From 9aea16ac225ef51e37b71d40f5908cf422543826 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 06 十一月 2018 21:18:19 +0800 Subject: [PATCH] 2683 子 天赋技能和新增双职业各两个技能 / 【后端】天赋技能 ----- 补齐第一版 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py | 7 +++++++ 1 files changed, 7 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py index a575402..0d8cff6 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py @@ -90,6 +90,13 @@ # @remarks 函数详细说明. def OnNPCDie(curNPC,HurtType,HurtID): PassiveBuffEffMng.GetPassiveEffManager().RemovePassiveEff((curNPC.GetID(), IPY_GameWorld.gotNPC)) + + # 召唤NPC死亡触发被动技能 + owner = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curNPC) + if owner: + PassiveBuffEffMng.OnPassiveSkillTrigger(owner, None, None, ChConfig.TriggerType_SummonDie, + GameWorld.GetGameWorld().GetTick()) + callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%d.%s"%(curNPC.GetAIType(), "OnDie")) if callFunc == None: return None -- Gitblit v1.8.0