From 9a1a4ea5a8728383a393bfa626f55e86b55b0e46 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 31 一月 2019 21:37:59 +0800
Subject: [PATCH] 6116 子 【开发】【1.6】当玩家攻击无敌状态的目标时候进入cd / 【后端】【1.6】攻击无敌目标技能进入cd - # 根据策划需求 以客户端动作为标准,不可攻击状态也进入CD

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4506.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4506.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4506.py
index dd4ca1e..57c1f96 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4506.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4506.py
@@ -19,7 +19,7 @@
 import BuffSkill
 import PlayerControl
 
-def CheckCanHappen(attacker, defender, passiveEffect, skillID):
+def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
     tick = GameWorld.GetGameWorld().GetTick()
     # 判断间隔
     if tick - attacker.GetDictByKey("atkRefresh4506") < passiveEffect.GetEffectValue(0):

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