From 9aca3cae32d7bbe5f8c2f1b77a6faaafa7ed2c4a Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 03 一月 2019 19:26:49 +0800
Subject: [PATCH] 5665 【开发】【1.4.100】老服点数重置

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |   49 ++++++++++++++++++++++++++++++++++++++++++-------
 1 files changed, 42 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 12f7dcb..a0941be 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -3313,22 +3313,57 @@
     
     return int(addPoint)
 
+def GetAllPointByLV(curPlayer):
+    ##获取当前等级可得到属性点数
+    openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
+    curLV = curPlayer.GetLV()
+    if curLV < openLV:
+        return 0
+    addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
+    initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
+    setFreePoint = initFreePoint
+    for lv in xrange(openLV, curLV+1):
+        setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0)
+    return setFreePoint
+
 def DoAddPointOpen(curPlayer):
     '''加点功能开启 处理给自由属性点及老号处理  
                     清除老服玩家未加点的点数(清零),以前加的加点属性不清除,属性不变,战力不减, 根据最新的加点开启等级和老服玩家的当前等级,相差的差值给予玩家对应的加点点数'''
     beforeFreePoint = curPlayer.GetFreePoint()
-    addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {})
-    initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2)
-    openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint)
-    setFreePoint = initFreePoint
+
+    setFreePoint = GetAllPointByLV(curPlayer)
     curLV = curPlayer.GetLV()
-    for lv in xrange(openLV, curLV+1):
-        setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0)
     addDataDict = {'beforeFreePoint':beforeFreePoint}
-    DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
     curPlayer.SetFreePoint(setFreePoint)
+    DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict)
     GameWorld.DebugLog('    加点功能开启处理  beforeFreePoint=%s,curLV=%s, setFreePoint=%s'%(beforeFreePoint, curLV, setFreePoint), curPlayer.GetID())
     return
+
+def FixOldAddPoint(curPlayer):
+    ##老号加点处理 重置已加点数,
+    if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_AddPoint):
+        return
+    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_AddPoint, 1)
+    baseSTR, basePNE, basePHY, baseCON = GetPlayerBasePoint(curPlayer.GetJob())
+    addPoint = curPlayer.GetFreePoint()
+    attrInfoDict = {'BaseSTR':baseSTR,'BasePNE':basePNE,'BasePHY':basePHY,'BaseCON':baseCON}
+    for attrKey, basePoint in attrInfoDict.items():
+        addPoint += (getattr(curPlayer, 'Get%s'%attrKey)() - basePoint)
+    fixFreePoint = GetAllPointByLV(curPlayer)
+    if addPoint != fixFreePoint:
+        for attrKey, basePoint in attrInfoDict.items():
+            getattr(curPlayer, 'Set%s'%attrKey)(basePoint)
+        curPlayer.SetFreePoint(fixFreePoint)
+        #重置天赋
+        PlayerGreatMaster.DoResetMasterSkillPoint(curPlayer)
+        #邮件补偿
+        SendMailByKey('PointCompensation', [curPlayer.GetID()], [], goldPaper=200)
+        
+        addDataDict = {'beforeTotalPoint':addPoint}
+        DataRecordPack.DR_Freepoint(curPlayer, "FixOldAddPoint", fixFreePoint, addDataDict)
+        GameWorld.Log('老号加点处理 重置已加点数 addPoint=%s, fixFreePoint=%s' % (addPoint, fixFreePoint))
+    return
+    
 #---------------------------------------------------------------------
 
 ## 功能模块战斗力类

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