From 9ba8221ffc65a8a9f4e447b4cb6c7db08b1589dd Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 07 九月 2021 15:18:54 +0800 Subject: [PATCH] 8585 【主干】【BT3】【bt3_1.100.1】【后端】竞技场(新增玩家初始积分设置;优化赛季重置玩家积分重置逻辑) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py | 55 +++++++++++++++++++++++++++++++++++++++++++++---------- 1 files changed, 45 insertions(+), 10 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py index 1605b8f..268f375 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py @@ -110,7 +110,7 @@ [lambda curObj:PlayerControl.GetReduceBackHPPer(curObj), lambda curObj, value:PlayerControl.SetReduceBackHPPer(curObj, value), 0, 0, 0], # 暂无用 [lambda curObj:PlayerControl.GetXPRestorePer(curObj), lambda curObj, value:PlayerControl.SetXPRestorePer(curObj, value), 0, 0, 0], # 自动恢复XP值比率 - [lambda curObj:PlayerControl.GetReduceSkillCD(curObj), lambda curObj, value:PlayerControl.SetReduceSkillCD(curObj, value), 0, 0, 0], # 减技能CD值 + [lambda curObj:PlayerControl.GetReduceSkillCDPer(curObj), lambda curObj, value:PlayerControl.SetReduceSkillCDPer(curObj, value), IPY_PlayerDefine.CDBPlayerRefresh_BattleValEx3, 1, 0], # 减技能CD比例 [lambda curObj:curObj.GetSkillAtkRate(), lambda curObj, value:curObj.SetSkillAtkRate(value), IPY_PlayerDefine.CDBPlayerRefresh_SkillAtkRate, 1, 0], # 技能攻击比例加成 [lambda curObj:PlayerControl.GetSkillAtkRateReduce(curObj), lambda curObj, value:PlayerControl.SetSkillAtkRateReduce(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAtkRateReduce, 1, 0],# 技能攻击比例减少 [lambda curObj:PlayerControl.GetDamagePVP(curObj), lambda curObj, value:PlayerControl.SetDamagePVP(curObj, value), ShareDefine.CDBPlayerRefresh_DamagePVP, 1, 0], # PVP固定伤害 @@ -174,6 +174,30 @@ [lambda curObj:PlayerControl.GetBurnValue(curObj), lambda curObj, value:PlayerControl.SetBurnValue(curObj, value), ShareDefine.CDBPlayerRefresh_YinjiTime, 0, 0], # 灼烧固定伤害 [lambda curObj:PlayerControl.GetBurnTimePer(curObj), lambda curObj, value:PlayerControl.SetBurnTimePer(curObj, value), 0, 0, 0], # 延长灼烧时间百分比 [lambda curObj:PlayerControl.GetSubSpeedPer(curObj), lambda curObj, value:PlayerControl.SetSubSpeedPer(curObj, value), 0, 0, 0], # 减移动速度百分比 + [lambda curObj:PlayerControl.GetSkillAddPer1(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer1(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer1, 1, 0], # 技能伤害增强1 + [lambda curObj:PlayerControl.GetSkillAddPer2(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer2(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer2, 1, 0], # 技能伤害增强2 + [lambda curObj:PlayerControl.GetSkillAddPer3(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer3(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer3, 1, 0], # 技能伤害增强3 + [lambda curObj:PlayerControl.GetSkillAddPer4(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer4(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer4, 1, 0], # 技能伤害增强4 + [lambda curObj:PlayerControl.GetSkillAddPer5(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer5(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer5, 1, 0], # 技能伤害增强5 + [lambda curObj:PlayerControl.GetSkillAddPer6(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer6(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer6, 1, 0], # 技能伤害增强6 + [lambda curObj:PlayerControl.GetSkillAddPer7(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer7(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer7, 1, 0], # 技能伤害增强7 + [lambda curObj:PlayerControl.GetSkillReducePer1(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer1(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer1, 1, 0], # 受到技能伤害减少1 + [lambda curObj:PlayerControl.GetSkillReducePer2(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer2(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer2, 1, 0], # 受到技能伤害减少2 + [lambda curObj:PlayerControl.GetSkillReducePer3(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer3(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer3, 1, 0], # 受到技能伤害减少3 + [lambda curObj:PlayerControl.GetSkillReducePer4(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer4(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer4, 1, 0], # 受到技能伤害减少4 + [lambda curObj:PlayerControl.GetSkillReducePer5(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer5(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer5, 1, 0], # 受到技能伤害减少5 + [lambda curObj:PlayerControl.GetSkillReducePer6(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer6(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer6, 1, 0], # 受到技能伤害减少6 + [lambda curObj:PlayerControl.GetSkillReducePer7(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer7(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer7, 1, 0], # 受到技能伤害减少7 + [lambda curObj:PlayerControl.GetZhuXianRate(curObj), lambda curObj, value:PlayerControl.SetZhuXianRate(curObj, value), 0, 0, 0], # 诛仙一击: 概率直接减少BOSS当前10%血量 + [lambda curObj:PlayerControl.GetZhuXianReducePer(curObj), lambda curObj, value:PlayerControl.SetZhuXianReducePer(curObj, value), 0, 0, 0], # 诛仙护体: 受到BOSS伤害减免 万分率 + [lambda curObj:PlayerControl.GetHorseMaxHPPer(curObj), lambda curObj, value:PlayerControl.SetHorseMaxHPPer(curObj, value), 0, 0, 0], # 坐骑生命加成 + [lambda curObj:PlayerControl.GetPetAtkPer(curObj), lambda curObj, value:PlayerControl.SetPetAtkPer(curObj, value), 0, 0, 0], # 灵宠攻击加成 + [lambda curObj:PlayerControl.GetHorseTrainAttrPer(curObj), lambda curObj, value:PlayerControl.SetHorseTrainAttrPer(curObj, value), 0, 0, 0], # 坐骑培养属性加成 + [lambda curObj:PlayerControl.GetPetTrainAttrPer(curObj), lambda curObj, value:PlayerControl.SetPetTrainAttrPer(curObj, value), 0, 0, 0], # 灵宠培养属性加成 + [lambda curObj:PlayerControl.GetGuardTrainAttrPer(curObj), lambda curObj, value:PlayerControl.SetGuardTrainAttrPer(curObj, value), 0, 0, 0], # 守护培养属性加成 + [lambda curObj:PlayerControl.GetWingTrainAttrPer(curObj), lambda curObj, value:PlayerControl.SetWingTrainAttrPer(curObj, value), 0, 0, 0], # 翅膀培养属性加成 + [lambda curObj:PlayerControl.GetPeerlessWeaponTrainAttrPer(curObj), lambda curObj, value:PlayerControl.SetPeerlessWeaponTrainAttrPer(curObj, value), 0, 0, 0], # 灭世培养属性加成 + [lambda curObj:PlayerControl.GetPeerlessWeapon2TrainAttrPer(curObj), lambda curObj, value:PlayerControl.SetPeerlessWeapon2TrainAttrPer(curObj, value), 0, 0, 0], # 弑神培养属性加成 ] ## 通过索引获得属性值 @@ -201,7 +225,8 @@ GameWorld.ErrLog("设置对象属性失败, Index = %s" % (effIndex)) return - effectValue = min(effectValue, ChConfig.Def_UpperLimit_DWord) + if effIndex not in ChConfig.TYPE_BIGVALUE_ATTR: + effectValue = min(effectValue, ChConfig.Def_UpperLimit_DWord) return ObjProperty_AttrByIndex[effIndex - 1][1](curObj, effectValue) @@ -223,22 +248,32 @@ def CopyPlayerFuncAttr(curPlayer): for i in xrange(len(ObjProperty_AttrByIndex)): # Get - if i+1 in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP, ChConfig.TYPE_Calc_ProDef]: + effIndex = i + 1 + if effIndex in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP, ChConfig.TYPE_Calc_ProDef]: continue value = ObjProperty_AttrByIndex[i][0](curPlayer) - if value == 0 and curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CopyFuncAttr%i) == 0: + if value == 0 and GetCopyFuncAttrValue(curPlayer, effIndex) == 0: continue - curPlayer.SetDict(ChConfig.Def_PlayerKey_CopyFuncAttr%i, ObjProperty_AttrByIndex[i][0](curPlayer)) + SetCopyFuncAttrValue(curPlayer, effIndex, value) return # 恢复缓存功能属性的刷新结果,用于BUFF属性单独刷新 def RestorePlayerFuncAttr(curPlayer): for i in xrange(len(ObjProperty_AttrByIndex)): - if i+1 in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP, ChConfig.TYPE_Calc_ProDef]: + effIndex = i + 1 + if effIndex in [ChConfig.TYPE_Calc_AttrHP, ChConfig.TYPE_Calc_AttrMP, ChConfig.TYPE_Calc_ProDef]: continue - ObjProperty_AttrByIndex[i][1](curPlayer, - curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CopyFuncAttr%i)) + ObjProperty_AttrByIndex[i][1](curPlayer, GetCopyFuncAttrValue(curPlayer, effIndex)) return - - + +def GetCopyFuncAttrValue(curPlayer, effIndex): + value = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CopyFuncAttr % effIndex) + valueEx = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CopyFuncAttrEx % effIndex) + return valueEx * ShareDefine.Def_PerPointValue + value + +def SetCopyFuncAttrValue(curPlayer, effIndex, value): + curPlayer.SetDict(ChConfig.Def_PlayerKey_CopyFuncAttr % effIndex, value % ShareDefine.Def_PerPointValue) + curPlayer.SetDict(ChConfig.Def_PlayerKey_CopyFuncAttrEx % effIndex, value / ShareDefine.Def_PerPointValue) + return + \ No newline at end of file -- Gitblit v1.8.0