From 99c992cba2159ff3b48bc953abb8439c39fb9e70 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期一, 03 九月 2018 17:28:01 +0800 Subject: [PATCH] fix:3222 【后端】仙盟宴会结束后发邮件参与奖励 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 14 ++------------ 1 files changed, 2 insertions(+), 12 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py index 9275dd5..d38337f 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py @@ -32,7 +32,6 @@ import ReadChConfig import DataRecordPack import ChItem -import SkillDataBoost import PlayerActivity import ShareDefine import PlayerGodWeapon @@ -2982,7 +2981,7 @@ # if attacker.GetGameObjType() == IPY_GameWorld.gotPlayer and useSkill.GetSkillTypeID() in ChConfig.Def_SkillID_Trig: # attacker.GetSkillManager().SetTrigBuffSkillTick(tick) - GameWorld.Log("当前技能 = %s,触发附加技能成功 = %s,触发几率 = %s"%(useSkill.GetSkillName(),exSkill.GetSkillName(),rate)) + #GameWorld.Log("当前技能 = %s,触发附加技能成功 = %s,触发几率 = %s"%(useSkill.GetSkillName(),exSkill.GetSkillName(),rate)) #----------------------------处理附加技能 return DoLogic_UseSkill(attacker, defender, exSkill, tick, destX, destY, True) @@ -2993,14 +2992,6 @@ # @return 概率 def GetSkillOfSeriesHitRate(attacker, defender, exSkill): baseRate = exSkill.GetHappenRate() - #=========================================================================== - # addRate = SkillDataBoost.GetSkillBoostValeByType(attacker, exSkill, ChConfig.BoostType_HappenRate) - # weakRate = 0 - # if defender: - # weakRate = SkillDataBoost.GetSkillWeakenValeByType(defender, exSkill, ChConfig.WeakenType_HappenRate) - # hitRate = max(0, baseRate + addRate - weakRate) - #=========================================================================== - #GameWorld.DebugLog("触发几率: base=%s,add=%s,weak=%s, hitRate=%s" % (baseRate, addRate, weakRate, hitRate)) return baseRate ##检查触发技能的使用条件 @@ -3124,7 +3115,6 @@ tagRoundPosX = attacker.GetPosX() tagRoundPosY = attacker.GetPosY() - #curSkill = SkillDataBoost.ChangeSkillData(attacker, defender, curSkill, isEnhanceSkill) #这个技能是Buff if SkillCommon.IsBuff(curSkill): @@ -3241,7 +3231,7 @@ moduleSuffix = GetBuffModuleSuffix(curEffect) - changeBuffValueDict = {}#SkillDataBoost.GetBuffValueDict(curSkill, effectID) + changeBuffValueDict = {} #是否是持续性技能 if curSkill.GetSkillType() in ChConfig.Def_LstBuff_List: -- Gitblit v1.8.0