From 9bc8c9c3e4b48dab63efbca946713465ee30b4cd Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 一月 2024 15:47:31 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(副本回合制NPC支持配置精怪技能、神通技能;增加属性强化治疗215、弱化治疗216;NPC支持触发被动效果;被动效果触发方式增加按回合触发-效果ID5000;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 6 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_8.py | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 87 ++++++++++++----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 6
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py | 5 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py | 3
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 6 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 58 ++++++----
PySysDB/PySysDBPY.h | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5000.py | 46 +++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py | 15 +++
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 6 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 6 -
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 23 ++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 14 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py | 2
19 files changed, 219 insertions(+), 77 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index fff634f..8895cf0 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -883,6 +883,8 @@
WORD _LineID; //功能线路ID
DWORD NPCID; //NPCID
list PetNPCIDList; //灵宠NPCID列表
+ list ElfSkillIDList; //精怪技能ID列表
+ list STSkillIDList; //神通技能ID列表
list AwardItemListFirst; //首次过关奖励列表[[物品ID,个数,是否拍品], ...]
list AwardItemList; //再次过关奖励列表[[物品ID,个数,是否拍品], ...]
};
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 361cc5d..faec856 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -699,6 +699,8 @@
Def_Effect_AtkBackDefRate = 212 # 抗反击概率
Def_Effect_SuckHPPer = 213 # 吸血比率
Def_Effect_SuckHPDefPer = 214 # 抗吸血比率
+Def_Effect_CurePer = 215 # 强化治疗
+Def_Effect_CureDefPer = 216 # 弱化治疗
#增加%d物理伤害值,其中a值为伤害值
Def_Effect_AddAtk = 1005
@@ -1073,7 +1075,9 @@
CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
CDBPlayerRefresh_Xiantao, # 仙桃 254
-) = range(146, 255)
+CDBPlayerRefresh_CurePer, # 强化治疗 255
+CDBPlayerRefresh_CureDefPer, # 弱化治疗 256
+) = range(146, 257)
TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index ba2bf0b..09e11b7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -2649,14 +2649,14 @@
suckHPByPer = int(hurtValue * suckHPPerFinal*1.0 / ChConfig.Def_MaxRateValue)
suckHPTotal = suckHPByPer + suckHP
- #GameWorld.DebugLog(" 吸血: atkID=%s,suckHPPer=%s,defID=%s,suckHPDefPer=%s,suckHPPerFinal=%s,suckHPByPer=%s,hurtValue=%s,suckHP=%s"
- # % (atkObj.GetID(), suckHPPer, defObj.GetID(), suckHPDefPer, suckHPPerFinal, suckHPByPer, hurtValue, suckHP))
if suckHPTotal <= 0:
return
- GameObj.SetHP(atkObj, min(GameObj.GetMaxHP(atkObj), GameObj.GetHP(atkObj) + suckHPTotal), False)
+ GameObj.SetHP(atkObj, min(GameObj.GetMaxHP(atkObj), GameObj.GetHP(atkObj) + suckHPTotal), False)
ChangeHPView(atkObj, None, 0, suckHPTotal, ChConfig.Def_HurtTYpe_Recovery)
+ GameWorld.DebugLog(" 吸血: atkID=%s,defID=%s,最终比例=%s(%s-%s),伤血=%s,总吸血=%s(%s+%s),HP=%s"
+ % (atkObj.GetID(), defObj.GetID(), suckHPPerFinal, suckHPPer, suckHPDefPer, hurtValue, suckHPTotal, suckHPByPer, suckHP, GameObj.GetHP(atkObj)))
return
## 攻击者回蓝逻辑
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 95fe4ff..0c68175 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -34,7 +34,7 @@
import BuffSkill
import FBCommon
import ItemControler
-import PlayerPet
+import PassiveBuffEffMng
# 回合战斗流程状态
(
@@ -99,14 +99,10 @@
def DoTrunFight(curPlayer, mapID, funcLineID, tagPlayerID, tick):
playerID = curPlayer.GetPlayerID()
-
- PlayerViewCacheTube.UpdPlayerPropPlusCache(curPlayer) # 强制刷一下自己的镜像缓存
- factionInfoA = {"playerID":playerID, "pet":PlayerPet.GetPetCacheInfo(curPlayer)}
- factionInfoB = {}
+ factionInfoA = GetPlayerFactionInfoByCache(playerID)
ipyData = None
if tagPlayerID:
- PlusData = PlayerViewCacheTube.GetPlayerPropPlusDictByID(tagPlayerID)[1] # 从缓存中获取
- factionInfoB = {"playerID":tagPlayerID, "pet":PlusData.get("Pet")}
+ factionInfoB = GetPlayerFactionInfoByCache(tagPlayerID)
else:
ipyData = IpyGameDataPY.GetIpyGameData("FBTurn", mapID, funcLineID)
if not ipyData:
@@ -118,7 +114,10 @@
petCacheInfo = [] # 从配表中读取组合,技能默认取NPC表配置的
for state, petNPCID in enumerate(petNPCIDList, 1):
petCacheInfo.append({"npcID":petNPCID, "state":state, "quality":0})
- factionInfoB = {"npcID":npcID, "pet":petCacheInfo}
+ skillIDExList = [] # NPC为附加技能,因为NPC表本身可能有配置技能
+ skillIDExList.extend(ipyData.GetElfSkillIDList())
+ skillIDExList.extend(ipyData.GetSTSkillIDList())
+ factionInfoB = {"npcID":npcID, "pet":petCacheInfo, "skillIDExList":skillIDExList}
ret = ProcessAutoTurnFight(mapID, funcLineID, factionInfoA, factionInfoB, tick, curPlayer)
if not ret:
@@ -138,6 +137,20 @@
playbackID and overMsg.update({"playbackID":playbackID})
SyncTurnFightState(curPlayer, mapID, funcLineID, tagPlayerID, FightState_Award, turnNum, turnMax, overMsg)
return
+
+def GetPlayerFactionInfoByCache(playerID):
+ ## 根据玩家缓存数据获取对阵玩家阵营信息字典
+ _, PlusDict = PlayerViewCacheTube.GetPlayerPropPlusDictByID(playerID, True) # 从缓存中获取,强刷一次最新属性
+ skillIDList = []
+ SkillInfo = PlusDict.get("SkillInfo", {})
+ for _, skillLVDict in SkillInfo.items():
+ for skillID, _ in skillLVDict.items():
+ skillID = GameWorld.ToIntDef(skillID)
+ skillData = GameWorld.GetGameData().GetSkillBySkillID(skillID)
+ if not skillData:
+ continue
+ skillIDList.append(skillID)
+ return {"playerID":playerID, "pet":PlusDict.get("Pet"), "skillIDList":skillIDList}
def ProcessAutoTurnFight(mapID, funcLineID, factionInfoA, factionInfoB, tick, syncPlayer=None, isSavePlayback=False):
''' 处理自动回合战斗过程,仅做战斗流程处理,不做及其他功能逻辑
@@ -182,6 +195,8 @@
# 设置战斗主体
objA.SetDict(ChConfig.Def_Obj_Dict_TurnFightMainRole, 1)
objB.SetDict(ChConfig.Def_Obj_Dict_TurnFightMainRole, 1)
+ objA.SetDict(ChConfig.Def_Obj_Dict_TurnEnemyID, objB.GetID())
+ objB.SetDict(ChConfig.Def_Obj_Dict_TurnEnemyID, objA.GetID())
# 战斗前初始化,可能会改变攻速,所以先初始化
for faction, factionObjList in enumerate(atkFactionList, 1):
@@ -212,7 +227,11 @@
# 回合开始: 做一些每回合重置逻辑或者某些根据回合触发的效果等
for gameObj in fightObjList:
- TurnFightObjPerTurnStart(gameObj, turnNum, tick)
+ if not gameObj:
+ continue
+ faction = GameObj.GetFaction(gameObj)
+ tagGameObj = objB if faction == 1 else objA
+ TurnFightObjPerTurnStart(gameObj, tagGameObj, turnNum, tick)
isWin = CheckIswin(objA, objB)
if isWin != None:
@@ -298,12 +317,14 @@
factionSyncInfo = {} # 同步前端的阵营信息,包含主ID、灵宠、其他灵通等
playerID = factionInfo.get("playerID")
npcID = factionInfo.get("npcID")
+ skillIDList = factionInfo.get("skillIDList") # 技能ID列表
+ skillIDExList = factionInfo.get("skillIDExList") # 附加技能ID列表
if playerID:
npcID = ChConfig.Def_NPCID_PVP
- mainObj = NPCCommon.SummonMapNpc(npcID, posX, posY, sightLevel=sightLevel, mirrorPlayerID=playerID)
+ mainObj = NPCCommon.SummonMapNpc(npcID, posX, posY, sightLevel=sightLevel, mirrorPlayerID=playerID, skillIDList=skillIDList, skillIDExList=skillIDExList)
factionSyncInfo["playerID"] = playerID
elif npcID:
- mainObj = NPCCommon.SummonMapNpc(npcID, posX, posY, sightLevel=sightLevel)
+ mainObj = NPCCommon.SummonMapNpc(npcID, posX, posY, sightLevel=sightLevel, skillIDList=skillIDList, skillIDExList=skillIDExList)
factionSyncInfo["npcID"] = npcID
else:
return
@@ -360,6 +381,18 @@
clientPack.ObjType = gameObj.GetGameObjType()
NetPackCommon.SendFakePack(curPlayer, clientPack)
return True
+
+def GetEnemyCureDefPer(gameObj):
+ ## 获取敌对方弱化治疗值
+ tagID = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_TurnEnemyID)
+ if not tagID:
+ return 0
+ tagObj = GameWorld.FindNPCByID(tagID)
+ if not tagObj:
+ return 0
+ cureDefPer = GameObj.GetCureDefPer(tagObj)
+ #其他的...
+ return cureDefPer
def GetRebornTypeInfo(gameObj):
''' 获取可复活的方式信息
@@ -476,17 +509,9 @@
objName = GetObjName(gameObj)
fightPlaceNum = gameObj.GetDictByKey(ChConfig.Def_Obj_Dict_FightPetPlaceNum)
- GameWorld.DebugLog("【 %s 初始化 %s 】 objID=%s,npcID=%s,atkSpeed=%s,HP=%s,Atk=%s,Def=%s,isMainRole=%s"
- % (objName, BaseAttack.GetObjAttackName(gameObj), gameObj.GetID(), npcID,
- GameObj.GetAtkSpeed(gameObj), GameObj.GetHP(gameObj), gameObj.GetMaxAtk(), gameObj.GetDef(), isMainRole))
- GameWorld.DebugLog(" 闪避(%s,%s),暴击(%s,%s),击晕(%s,%s),连击(%s,%s),反击(%s,%s),吸血(%s,%s)"
- % (GameObj.GetMissRate(gameObj), GameObj.GetMissDefRate(gameObj),
- GameObj.GetSuperHitRate(gameObj), GameObj.GetSuperHitRateReduce(gameObj),
- GameObj.GetFaintRate(gameObj), GameObj.GetFaintDefRate(gameObj),
- GameObj.GetComboRate(gameObj), GameObj.GetComboDefRate(gameObj),
- GameObj.GetAtkBackRate(gameObj), GameObj.GetAtkBackDefRate(gameObj),
- GameObj.GetSuckHPPer(gameObj), GameObj.GetSuckHPDefPer(gameObj),
- ))
+ GameWorld.DebugLog("【 %s 初始化 %s 】 objID=%s,npcID=%s,atkSpeed=%s,isMainRole=%s"
+ % (objName, BaseAttack.GetObjAttackName(gameObj), gameObj.GetID(), npcID, GameObj.GetAtkSpeed(gameObj), isMainRole))
+ __logGameObjAttr(gameObj)
# 重置技能CD、战斗buff
if objType == IPY_GameWorld.gotPlayer:
@@ -512,7 +537,19 @@
return
-def TurnFightObjPerTurnStart(gameObj, turnNum, tick):
+def __logGameObjAttr(gameObj):
+ GameWorld.DebugLog(" HP=%s,Atk=%s,Def=%s,atkSpeed=%s" % (GameObj.GetHP(gameObj), gameObj.GetMaxAtk(), gameObj.GetDef(), GameObj.GetAtkSpeed(gameObj)))
+ GameWorld.DebugLog(" 闪(%s,%s),暴(%s,%s),晕(%s,%s),连(%s,%s),反(%s,%s),吸(%s,%s)"
+ % (GameObj.GetMissRate(gameObj), GameObj.GetMissDefRate(gameObj),
+ GameObj.GetSuperHitRate(gameObj), GameObj.GetSuperHitRateReduce(gameObj),
+ GameObj.GetFaintRate(gameObj), GameObj.GetFaintDefRate(gameObj),
+ GameObj.GetComboRate(gameObj), GameObj.GetComboDefRate(gameObj),
+ GameObj.GetAtkBackRate(gameObj), GameObj.GetAtkBackDefRate(gameObj),
+ GameObj.GetSuckHPPer(gameObj), GameObj.GetSuckHPDefPer(gameObj),
+ ))
+ return
+
+def TurnFightObjPerTurnStart(gameObj, tagObj, turnNum, tick):
## 回合制战斗实例 - 每回合开始时处理
if not gameObj:
return
@@ -542,6 +579,10 @@
# 刷新定时处理的buff效果
SkillShell.ProcessPersistBuff(gameObj, tick)
+
+ PassiveBuffEffMng.OnPassiveSkillTrigger(gameObj, tagObj, None, ChConfig.TriggerType_TurnNum, tick)
+
+ __logGameObjAttr(gameObj)
return
def TurnFightObjPerTurnActionnum(turnNum, actionNum, gameObj, tick):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 18a1c3e..4c428aa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -74,7 +74,7 @@
Def_BuffValue_Count = 3 # buff记录的value个数
#游戏对象属性--------------------------------------------
-Def_Calc_AllAttrType_MAX = 171
+Def_Calc_AllAttrType_MAX = 172
#基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
TYPE_Calc_AttrList = (
TYPE_Calc_Metal, # 金 1
@@ -203,7 +203,7 @@
TYPE_Calc_MissSucessRate, # 闪避成功率
TYPE_Calc_AtkInterval, # NPC攻击频率
TYPE_Calc_FuncDef, # 功能层防御
-TYPE_Calc_CurePer, # 治疗效果加成,默认100% 115
+TYPE_Calc_CurePer, # 强化治疗 115
TYPE_Calc_BeHurtPer, # 加深受到伤害百分比
TYPE_Calc_HorseAtkPer, # 坐骑攻击百分比
TYPE_Calc_StoneBasePer, # 宝石基础属性百分比
@@ -259,6 +259,7 @@
TYPE_Calc_AtkBackDefRate, # 抗反击概率
TYPE_Calc_SuckHPPer, # 吸血比率
TYPE_Calc_SuckHPDefPer, # 抗吸血比率 170
+TYPE_Calc_CureDefPer, # 弱化对方治疗效果
) = range(1, Def_Calc_AllAttrType_MAX)
## 支持大数值属性,超过20E
@@ -3075,6 +3076,7 @@
Def_Obj_Dict_TurnTotalHurtEx = 'TurnTotalHurtEx' # 本回合制战斗总伤害,整除亿部分
Def_Obj_Dict_FightPetPlaceNum = 'FightPetPlaceNum' # 出战灵宠上阵位置,1~n
Def_Obj_Dict_FightPetQuality = 'FightPetQuality' # 出战灵宠品质
+Def_Obj_Dict_TurnEnemyID = 'TurnEnemyID' # 回合制战斗对手实例ID
#---NPC字典-------
#每道龙卷风最终坐标
@@ -3368,7 +3370,6 @@
Def_PlayerKey_PVPAtkBackHP = "PVPAtkBackHP" # PVP攻击回血
Def_PlayerKey_HitSucessRate = "HitSucessRate" # 命中成功率
Def_PlayerKey_MissSucessRate = "MissSucessRate" # 闪避成功率
-Def_PlayerKey_CurePer = "CurePer" # 治疗加成 默认百分百
Def_PlayerKey_BeHurtPer = "BeHurtPer" # 加深受到伤害百分比
Def_PlayerKey_HorseAtkPer = "HorseAtkPer" # 坐骑攻击百分比
Def_PlayerKey_HorseMaxHPPer = "HorseMaxHPPer" # 坐骑生命加成
@@ -4516,6 +4517,8 @@
AttrName_AtkBackDefRate = "AtkBackDefRate" # 抗反击概率
AttrName_SuckHPPer = "SuckHPPer" # 吸血比率
AttrName_SuckHPDefPer = "SuckHPDefPer" # 抗吸血比率
+AttrName_CurePer = "CurePer" # 强化治疗
+AttrName_CureDefPer = "CureDefPer" # 弱化治疗
#物品效果(ID或指定类型)对应的属性计算信息 {效果(ID/指定类型):[[属性索引, ...], 是否基础属性,(非)线性]}
#对应 Def_Calc_AllAttrType_MAX
@@ -4714,6 +4717,8 @@
AttrName_SuckHPPer:[[TYPE_Calc_SuckHPPer], False, TYPE_Linear],
ShareDefine.Def_Effect_SuckHPDefPer:[[TYPE_Calc_SuckHPDefPer], False, TYPE_Linear],
AttrName_SuckHPDefPer:[[TYPE_Calc_SuckHPDefPer], False, TYPE_Linear],
+ ShareDefine.Def_Effect_CurePer:[[TYPE_Calc_CurePer], False, TYPE_Linear],
+ ShareDefine.Def_Effect_CureDefPer:[[TYPE_Calc_CureDefPer], False, TYPE_Linear],
#战斗非线性
ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear],
@@ -5080,7 +5085,8 @@
TriggerType_ThumpSkillValue, # 重击增加技能固定值伤害 88
TriggerType_HitValue, # 记录命中个数 89
TriggerType_ChangeSkillEff, # 改变技能特效广播 90
-) = range(1, 91)
+TriggerType_TurnNum, # 回合触发 91
+) = range(1, 92)
#不可以佩戴翅膀的地图
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
index ae67f97..821977f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
@@ -319,3 +319,18 @@
else:
gameObj.SetDict(ChConfig.AttrName_AtkBackHP, value)
return
+
+def GetCurePer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_CurePer)
+def SetCurePer(gameObj, value):
+ ## 强化治疗
+ gameObj.SetDict(ChConfig.AttrName_CurePer, value)
+ if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
+ PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_CurePer, value)
+ return
+def GetCureDefPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_CureDefPer)
+def SetCureDefPer(gameObj, value):
+ ## 弱化治疗
+ gameObj.SetDict(ChConfig.AttrName_CureDefPer, value)
+ if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
+ PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_CureDefPer, value)
+ return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 8254e50..c3611bc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -726,6 +726,8 @@
("WORD", "LineID", 1),
("DWORD", "NPCID", 0),
("list", "PetNPCIDList", 0),
+ ("list", "ElfSkillIDList", 0),
+ ("list", "STSkillIDList", 0),
("list", "AwardItemListFirst", 0),
("list", "AwardItemList", 0),
),
@@ -3710,6 +3712,8 @@
self.LineID = 0
self.NPCID = 0
self.PetNPCIDList = []
+ self.ElfSkillIDList = []
+ self.STSkillIDList = []
self.AwardItemListFirst = []
self.AwardItemList = []
return
@@ -3718,6 +3722,8 @@
def GetLineID(self): return self.LineID # 功能线路ID
def GetNPCID(self): return self.NPCID # NPCID
def GetPetNPCIDList(self): return self.PetNPCIDList # 灵宠NPCID列表
+ def GetElfSkillIDList(self): return self.ElfSkillIDList # 精怪技能ID列表
+ def GetSTSkillIDList(self): return self.STSkillIDList # 神通技能ID列表
def GetAwardItemListFirst(self): return self.AwardItemListFirst # 首次过关奖励列表[[物品ID,个数,是否拍品], ...]
def GetAwardItemList(self): return self.AwardItemList # 再次过关奖励列表[[物品ID,个数,是否拍品], ...]
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
index dbaf5d3..649ccc4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
@@ -89,7 +89,6 @@
# @return None
# @remarks 函数详细说明.
def OnNPCDie(curNPC,HurtType,HurtID):
- PassiveBuffEffMng.GetPassiveEffManager().RemovePassiveEff((curNPC.GetID(), IPY_GameWorld.gotNPC))
# 召唤NPC死亡触发被动技能
owner = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curNPC)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 76bfdd2..ea9f691 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -76,6 +76,7 @@
import PlayerVip
import GameObj
import ChNPC
+import PassiveBuffEffMng
import random
import math
@@ -2268,7 +2269,7 @@
# @param aiType: AI类型
# @return 如果召唤失败返回None 否则返回召唤的NPC的实例
# @remarks 在地图里召唤NPC 根据NPCID 出生点 AI类型 和TICK
-def SummonMapNpc(npcId, rebornX, rebornY, aiType=0, lastTime=0, playerID=0, sightLevel=0, refreshID=0, mirrorPlayerID=0):
+def SummonMapNpc(npcId, rebornX, rebornY, aiType=0, lastTime=0, playerID=0, sightLevel=0, refreshID=0, mirrorPlayerID=0, skillIDList=None, skillIDExList=None):
npcData = GameWorld.GetGameData().FindNPCDataByID(npcId)
if not npcData:
GameWorld.ErrLog("找不到该NPCID: %s" % npcId)
@@ -2304,10 +2305,28 @@
curSummon.SetDict(ChConfig.Def_NPC_Dict_MirrorPlayerID, mirrorPlayerID)
curSummon.Reborn(rebornX, rebornY, False)
+ skillManager = curSummon.GetSkillManager()
+ #有指定的技能,重新学习
+ if skillIDList:
+ #GameWorld.DebugLog("指定召唤兽技能: npcID=%s,skillIDList=%s" % (npcID, skillIDList))
+ skillManager.ResetSkill()
+ for skillID in skillIDList:
+ skillManager.LVUPSkillByID(skillID)
+ #附加学习技能
+ if skillIDExList:
+ for skillID in skillIDExList:
+ if not skillManager.FindSkillBySkillID(skillID):
+ skillManager.LVUPSkillByID(skillID)
NPCControl(curSummon).DoNPCRebornCommLogic(tick)
FBLogic.DoFBRebornSummonNPC(curSummon, tick)
#__NotifyMapPlayerSummonMapNPC(npcId, rebornX, rebornY)
+ if skillIDList or skillIDExList:
+ learnSkillIDList = []
+ for index in range(0, skillManager.GetSkillCount()):
+ useSkill = skillManager.GetSkillByIndex(index)
+ learnSkillIDList.append(useSkill.GetSkillID())
+ GameWorld.DebugLog("召唤的NPC所有技能: curID=%s,npcID=%s,skill=%s" % (curSummon.GetID(), npcId, learnSkillIDList))
return curSummon
def SummonNPC(gameObj, npcID, rebornX, rebornY, skillIDList=None):
@@ -2552,6 +2571,8 @@
PyGameData.g_playerPriWoodPileNPCDict.pop(priWoodPilePlayerID)
break
+ PassiveBuffEffMng.GetPassiveEffManager().RemovePassiveEff((curNPC.GetID(), IPY_GameWorld.gotNPC))
+
# C++设置npc死亡
curNPC.SetDead(curNPC.GetDictByKey(ChConfig.Def_NPCDead_Reason),
curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerType),
@@ -4120,13 +4141,13 @@
#
# #清空禁止
# curNPC.ForbiddenSkillTypeList_Clear()
-
- #宠物特殊处理
- if PetControl.RefurbishPetAttr(curNPC):
- return
+ isPetNPC = PetControl.IsPetNPC(curNPC)
mirrorPlayerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_MirrorPlayerID)
- if mirrorPlayerID:
+ #宠物特殊处理
+ if isPetNPC:
+ PetControl.RefurbishPetAttr(curNPC)
+ elif mirrorPlayerID:
self.SetMirrorPlayerNPCAttr(mirrorPlayerID, isReborn)
else:
DoNPCAttrStrengthen(curNPC, isReborn)
@@ -4139,12 +4160,13 @@
#客户端自己算血量上限
# if GameObj.GetMaxHP(curNPC) != curNPCMaxHP_Before:
# curNPC.Notify_MaxHP()
-
+
+ PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curNPC)
return
def SetMirrorPlayerNPCAttr(self, mirrorPlayerID, isReborn):
## 设置镜像玩家NPC属性
- PropDict, PlusDict = PlayerViewCacheTube.GetPlayerPropPlusDictByID(mirrorPlayerID)
+ PropDict, _ = PlayerViewCacheTube.GetPlayerPropPlusDictByID(mirrorPlayerID)
if not PropDict:
return
curNPC = self.__Instance
@@ -4167,26 +4189,14 @@
GameObj.SetAtkBackDefRate(curNPC, PropDict.get("AtkBackDefRate", 0))
GameObj.SetSuckHPPer(curNPC, PropDict.get("SuckHPPer", 0))
GameObj.SetSuckHPDefPer(curNPC, PropDict.get("SuckHPDefPer", 0))
+ GameObj.SetCurePer(curNPC, PropDict.get("CurePer", 0))
+ GameObj.SetCureDefPer(curNPC, PropDict.get("CureDefPer", 0))
if not isReborn:
return
- skillManager = curNPC.GetSkillManager()
- SkillInfo = PlusDict.get("SkillInfo", {})
- for _, skillLVDict in SkillInfo.items():
- for skillID, _ in skillLVDict.items():
- skillID = GameWorld.ToIntDef(skillID)
- skillData = GameWorld.GetGameData().GetSkillBySkillID(skillID)
- if not skillData:
- continue
- skillManager.LearnSkillByID(skillID)
-
- learnSkillIDList = []
- for index in range(0, skillManager.GetSkillCount()):
- useSkill = skillManager.GetSkillByIndex(index)
- learnSkillIDList.append(useSkill.GetSkillID())
- GameWorld.DebugLog("设置镜像玩家: objID=%s,NPCID=%s,mirrorPlayerID=%s,maxHP=%s,learnSkillIDList=%s"
- % (curNPC.GetID(), curNPC.GetNPCID(), mirrorPlayerID, GameObj.GetMaxHP(curNPC), learnSkillIDList))
+ GameWorld.DebugLog("设置镜像玩家: objID=%s,NPCID=%s,mirrorPlayerID=%s,maxHP=%s"
+ % (curNPC.GetID(), curNPC.GetNPCID(), mirrorPlayerID, GameObj.GetMaxHP(curNPC)))
return
def SetHelpBattleRobotRebornAttr(self, fightPower):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py
index c9a1e62..2c7a221 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py
@@ -187,8 +187,6 @@
def RefurbishPetAttr(curPet):
##刷新宠物的属性,仅支持召唤兽,废弃原 IPY_GameWorld.gnotPet
- if not IsPetNPC(curPet):
- return
petOwner = GetPetNPCOwner(curPet)
if not petOwner:
return
@@ -220,7 +218,7 @@
return
rolePetSkillManager.LearnSkillByID(leSkillID)
- PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(rolePet)
+ #PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(rolePet)
#rolePet.Sync_PetInfo()
#rolePet.Sync_SkillList()
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 813b00e..88525f4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -5421,7 +5421,7 @@
ChConfig.TYPE_Calc_AttrGameExpRate:GameWorld.GetGameWorld().GetExpRate(),
ChConfig.TYPE_Calc_AttrPetExpRate:GameWorld.GetGameWorld().GetExpRate(),
ChConfig.TYPE_Calc_HitSucessRate:ChConfig.Def_MaxRateValue,
- ChConfig.TYPE_Calc_CurePer:ChConfig.Def_MaxRateValue,
+ #ChConfig.TYPE_Calc_CurePer:ChConfig.Def_MaxRateValue,
ChConfig.TYPE_Calc_YinjiTime:IpyGameDataPY.GetFuncCfg('Yinji', 1), # 每X秒自动消失一个印记
}
@@ -6988,10 +6988,6 @@
# 闪避成功率
def GetMissSucessRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MissSucessRate)
def SetMissSucessRate(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_MissSucessRate, value)
-
-# 治疗加成 默认百分百
-def GetCurePer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CurePer)
-def SetCurePer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_CurePer, value)
# 加深受到伤害百分比
def GetBeHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_BeHurtPer)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
index 2510bfd..57a2334 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
@@ -229,6 +229,8 @@
curPlayerPropDict["SuckHPDefPer"] = GameObj.GetSuckHPDefPer(curPlayer) # 抗吸血比率
curPlayerPropDict["AtkBackHP"] = GameObj.GetAtkBackHP(curPlayer) # 攻击回复血量固定值
curPlayerPropDict["PVPAtkBackHP"] = PlayerControl.GetPVPAtkBackHP(curPlayer) # PVP攻击回血
+ curPlayerPropDict["CurePer"] = GameObj.GetCurePer(curPlayer) # 强化治疗
+ curPlayerPropDict["CureDefPer"] = GameObj.GetCureDefPer(curPlayer) # 弱化治疗
#-----------
#扩展属性缓存
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 361cc5d..faec856 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -699,6 +699,8 @@
Def_Effect_AtkBackDefRate = 212 # 抗反击概率
Def_Effect_SuckHPPer = 213 # 吸血比率
Def_Effect_SuckHPDefPer = 214 # 抗吸血比率
+Def_Effect_CurePer = 215 # 强化治疗
+Def_Effect_CureDefPer = 216 # 弱化治疗
#增加%d物理伤害值,其中a值为伤害值
Def_Effect_AddAtk = 1005
@@ -1073,7 +1075,9 @@
CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
CDBPlayerRefresh_Xiantao, # 仙桃 254
-) = range(146, 255)
+CDBPlayerRefresh_CurePer, # 强化治疗 255
+CDBPlayerRefresh_CureDefPer, # 弱化治疗 256
+) = range(146, 257)
TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
index 4c05949..8db047e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
@@ -154,7 +154,7 @@
[lambda curObj:PlayerControl.GetMissSucessRate(curObj), lambda curObj, value:PlayerControl.SetMissSucessRate(curObj, value), 0, 0, 0], # 命中成功率
[lambda curObj:curObj.GetAtkInterval(), lambda curObj, value:curObj.SetAtkInterval(value), IPY_PlayerDefine.CDBPlayerRefresh_AtkInterval, 0, 0], # NPC攻击频率
[lambda curObj:PlayerControl.GetFuncDef(curObj), lambda curObj, value:PlayerControl.SetFuncDef(curObj, value), ShareDefine.CDBPlayerRefresh_FuncDef, 1, 0], # 功能层防御
- [lambda curObj:PlayerControl.GetCurePer(curObj), lambda curObj, value:PlayerControl.SetCurePer(curObj, value), 0, 0, 0], # 治疗加成百分比 默认百分百
+ [lambda curObj:GameObj.GetCurePer(curObj), lambda curObj, value:GameObj.SetCurePer(curObj, value), ShareDefine.CDBPlayerRefresh_CurePer, 1, 0], # 强化治疗
[lambda curObj:PlayerControl.GetBeHurtPer(curObj), lambda curObj, value:PlayerControl.SetBeHurtPer(curObj, value), 0, 0, 0], # 加深受到伤害百分比
[lambda curObj:PlayerControl.GetHorseAtkPer(curObj), lambda curObj, value:PlayerControl.SetHorseAtkPer(curObj, value), 0, 0, 0], # 坐骑攻击百分比
[lambda curObj:PlayerControl.GetStoneBasePer(curObj), lambda curObj, value:PlayerControl.SetStoneBasePer(curObj, value), 0, 0, 0], # 宝石基础属性百分比
@@ -210,6 +210,7 @@
[lambda curObj:GameObj.GetAtkBackDefRate(curObj), lambda curObj, value:GameObj.SetAtkBackDefRate(curObj, value), ShareDefine.CDBPlayerRefresh_AtkBackDefRate, 1, 0], # 抗反击概率
[lambda curObj:GameObj.GetSuckHPPer(curObj), lambda curObj, value:GameObj.SetSuckHPPer(curObj, value), ShareDefine.CDBPlayerRefresh_SuckHPPer, 1, 0], # 吸血比率
[lambda curObj:GameObj.GetSuckHPDefPer(curObj), lambda curObj, value:GameObj.SetSuckHPDefPer(curObj, value), ShareDefine.CDBPlayerRefresh_SuckHPDefPer, 1, 0], # 抗吸血比率
+ [lambda curObj:GameObj.GetCureDefPer(curObj), lambda curObj, value:GameObj.SetCureDefPer(curObj, value), ShareDefine.CDBPlayerRefresh_CureDefPer, 1, 0], # 弱化对方治疗
]
## 通过索引获得属性值
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 007e3ad..82737c0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1254,8 +1254,10 @@
return
# 治疗加成
- curePer = PlayerControl.GetCurePer(curObj) if curObjType == IPY_GameWorld.gotPlayer else ChConfig.Def_MaxRateValue
- addValue = int(addValue*curePer*1.0/ChConfig.Def_MaxRateValue)
+ curePer = GameObj.GetCurePer(curObj) + ChConfig.Def_MaxRateValue
+ curePerReduce = TurnAttack.GetEnemyCureDefPer(curObj) # 弱化治疗,取对方的
+ curePerFinal = max(0, curePer - curePerReduce)
+ addValueFianl = int(addValue*curePerFinal*1.0/ChConfig.Def_MaxRateValue)
maxHP = GameObj.GetMaxHP(curObj)
@@ -1263,15 +1265,16 @@
if curHP == maxHP:
#广播加血类型
if isNotify:
- AttackCommon.ChangeHPView(curObj, curObj, skillTypeID, addValue, ChConfig.Def_HurtTYpe_Recovery)
- return
+ AttackCommon.ChangeHPView(curObj, curObj, skillTypeID, addValueFianl, ChConfig.Def_HurtTYpe_Recovery)
+ GameWorld.DebugLog(" 治疗时已满血: curID=%s,skillTypeID=%s,maxHP=%s" % (curObj.GetID(), skillTypeID, maxHP))
+ return addValueFianl
- remainHP = min(curHP + addValue, maxHP)
+ remainHP = min(curHP + addValueFianl, maxHP)
#---玩家处理---
if curObjType == IPY_GameWorld.gotPlayer:
GameObj.SetHP(curObj, remainHP, not isNotify)
- FBLogic.OnFBAddHP(curObj, addValue)
+ FBLogic.OnFBAddHP(curObj, addValueFianl)
#---NPC处理---
elif curObjType == IPY_GameWorld.gotNPC:
@@ -1287,9 +1290,11 @@
#广播加血类型
if isNotify:
- AttackCommon.ChangeHPView(curObj, curObj, skillTypeID, addValue, ChConfig.Def_HurtTYpe_Recovery)
-
- return
+ AttackCommon.ChangeHPView(curObj, curObj, skillTypeID, addValueFianl, ChConfig.Def_HurtTYpe_Recovery)
+
+ GameWorld.DebugLog(" 治疗: curID=%s,skillTypeID=%s,curePerFinal=%s(%s-%s),addValue=%s,addValueFianl=%s,HP=%s"
+ % (curObj.GetID(), skillTypeID, curePerFinal, curePer, curePerReduce, addValue, addValueFianl, remainHP))
+ return addValueFianl
## 直接扣血不走公式
# view 是否广播客户端飘血
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_8.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_8.py
index 250699c..6a49a6d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_8.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_8.py
@@ -50,7 +50,9 @@
if addValue <= 0:
return
- SkillCommon.SkillAddHP(defender, curSkill.GetSkillTypeID(), addValue, isEnhanceSkill)
+ addValue = SkillCommon.SkillAddHP(defender, curSkill.GetSkillTypeID(), addValue, isEnhanceSkill)
+ if addValue == None:
+ return
if isEnhanceSkill:
return True
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5000.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5000.py
new file mode 100644
index 0000000..a2587db
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5000.py
@@ -0,0 +1,46 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Skill.PassiveBuff.PassiveSkill_5000
+#
+# @todo:回合触发
+# @author hxp
+# @date 2024-01-17
+# @version 1.0
+#
+# 详细描述: 回合触发
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2024-01-17 16:00"""
+#-------------------------------------------------------------------------------
+
+import ChConfig
+
+# 进入XX buff状态触发技能
+def CheckCanHappen(attacker, defender, effect, curSkill):
+ #A-回合编号(0-每回合,>=1-第x回合);B-判断方式(0-等于,1-大于等于,2-小于等于);C-
+ timeLine = attacker.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline)
+ if not timeLine:
+ return False
+
+ checkTurnNum = effect.GetEffectValue(0)
+ checkType = effect.GetEffectValue(1)
+ if checkTurnNum:
+ turnNum = timeLine / 100
+ if checkType == 0:
+ if turnNum != checkTurnNum:
+ return False
+ elif checkType == 1:
+ if turnNum < checkTurnNum:
+ return False
+ elif checkType == 2:
+ if turnNum > checkTurnNum:
+ return False
+ else:
+ return False
+
+ # 其他逻辑...
+
+ return True
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index 598b4b1..69e1b33 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -434,6 +434,7 @@
4108:ChConfig.TriggerType_SkillSuccess, # 使用技能成功后不触发技能 处理消耗等问题用 87
4109:ChConfig.TriggerType_SkillValue, # 增加技能伤害固定值 82
4110:ChConfig.TriggerType_ChangeSkillEff, # 改变技能特效
+ 5000:ChConfig.TriggerType_TurnNum, # 回合触发 91
}
return tdict.get(effectID, -1)
#===========================================================================
@@ -1234,6 +1235,10 @@
# 那么ntElf执行人物的伤害计算和被动触发效果
# 被动技能只处理玩家,宠物,和灵
def FindRealAttacker(attacker):
+ if attacker.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline):
+ # 回合制下都代表自己
+ return attacker
+
if attacker.GetGameObjType() != IPY_GameWorld.gotNPC:
# --玩家
return attacker
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 58321d4..54c1138 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -3859,7 +3859,7 @@
skillAim = GetSkillFireAim(curSkill)
affectTag = GetSkillAffectTag(curSkill)
- GameWorld.DebugLog("释放被动触发技能 : %s- %s"%(skillAim, curSkill.GetSkillID()))
+ GameWorld.DebugLog("释放被动触发技能 : atkID=%s,skillID=%s(%s)" % (attacker.GetID(), curSkill.GetSkillID(), curSkill.GetSkillName()))
if skillAim == ChConfig.Def_UseSkillAim_None:
if curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List and affectTag != ChConfig.Def_UseSkillTag_Self:
--
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