From 99c992cba2159ff3b48bc953abb8439c39fb9e70 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 03 九月 2018 17:28:01 +0800
Subject: [PATCH] fix:3222 【后端】仙盟宴会结束后发邮件参与奖励

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py |   14 ++------------
 1 files changed, 2 insertions(+), 12 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 9275dd5..d38337f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -32,7 +32,6 @@
 import ReadChConfig
 import DataRecordPack
 import ChItem
-import SkillDataBoost
 import PlayerActivity
 import ShareDefine
 import PlayerGodWeapon
@@ -2982,7 +2981,7 @@
 #    if attacker.GetGameObjType() == IPY_GameWorld.gotPlayer and useSkill.GetSkillTypeID() in ChConfig.Def_SkillID_Trig:
 #        attacker.GetSkillManager().SetTrigBuffSkillTick(tick)
         
-    GameWorld.Log("当前技能 = %s,触发附加技能成功 = %s,触发几率 = %s"%(useSkill.GetSkillName(),exSkill.GetSkillName(),rate))
+    #GameWorld.Log("当前技能 = %s,触发附加技能成功 = %s,触发几率 = %s"%(useSkill.GetSkillName(),exSkill.GetSkillName(),rate))
 
     #----------------------------处理附加技能
     return DoLogic_UseSkill(attacker, defender, exSkill, tick, destX, destY, True)
@@ -2993,14 +2992,6 @@
 # @return 概率
 def GetSkillOfSeriesHitRate(attacker, defender, exSkill):
     baseRate = exSkill.GetHappenRate()
-    #===========================================================================
-    # addRate = SkillDataBoost.GetSkillBoostValeByType(attacker, exSkill, ChConfig.BoostType_HappenRate)
-    # weakRate = 0
-    # if defender:
-    #    weakRate = SkillDataBoost.GetSkillWeakenValeByType(defender, exSkill, ChConfig.WeakenType_HappenRate)
-    # hitRate = max(0, baseRate + addRate - weakRate)
-    #===========================================================================
-    #GameWorld.DebugLog("触发几率: base=%s,add=%s,weak=%s, hitRate=%s" % (baseRate, addRate, weakRate, hitRate))
     return baseRate
 
 ##检查触发技能的使用条件
@@ -3124,7 +3115,6 @@
         tagRoundPosX = attacker.GetPosX()
         tagRoundPosY = attacker.GetPosY()
         
-    #curSkill = SkillDataBoost.ChangeSkillData(attacker, defender, curSkill, isEnhanceSkill)
     
     #这个技能是Buff
     if SkillCommon.IsBuff(curSkill):
@@ -3241,7 +3231,7 @@
     
     moduleSuffix = GetBuffModuleSuffix(curEffect)
     
-    changeBuffValueDict = {}#SkillDataBoost.GetBuffValueDict(curSkill, effectID)
+    changeBuffValueDict = {}
     
     #是否是持续性技能
     if curSkill.GetSkillType() in ChConfig.Def_LstBuff_List:

--
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