From 9a4d2b1a70a221c810a7cdf4b119bde08ddfb8c2 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 10 一月 2019 21:10:46 +0800
Subject: [PATCH] 5736 【后端】【1.5】神兵特效佩戴优化
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py | 7 +++++--
1 files changed, 5 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index 68d3395..c0b8d23 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -59,6 +59,7 @@
import PlayerMagicWeapon
import PlayerBossReborn
import PlayerFairyCeremony
+import PlayerWeekParty
import PlayerHorse
import FBCommon
import PyGameData
@@ -4890,7 +4891,7 @@
# @return 无
# @remarks 跑环任务结束处理,删除或者随机下一个
def __RunAroundMission(curPlayer, missionID, curMissionData, curActionNode):
- GameWorld.Log("__RunAroundMission----%s"%missionID)
+ GameWorld.Log("__RunAroundMission----%s"%missionID, curPlayer.GetID())
#任务完成,触发随机跑环
run_event = GameWorld.ToIntDef(curActionNode.GetAttribute("run_around"), 0)
firstMissionID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
@@ -5234,11 +5235,13 @@
def OnAroundMissionFinish(curPlayer, missionType, addCnt=1):
#跑环任务id列表
# 活跃度
+ GameWorld.Log(' 跑环完成触发活跃度 missionType=%s'%missionType, curPlayer.GetPlayerID())
if missionType == QuestCommon.Def_Mission_Type_RunDaily:
PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_DailyRunMission, addCnt)
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_TaskCRun, addCnt)
PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_RunTask, addCnt)
PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RunTask, addCnt)
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_RunTask, addCnt)
elif missionType == QuestCommon.Def_Mission_Type_RunFamily:
PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyRunMission, addCnt)
PlayerFamily.AddFamilyActivity(curPlayer, ShareDefine.FamilyActive_Task, addCnt)
@@ -5438,7 +5441,7 @@
# @remarks 设置跑环任务奖励 <set_run_around_reward multiple="指定倍数" id_name="任务ID存储key" />
def DoType_Set_Run_Around_Reward(curPlayer, curMission, curActionNode):
curMissionID = curMission.GetMissionID()
- GameWorld.Log("DoType_Set_Run_Around_Reward---%s"%curMissionID)
+ GameWorld.Log("DoType_Set_Run_Around_Reward---%s"%curMissionID, curPlayer.GetID())
idNameStr = curActionNode.GetAttribute("id_name")
if curMission and idNameStr != "":
questID = GameWorld.ToIntDef(curMission.GetProperty(idNameStr), 0)
--
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