From 9aea16ac225ef51e37b71d40f5908cf422543826 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 06 十一月 2018 21:18:19 +0800
Subject: [PATCH] 2683 子 天赋技能和新增双职业各两个技能 / 【后端】天赋技能 ----- 补齐第一版

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |  159 ++++++++++++++++++++++++++++++++++++++++++++++++----
 1 files changed, 146 insertions(+), 13 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 29bb164..8cd64f1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -64,7 +64,7 @@
 import FBCommon
 import PlayerBindJadeWheel
 import BossHurtMng
-import PlayerAction
+import PlayerWishingWell
 import PlayerAttrFruit
 import PlayerSuccess
 import PlayerDienstgrad
@@ -75,7 +75,7 @@
 import Operate_EquipSuitCompose
 import PlayerEquipDecompose
 import PlayerCoat
-import PlayerQQ
+import PlayerGreatMaster
 import PlayerCostVIP
 import PlayerMergeKing
 import PlayerMergePK
@@ -105,6 +105,7 @@
 import PlayerFlashSale
 import PlayerFlashGiftbag
 import PlayerCostRebate
+import PlayerActTotalRecharge
 import PlayerSpringSale
 import PlayerFairyCeremony
 import ChNetSendPack
@@ -328,7 +329,7 @@
     Operate_EquipStone.OnLogin(curPlayer)
     
     #大师
-    #PlayerGreatMaster.MasterOnLogin(curPlayer)
+    PlayerGreatMaster.MasterOnLogin(curPlayer)
     
     #通知VIP
     PlayerVip.DoOnLogin(curPlayer, tick)
@@ -487,6 +488,8 @@
     
     #消费返利
     PlayerCostRebate.OnPlayerLogin(curPlayer)
+    #累计充值
+    PlayerActTotalRecharge.OnPlayerLogin(curPlayer)
     #限时特惠
     PlayerSpringSale.OnPlayerLogin(curPlayer)
     #限时礼包
@@ -546,9 +549,14 @@
     FamilyRobBoss.OnPlayerLogin(curPlayer)
     # 绑玉转盘
     PlayerBindJadeWheel.OnLogin(curPlayer)
-    
+    # 许愿池
+    PlayerWishingWell.OnLogin(curPlayer)
     # 上线查询一次充值订单
     curPlayer.SendDBQueryRecharge()
+    # 小助手
+    SyncLittleHelper(curPlayer)
+    # 聊天气泡框
+    SyncChatBubbleBoxState(curPlayer)
     
     curPlayer.SetState(0)   # 脱机挂恢复为正常上线
     curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
@@ -922,14 +930,23 @@
     #这里只做初始化逻辑
     #在玩家切换场景的时候, 不会调用到这里
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    InitLoginPlayer(curPlayer, tick)
-    DoPlayerLogin(curPlayer, tick)
+    try:
+        InitLoginPlayer(curPlayer, tick)
+        DoPlayerLogin(curPlayer, tick)
+        
+        #锁住玩家, 等到读取地图成功, 再解锁
+        curPlayer.SetCanMove(False)
+        
+        #登陆发图形验证码
+        PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick)
+    except:
+        curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError)
+        import traceback
+        GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
+        if GameWorld.GetGameWorld().GetDebugLevel():
+            raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
+    return
     
-    #锁住玩家, 等到读取地图成功, 再解锁
-    curPlayer.SetCanMove(False)
-    
-    #登陆发图形验证码
-    PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick)
     
 #---------------------------------------------------------------------
 ##C++封包触发, 玩家切换地图的时候, 在本地图登录
@@ -2417,7 +2434,7 @@
         import traceback
         GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
         if GameWorld.GetGameWorld().GetDebugLevel():
-            raise Exception("玩家下线~~~~~\r\n%s" % traceback.format_exc())
+            raise Exception("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
         
     #调用底层使玩家下线
     curPlayer.DoDisconnect(tick)
@@ -2515,6 +2532,113 @@
         return
     
     curPlayer.SetSetting(setting)
+    return
+
+#// A2 30 设置聊天气泡框 #tagCMSetChatBubbleBox
+#
+#struct    tagCMSetChatBubbleBox
+#{
+#    tagHead         Head;
+#    BYTE        BubbleBoxType;    //气泡框类型
+#};
+def OnSetChatBubbleBox(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    useBoxID = clientData.BubbleBoxType
+    GameWorld.DebugLog("设置使用的聊天气泡框ID: useBoxID=%s" % useBoxID, curPlayer.GetPlayerID())
+    
+    ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", useBoxID)
+    if not ipyData:
+        return
+    
+    curBoxState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, useBoxID)
+    if not curBoxState:
+        needLV = ipyData.GetNeedLV()
+        if needLV and curPlayer.GetLV() < needLV:
+            GameWorld.DebugLog("    等级不足,无法使用该气泡框!needLV=%s" % needLV, curPlayer.GetPlayerID())
+            return
+        
+        needVIPLVGift = ipyData.GetNeedVIPLVGift() # 兼容已购买VIP礼包的老号用
+        if needVIPLVGift:
+            record = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VipAwardRecord)
+            hasBuy = record & pow(2, needVIPLVGift)
+            if not hasBuy:
+                GameWorld.DebugLog("    未购买VIP礼包,无法使用该气泡框!needVIPLVGift=%s" % needVIPLVGift, curPlayer.GetPlayerID())
+                return
+            
+    PlayerControl.SetChatBubbleBox(curPlayer, useBoxID)
+    return
+
+def DoActivateChatBubbleBox(curPlayer, boxID):
+    ## 激活聊天气泡框
+    ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", boxID)
+    if not ipyData:
+        return
+    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, boxID, 1)
+    SyncChatBubbleBoxState(curPlayer)
+    return True
+
+def SyncChatBubbleBoxState(curPlayer):
+    ## 同步聊天气泡框状态
+    boxState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ChatBubbleBoxState % 0)
+    if not boxState:
+        return
+    boxStatePack = ChPyNetSendPack.tagMCChatBubbleBoxState()
+    boxStatePack.BoxState = boxState
+    NetPackCommon.SendFakePack(curPlayer, boxStatePack)
+    return
+
+#// A2 29 设置小助手 #tagCMSetLittleHelper
+#
+#struct    tagCMSetLittleHelper
+#{
+#    tagHead         Head;
+#    BYTE        SetNum;    // 托管功能设置编号1~20,每个编号对应的托管功能前端自定义
+#    DWORD        Value1;    // 自定义值1
+#    DWORD        Value2;    // 自定义值2
+#    DWORD        Value3;    // 自定义值3
+#    DWORD        Value4;    // 自定义值4
+#    DWORD        Value5;    // 自定义值5
+#    DWORD        Value6;    // 自定义值6
+#};
+def OnSetLittleHelper(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    setNum = clientData.SetNum
+    if setNum > ChConfig.LittleHelperSetNumCount:
+        GameWorld.ErrLog("小助手不支持该设置编号! setNum=%s" % setNum, curPlayer.GetPlayerID())
+        return
+    for i in xrange(1, ChConfig.LittleHelperValueCount + 1):
+        if not hasattr(clientData, "Value%s" % i):
+            GameWorld.ErrLog("小助手不支持该值编号设置! setNum=%s,value%s" % (setNum, i), curPlayer.GetPlayerID())
+            continue
+        value = getattr(clientData, "Value%s" % i)
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_LittleHelperValue % (setNum, i), value)
+        GameWorld.DebugLog("小助手值设置: setNum=%s,value%s=%s" % (setNum, i, value), curPlayer.GetPlayerID())
+    return
+
+def SyncLittleHelper(curPlayer):
+    ## 同步小助手设置,仅有值的同步
+    funcSetList = []
+    for setNum in xrange(ChConfig.LittleHelperSetNumCount + 1):
+        funcSet = None
+        for i in xrange(1, ChConfig.LittleHelperValueCount + 1):
+            value = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_LittleHelperValue % (setNum, i))
+            if not value:
+                continue
+            if not funcSet:
+                funcSet = ChPyNetSendPack.tagMCLittleHelperFuncSet()
+                funcSet.SetNum = setNum
+            if hasattr(funcSet, "Value%s" % i):
+                setattr(funcSet, "Value%s" % i, value)
+        if funcSet:
+            funcSetList.append(funcSet)
+            
+    if not funcSetList:
+        return
+    
+    setPack = ChPyNetSendPack.tagMCLittleHelperSet()
+    setPack.FuncSetList = funcSetList
+    setPack.FuncSetCount = len(setPack.FuncSetList)
+    NetPackCommon.SendFakePack(curPlayer, setPack)
     return
 
 #// A2 22 设置引导成功 #tagCMSetGuideOK
@@ -3445,7 +3569,7 @@
 #@return 返回值无意义
 #@remarks 客户端封包响应 //03 10 退出副本#tagCExitFB
 def __Func_ExitFB(curPlayer, tick):
-    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull:
+    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull and curPlayer.GetMapID() not in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4):
         return
     
     GameWorld.Log('玩家 = %s , 主动离开副本' % (curPlayer.GetName()) , curPlayer.GetID())
@@ -4969,6 +5093,9 @@
     # 领取消费返利奖励
     elif rewardType == ChConfig.Def_RewardType_CostRebate:
         PlayerCostRebate.OnGetCostRebateAward(curPlayer, dataEx)
+    # 领取累计充值奖励
+    elif rewardType == ChConfig.Def_RewardType_TotalRecharge:
+        PlayerActTotalRecharge.OnGetTotalRechargeAward(curPlayer, dataEx)
     # 领取boss复活活动奖励
     elif rewardType == ChConfig.Def_RewardType_BossReborn:
         PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx)
@@ -4981,6 +5108,12 @@
     # 领取分包下载奖励
     elif rewardType == ChConfig.Def_RewardType_DownLoad:
         GetDownloadAward(curPlayer, dataEx)
+    # 领取许愿池奖励
+    elif rewardType == ChConfig.Def_RewardType_WishingWell:
+        PlayerWishingWell.DoGetWishingAward(curPlayer)
+    # 功能开启奖励
+    elif rewardType == ChConfig.Def_RewardType_OpenFunc:
+        GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
 #
 #    # 充值豪礼奖励
 #    elif rewardType == ShareDefine.Def_RewardType_GoldGift:

--
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