From 9aca3cae32d7bbe5f8c2f1b77a6faaafa7ed2c4a Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 03 一月 2019 19:26:49 +0800
Subject: [PATCH] 5665 【开发】【1.4.100】老服点数重置
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 3 ++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 49 ++++++++++++++++++++++++++++++++++++++++++-------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 3 ++-
3 files changed, 46 insertions(+), 9 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index f3fd9aa..d0ca55d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4499,7 +4499,8 @@
Def_VerFix_SuperGift, # 超值礼包开启变更,原领取首充开启,改成等级到开启;
Def_VerFix_Horse, # 坐骑等级上限修改,对应技能触发修改;
Def_VerFix_Pet, # 灵宠等级上限修改,对应技能触发修改;
-) = range(7)
+Def_VerFix_AddPoint, # 老号属性点修复;
+) = range(8)
##==================================================================================================
#游戏消费点类型定义
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 9623b08..609f70f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -251,7 +251,8 @@
#上线检查一次装备属性
ItemControler.PlayerItemControler(curPlayer).CheckRolePackEquipAttr()
-
+ #上线检查加点属性点
+ PlayerControl.FixOldAddPoint(curPlayer)
#通知玩家物品信息
__Sync_PackDetel(curPlayer)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 12f7dcb..a0941be 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -3313,22 +3313,57 @@
return int(addPoint)
+def GetAllPointByLV(curPlayer):
+ ##获取当前等级可得到属性点数
+ openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
+ curLV = curPlayer.GetLV()
+ if curLV < openLV:
+ return 0
+ addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
+ initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
+ setFreePoint = initFreePoint
+ for lv in xrange(openLV, curLV+1):
+ setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0)
+ return setFreePoint
+
def DoAddPointOpen(curPlayer):
'''加点功能开启 处理给自由属性点及老号处理
清除老服玩家未加点的点数(清零),以前加的加点属性不清除,属性不变,战力不减, 根据最新的加点开启等级和老服玩家的当前等级,相差的差值给予玩家对应的加点点数'''
beforeFreePoint = curPlayer.GetFreePoint()
- addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
- initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
- openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
- setFreePoint = initFreePoint
+
+ setFreePoint = GetAllPointByLV(curPlayer)
curLV = curPlayer.GetLV()
- for lv in xrange(openLV, curLV+1):
- setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0)
addDataDict = {'beforeFreePoint':beforeFreePoint}
- DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
curPlayer.SetFreePoint(setFreePoint)
+ DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
GameWorld.DebugLog(' 加点功能开启处理 beforeFreePoint=%s,curLV=%s, setFreePoint=%s'%(beforeFreePoint, curLV, setFreePoint), curPlayer.GetID())
return
+
+def FixOldAddPoint(curPlayer):
+ ##老号加点处理 重置已加点数,
+ if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_AddPoint):
+ return
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_AddPoint, 1)
+ baseSTR, basePNE, basePHY, baseCON = GetPlayerBasePoint(curPlayer.GetJob())
+ addPoint = curPlayer.GetFreePoint()
+ attrInfoDict = {'BaseSTR':baseSTR,'BasePNE':basePNE,'BasePHY':basePHY,'BaseCON':baseCON}
+ for attrKey, basePoint in attrInfoDict.items():
+ addPoint += (getattr(curPlayer, 'Get%s'%attrKey)() - basePoint)
+ fixFreePoint = GetAllPointByLV(curPlayer)
+ if addPoint != fixFreePoint:
+ for attrKey, basePoint in attrInfoDict.items():
+ getattr(curPlayer, 'Set%s'%attrKey)(basePoint)
+ curPlayer.SetFreePoint(fixFreePoint)
+ #重置天赋
+ PlayerGreatMaster.DoResetMasterSkillPoint(curPlayer)
+ #邮件补偿
+ SendMailByKey('PointCompensation', [curPlayer.GetID()], [], goldPaper=200)
+
+ addDataDict = {'beforeTotalPoint':addPoint}
+ DataRecordPack.DR_Freepoint(curPlayer, "FixOldAddPoint", fixFreePoint, addDataDict)
+ GameWorld.Log('老号加点处理 重置已加点数 addPoint=%s, fixFreePoint=%s' % (addPoint, fixFreePoint))
+ return
+
#---------------------------------------------------------------------
## 功能模块战斗力类
--
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