From 9a1a4ea5a8728383a393bfa626f55e86b55b0e46 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 31 一月 2019 21:37:59 +0800
Subject: [PATCH] 6116 子 【开发】【1.6】当玩家攻击无敌状态的目标时候进入cd / 【后端】【1.6】攻击无敌目标技能进入cd - # 根据策划需求 以客户端动作为标准,不可攻击状态也进入CD
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index 47c47c3..6d8d8c7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -18,6 +18,7 @@
import IPY_GameWorld
import PlayerControl
import GameWorldProcess
+import PlayerSuccess
import ReadChConfig
import ShareDefine
import FBCommon
@@ -516,12 +517,15 @@
#注册玩家离开副本时间
gameFBMgr.SetPlayerLogoffTick(0)
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_EnterMap, 1, [gameMapID])
+
if gameFBMgr.HaveFBPlayer(curPlayerID):
#已经注册了这个玩家, 不清除已注册的玩家的字典信息
return
#注册进入这个副本的玩家
gameFBMgr.AddFBPlayer(curPlayerID)
+
return
def DoEnterFB(curPlayer, tick):
--
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