From 999d67cffaf12233b98103b513309d5a3a8b6311 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期四, 15 十一月 2018 16:17:48 +0800 Subject: [PATCH] 2357 【主干】仙盟boss被击杀后,其他玩家进入副本,评级显示错误 --- ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py | 43 ++++++++++++++++++++++++++++--------------- 1 files changed, 28 insertions(+), 15 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py index 4452fb6..ff84d14 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py @@ -63,10 +63,12 @@ import IpyGameDataPY import PlayerTalk import PlayerGeTui +import PlayerStore import GameWorldActionControl import GMT_CTG import PyGameData import GMShell +import IPY_PlayerDefine #--------------------------------------------------------------------- #--------------------------------------------------------------------- @@ -76,7 +78,15 @@ # @return None # @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态 def PlayerLogin(index, tick): - GameWorld.GetPsycoFunc(__Func_PlayerLogin)(index, tick) + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + try: + __Func_PlayerLogin(curPlayer, tick) + except: + curPlayer.Kick(IPY_PlayerDefine.disWaitForPlayerLoinError) + import traceback + GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc()) + if GameWorld.GetGameWorld().GetDebugLevel(): + raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc()) return #--------------------------------------------------------------------- @@ -85,10 +95,8 @@ # @param tick 当前时间 # @return None # @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态 -def __Func_PlayerLogin(index, tick): +def __Func_PlayerLogin(curPlayer, tick): - #玩家登录初始化 - curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) #玩家在线时间初始化 InitPlayerOnLineTime(curPlayer, tick) #玩家响应信息初始化 @@ -143,7 +151,8 @@ PlayerXMZZ.OnXMZZOnLogin(curPlayer) #等级奖励 PlayerLVAward.OnPlayerLogin(curPlayer) - + #商店购买次数 + PlayerStore.OnPlayerLogin(curPlayer) #通知世界boss信息 GameWorldBoss.OnPlayerLogin(curPlayer) #家族副本boss状态通知 @@ -481,7 +490,16 @@ # @return None # @remarks 函数详细说明. def PlayerDisconnect(index, tick): - GameWorld.GetPsycoFunc(__Func_PlayerDisconnect)(index, tick) + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + try: + __Func_PlayerDisconnect(curPlayer, tick) + except: + import traceback + GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc()) + if GameWorld.GetGameWorld().GetDebugLevel(): + raise Exception("玩家下线逻辑错误~~~~\r\n%s" % traceback.format_exc()) + #调用底层下线 + curPlayer.DoDisconnect() return ## 玩家下线(封包参数) @@ -489,8 +507,7 @@ # @param tick 当前时间 # @return None # @remarks 函数详细说明. -def __Func_PlayerDisconnect(index, tick): - curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) +def __Func_PlayerDisconnect(curPlayer, tick): #跨服匹配PK #GameWorldMergePK.OnLeaveServer(curPlayer) @@ -508,8 +525,6 @@ #MergePlayer.OnPlayerLeaveGotoMergeServer(curPlayer, tick) #------------镖车逻辑 #TruckPlayerDisconnectProcess(curPlayer, tick) - #调用底层下线 - curPlayer.DoDisconnect() return ## 设置玩家离线时间 @@ -597,11 +612,6 @@ curPlayer.SetFightPower(packValue) return - if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10: - #设置玩家跨服预赛排位 - PlayerControl.SetMergeWarRank(curPlayer, packValue) - return - if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr2: #队伍相关相关审核开关状态 PlayerTeam.SetTeamCheckState(curPlayer, packValue) @@ -645,6 +655,9 @@ elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr9: PlayerControl.SetVIPExpireTime(curPlayer, packValue) + elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10: + PlayerControl.SetChatBubbleBox(curPlayer, packValue) + elif packType == IPY_GameServer.CDBPlayerRefresh_OperateInfo: curPlayer.SetOperateInfo(packValue); -- Gitblit v1.8.0