From 9aca3cae32d7bbe5f8c2f1b77a6faaafa7ed2c4a Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期四, 03 一月 2019 19:26:49 +0800 Subject: [PATCH] 5665 【开发】【1.4.100】老服点数重置 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 49 ++++++++++++++++++++++++++++++++++++++++++------- 1 files changed, 42 insertions(+), 7 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py index 12f7dcb..a0941be 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py @@ -3313,22 +3313,57 @@ return int(addPoint) +def GetAllPointByLV(curPlayer): + ##获取当前等级可得到属性点数 + openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint) + curLV = curPlayer.GetLV() + if curLV < openLV: + return 0 + addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {}) + initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2) + setFreePoint = initFreePoint + for lv in xrange(openLV, curLV+1): + setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0) + return setFreePoint + def DoAddPointOpen(curPlayer): '''加点功能开启 处理给自由属性点及老号处理 清除老服玩家未加点的点数(清零),以前加的加点属性不清除,属性不变,战力不减, 根据最新的加点开启等级和老服玩家的当前等级,相差的差值给予玩家对应的加点点数''' beforeFreePoint = curPlayer.GetFreePoint() - addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {}) - initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2) - openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint) - setFreePoint = initFreePoint + + setFreePoint = GetAllPointByLV(curPlayer) curLV = curPlayer.GetLV() - for lv in xrange(openLV, curLV+1): - setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0) addDataDict = {'beforeFreePoint':beforeFreePoint} - DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict) curPlayer.SetFreePoint(setFreePoint) + DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict) GameWorld.DebugLog(' 加点功能开启处理 beforeFreePoint=%s,curLV=%s, setFreePoint=%s'%(beforeFreePoint, curLV, setFreePoint), curPlayer.GetID()) return + +def FixOldAddPoint(curPlayer): + ##老号加点处理 重置已加点数, + if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_AddPoint): + return + GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_AddPoint, 1) + baseSTR, basePNE, basePHY, baseCON = GetPlayerBasePoint(curPlayer.GetJob()) + addPoint = curPlayer.GetFreePoint() + attrInfoDict = {'BaseSTR':baseSTR,'BasePNE':basePNE,'BasePHY':basePHY,'BaseCON':baseCON} + for attrKey, basePoint in attrInfoDict.items(): + addPoint += (getattr(curPlayer, 'Get%s'%attrKey)() - basePoint) + fixFreePoint = GetAllPointByLV(curPlayer) + if addPoint != fixFreePoint: + for attrKey, basePoint in attrInfoDict.items(): + getattr(curPlayer, 'Set%s'%attrKey)(basePoint) + curPlayer.SetFreePoint(fixFreePoint) + #重置天赋 + PlayerGreatMaster.DoResetMasterSkillPoint(curPlayer) + #邮件补偿 + SendMailByKey('PointCompensation', [curPlayer.GetID()], [], goldPaper=200) + + addDataDict = {'beforeTotalPoint':addPoint} + DataRecordPack.DR_Freepoint(curPlayer, "FixOldAddPoint", fixFreePoint, addDataDict) + GameWorld.Log('老号加点处理 重置已加点数 addPoint=%s, fixFreePoint=%s' % (addPoint, fixFreePoint)) + return + #--------------------------------------------------------------------- ## 功能模块战斗力类 -- Gitblit v1.8.0