From 9aea16ac225ef51e37b71d40f5908cf422543826 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 06 十一月 2018 21:18:19 +0800
Subject: [PATCH] 2683 子 天赋技能和新增双职业各两个技能 / 【后端】天赋技能 ----- 补齐第一版

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py |    7 +++++++
 1 files changed, 7 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
index a575402..0d8cff6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
@@ -90,6 +90,13 @@
 #  @remarks 函数详细说明.
 def OnNPCDie(curNPC,HurtType,HurtID):
     PassiveBuffEffMng.GetPassiveEffManager().RemovePassiveEff((curNPC.GetID(), IPY_GameWorld.gotNPC))
+    
+    # 召唤NPC死亡触发被动技能
+    owner = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curNPC)
+    if owner:
+        PassiveBuffEffMng.OnPassiveSkillTrigger(owner, None, None, ChConfig.TriggerType_SummonDie,
+                                                GameWorld.GetGameWorld().GetTick())
+        
     callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%d.%s"%(curNPC.GetAIType(), "OnDie"))
     if callFunc == None:
         return None

--
Gitblit v1.8.0