MineCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         for i in range(self.MineCount):
             temMineItemList = tagGCMineItem()
@@ -8646,7 +8720,9 @@
     def Clear(self):
         self.PlayerID = 0
         self.PlayerName = ""
+        self.Job = 0
         self.Face = 0
+        self.FacePic = 0
         self.MineCount = 0
         self.MineItemList = list()
         return
@@ -8655,6 +8731,8 @@
         length = 0
         length += 4
         length += 33
+        length += 1
+        length += 4
         length += 4
         length += 1
         for i in range(self.MineCount):
@@ -8666,7 +8744,9 @@
         data = ''
         data = CommFunc.WriteDWORD(data, self.PlayerID)
         data = CommFunc.WriteString(data, 33, self.PlayerName)
+        data = CommFunc.WriteBYTE(data, self.Job)
         data = CommFunc.WriteDWORD(data, self.Face)
+        data = CommFunc.WriteDWORD(data, self.FacePic)
         data = CommFunc.WriteBYTE(data, self.MineCount)
         for i in range(self.MineCount):
             data = CommFunc.WriteString(data, self.MineItemList[i].GetLength(), self.MineItemList[i].GetBuffer())
@@ -8676,14 +8756,18 @@
         DumpString = '''
                                 PlayerID:%d,
                                 PlayerName:%s,
+                                Job:%d,
                                 Face:%d,
+                                FacePic:%d,
                                 MineCount:%d,
                                 MineItemList:%s
                                 '''\
                                 %(
                                 self.PlayerID,
                                 self.PlayerName,
+                                self.Job,
                                 self.Face,
+                                self.FacePic,
                                 self.MineCount,
                                 "..."
                                 )
@@ -8779,7 +8863,9 @@
     RecordTime = 0    #(DWORD RecordTime)// 记录时间戳
     MineID = 0    #(WORD MineID)// 矿物ID,对应福地采集表中ID
     TagPlayerName = ""    #(char TagPlayerName[33])
+    TagJob = 0    #(BYTE TagJob)
     TagFace = 0    #(DWORD TagFace)
+    TagFacePic = 0    #(DWORD TagFacePic)
     data = None
 
     def __init__(self):
@@ -8793,7 +8879,9 @@
         self.RecordTime,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.MineID,_pos = CommFunc.ReadWORD(_lpData, _pos)
         self.TagPlayerName,_pos = CommFunc.ReadString(_lpData, _pos,33)
+        self.TagJob,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.TagFace,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.TagFacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         return _pos
 
     def Clear(self):
@@ -8802,7 +8890,9 @@
         self.RecordTime = 0
         self.MineID = 0
         self.TagPlayerName = ""
+        self.TagJob = 0
         self.TagFace = 0
+        self.TagFacePic = 0
         return
 
     def GetLength(self):
@@ -8812,6 +8902,8 @@
         length += 4
         length += 2
         length += 33
+        length += 1
+        length += 4
         length += 4
 
         return length
@@ -8823,7 +8915,9 @@
         data = CommFunc.WriteDWORD(data, self.RecordTime)
         data = CommFunc.WriteWORD(data, self.MineID)
         data = CommFunc.WriteString(data, 33, self.TagPlayerName)
+        data = CommFunc.WriteBYTE(data, self.TagJob)
         data = CommFunc.WriteDWORD(data, self.TagFace)
+        data = CommFunc.WriteDWORD(data, self.TagFacePic)
         return data
 
     def OutputString(self):
@@ -8833,7 +8927,9 @@
                                 RecordTime:%d,
                                 MineID:%d,
                                 TagPlayerName:%s,
-                                TagFace:%d
+                                TagJob:%d,
+                                TagFace:%d,
+                                TagFacePic:%d
                                 '''\
                                 %(
                                 self.RecordType,
@@ -8841,7 +8937,9 @@
                                 self.RecordTime,
                                 self.MineID,
                                 self.TagPlayerName,
-                                self.TagFace
+                                self.TagJob,
+                                self.TagFace,
+                                self.TagFacePic
                                 )
         return DumpString
 
@@ -13204,6 +13302,8 @@
     LV = 0    #(WORD LV)// 玩家等级
     Job = 0    #(BYTE Job)// 玩家职业
     RealmLV = 0    #(WORD RealmLV)// 玩家境界
+    Face = 0    #(DWORD Face)//基本脸型
+    FacePic = 0    #(DWORD FacePic)//头像框
     FightPower = 0    #(DWORD FightPower)// 战力,求余亿
     FightPowerEx = 0    #(DWORD FightPowerEx)// 战力,整除亿
     Value1 = 0    #(DWORD Value1)//值1
@@ -13223,6 +13323,8 @@
         self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
         self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.Value1,_pos = CommFunc.ReadDWORD(_lpData, _pos)
@@ -13237,6 +13339,8 @@
         self.LV = 0
         self.Job = 0
         self.RealmLV = 0
+        self.Face = 0
+        self.FacePic = 0
         self.FightPower = 0
         self.FightPowerEx = 0
         self.Value1 = 0
@@ -13256,6 +13360,8 @@
         length += 4
         length += 4
         length += 4
+        length += 4
+        length += 4
 
         return length
 
@@ -13268,6 +13374,8 @@
         data = CommFunc.WriteWORD(data, self.LV)
         data = CommFunc.WriteBYTE(data, self.Job)
         data = CommFunc.WriteWORD(data, self.RealmLV)
+        data = CommFunc.WriteDWORD(data, self.Face)
+        data = CommFunc.WriteDWORD(data, self.FacePic)
         data = CommFunc.WriteDWORD(data, self.FightPower)
         data = CommFunc.WriteDWORD(data, self.FightPowerEx)
         data = CommFunc.WriteDWORD(data, self.Value1)
@@ -13283,6 +13391,8 @@
                                 LV:%d,
                                 Job:%d,
                                 RealmLV:%d,
+                                Face:%d,
+                                FacePic:%d,
                                 FightPower:%d,
                                 FightPowerEx:%d,
                                 Value1:%d,
@@ -13296,6 +13406,8 @@
                                 self.LV,
                                 self.Job,
                                 self.RealmLV,
+                                self.Face,
+                                self.FacePic,
                                 self.FightPower,
                                 self.FightPowerEx,
                                 self.Value1,
@@ -13602,6 +13714,8 @@
     LV = 0    #(WORD LV)// 玩家等级
     Job = 0    #(BYTE Job)// 玩家职业
     RealmLV = 0    #(WORD RealmLV)// 玩家境界
+    Face = 0    #(DWORD Face)//基本脸型
+    FacePic = 0    #(DWORD FacePic)//头像框
     FightPower = 0    #(DWORD FightPower)// 战力,求余亿
     FightPowerEx = 0    #(DWORD FightPowerEx)// 战力,整除亿
     data = None
@@ -13619,6 +13733,8 @@
         self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
         self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         return _pos
@@ -13631,6 +13747,8 @@
         self.LV = 0
         self.Job = 0
         self.RealmLV = 0
+        self.Face = 0
+        self.FacePic = 0
         self.FightPower = 0
         self.FightPowerEx = 0
         return
@@ -13646,6 +13764,8 @@
         length += 2
         length += 4
         length += 4
+        length += 4
+        length += 4
 
         return length
 
@@ -13658,6 +13778,8 @@
         data = CommFunc.WriteWORD(data, self.LV)
         data = CommFunc.WriteBYTE(data, self.Job)
         data = CommFunc.WriteWORD(data, self.RealmLV)
+        data = CommFunc.WriteDWORD(data, self.Face)
+        data = CommFunc.WriteDWORD(data, self.FacePic)
         data = CommFunc.WriteDWORD(data, self.FightPower)
         data = CommFunc.WriteDWORD(data, self.FightPowerEx)
         return data
@@ -13671,6 +13793,8 @@
                                 LV:%d,
                                 Job:%d,
                                 RealmLV:%d,
+                                Face:%d,
+                                FacePic:%d,
                                 FightPower:%d,
                                 FightPowerEx:%d
                                 '''\
@@ -13682,6 +13806,8 @@
                                 self.LV,
                                 self.Job,
                                 self.RealmLV,
+                                self.Face,
+                                self.FacePic,
                                 self.FightPower,
                                 self.FightPowerEx
                                 )
@@ -13696,6 +13822,8 @@
     LV = 0    #(WORD LV)// 玩家等级
     Job = 0    #(BYTE Job)// 玩家职业
     RealmLV = 0    #(WORD RealmLV)// 玩家境界
+    Face = 0    #(DWORD Face)//基本脸型
+    FacePic = 0    #(DWORD FacePic)//头像框
     FightPower = 0    #(DWORD FightPower)// 战力,求余亿
     FightPowerEx = 0    #(DWORD FightPowerEx)// 战力,整除亿
     OfflineValue = 0    #(DWORD OfflineValue)// 离线值:0-在线;1-离线;>1-上次离线时间戳,可用于计算离线多久了;当取不到玩家信息时用1代表已离线;
@@ -13716,6 +13844,8 @@
         self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
         self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
+        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.OfflineValue,_pos = CommFunc.ReadDWORD(_lpData, _pos)
@@ -13731,6 +13861,8 @@
         self.LV = 0
         self.Job = 0
         self.RealmLV = 0
+        self.Face = 0
+        self.FacePic = 0
         self.FightPower = 0
         self.FightPowerEx = 0
         self.OfflineValue = 0
@@ -13752,6 +13884,8 @@
         length += 4
         length += 4
         length += 4
+        length += 4
+        length += 4
 
         return length
 
@@ -13764,6 +13898,8 @@
         data = CommFunc.WriteWORD(data, self.LV)
         data = CommFunc.WriteBYTE(data, self.Job)
         data = CommFunc.WriteWORD(data, self.RealmLV)
+        data = CommFunc.WriteDWORD(data, self.Face)
+        data = CommFunc.WriteDWORD(data, self.FacePic)
         data = CommFunc.WriteDWORD(data, self.FightPower)
         data = CommFunc.WriteDWORD(data, self.FightPowerEx)
         data = CommFunc.WriteDWORD(data, self.OfflineValue)
@@ -13780,6 +13916,8 @@
                                 LV:%d,
                                 Job:%d,
                                 RealmLV:%d,
+                                Face:%d,
+                                FacePic:%d,
                                 FightPower:%d,
                                 FightPowerEx:%d,
                                 OfflineValue:%d,
@@ -13794,6 +13932,8 @@
                                 self.LV,
                                 self.Job,
                                 self.RealmLV,
+                                self.Face,
+                                self.FacePic,
                                 self.FightPower,
                                 self.FightPowerEx,
                                 self.OfflineValue,

--
Gitblit v1.8.0