From 9aea16ac225ef51e37b71d40f5908cf422543826 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 06 十一月 2018 21:18:19 +0800
Subject: [PATCH] 2683 子 天赋技能和新增双职业各两个技能 / 【后端】天赋技能 ----- 补齐第一版
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py | 40 ++++++++++++++++++++++++++++++++++++----
1 files changed, 36 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
index 395e52c..49cd1c6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -93,6 +93,7 @@
changeItemHoleCnt = 0#curItem.GetCanPlaceStoneCount()
changeItemUseData = curItem.GetUserData()
itemQuality = curItem.GetItemQuality()
+ endureReduceType = curItem.GetEndureReduceType()
#changeItemIsHorse = (curItem.GetType() == ChConfig.Def_Item_Type_Horse)
#执行换装动作
@@ -111,7 +112,8 @@
#通知客户端交换物品
curPlayer.ChangeEquip(changeItemID, equipPlace, changeItemStarLV, changeItemHoleCnt, changeItemStoneCnt, changeItemUseData)
-
+ if not endureReduceType:
+ EventShell.EventRespons_EquipByPlace(curPlayer, equipPlace)
#记录橙装、红装
#===========================================================================
# if itemQuality in [ChConfig.Def_Quality_Orange, ChConfig.Def_Quality_Red]:
@@ -431,6 +433,7 @@
## 计算装备对基本属性的改变
# @return None
def __CalcEquips_Effect(curPlayer):
+ baseEquipAttrDict = {}
baseEquipAttr_Weapon = [{} for _ in range(4)] # 武器基础, 物品表装备基础效果属性
baseEquipAttr_Armor = [{} for _ in range(4)] # 防具基础, 物品表装备基础效果属性
baseEquipAttr_Relics = [{} for _ in range(4)] # 圣器基础, 物品表装备基础效果属性
@@ -496,7 +499,8 @@
#其他非基础部位的
else:
PlayerControl.CalcAttrDict_Type(effectID, effectValue, allAttrListEquip)
-
+ baseEquipAttrDict[effectID] = baseEquipAttrDict.get(effectID, 0) + effectValue
+
groupType = GetEquipPartSuiteGroupType(curPlayer, equipIndex)
for suiteType in range(1, maxSuiteType+1):
suitelv = GetEquipPartSuiteLV(curPlayer, equipIndex, suiteType)
@@ -537,6 +541,16 @@
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Suit, allAttrListSuit)
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Wash, allAttrListWash)
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_EquipOutOfPrint, allAttrListOutOfPrintEquip)
+
+ #计算装备基础属性附加战力
+ LV = curPlayer.GetLV()
+ Atk = baseEquipAttrDict.get(ShareDefine.Def_Effect_Atk, 0)
+ MinAtk = baseEquipAttrDict.get(ShareDefine.Def_Effect_MinAtk, 0) + Atk
+ MaxAtk = baseEquipAttrDict.get(ShareDefine.Def_Effect_MaxAtk, 0) + Atk
+ MaxHP = baseEquipAttrDict.get(ShareDefine.Def_Effect_MaxHP, 0)
+ Def = baseEquipAttrDict.get(ShareDefine.Def_Effect_Def, 0)
+ fightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Equip, fightPowerEx)
return
@@ -729,7 +743,7 @@
for suiteKey, cnt in suitCntDict.items():
groupType,suiteType,suiteLV = suiteKey.split('_')
suiteLV = int(suiteLV)
- job = 0 if groupType == '2' else myjob #仙器组合默认职业0
+ job = 0 if groupType == ChConfig.EquipGroupType_Relics else myjob #仙器组合默认职业0
ipyData = IpyGameDataPY.GetIpyGameData('EquipSuitAttr', int(groupType), int(suiteType), int(suiteLV), job)
if not ipyData:
continue
@@ -750,7 +764,7 @@
paramList= [name, cnt, suiteLV, groupType, suiteType]
notifyRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartSuiteNotify % (groupType, suiteType, cnt))
if not notifyRecord & pow(2, suiteLV):
- if groupType == '1':
+ if groupType == ChConfig.EquipGroupType_Armor:
if cnt >=5:
PlayerControl.WorldNotify(0, 'EquipSuit5', paramList)
notifyRecord |= pow(2, suiteLV)
@@ -966,6 +980,24 @@
break
return findGroupType
+# 获取满套装化的最低阶数,如5件套,4件5级,1件3级,则返回3
+def GetEquipSuitsLVByType(curPlayer, suitType, groupType):
+ suiteLV = 999
+ equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
+ if groupType not in equipSuitTypeDict:
+ return 0
+ maxCnt = len(equipSuitTypeDict[groupType])
+ cnt = 0
+ for equipPlace in equipSuitTypeDict[groupType]:
+ curSuiteLV = GetEquipPartSuiteLV(curPlayer, equipPlace, suitType)
+ if curSuiteLV > 0:
+ cnt += 1
+ suiteLV = min(curSuiteLV, suiteLV)
+
+ if cnt != maxCnt:
+ return 0
+ return 0 if suiteLV == 999 else suiteLV
+
## 通知公共部位套装等级
def NotifyEquipPartSuiteLV(curPlayer, index=None):
--
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