From 9bc8c9c3e4b48dab63efbca946713465ee30b4cd Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 17 一月 2024 15:47:31 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(副本回合制NPC支持配置精怪技能、神通技能;增加属性强化治疗215、弱化治疗216;NPC支持触发被动效果;被动效果触发方式增加按回合触发-效果ID5000;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py | 1 - 1 files changed, 0 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py index dbaf5d3..649ccc4 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py @@ -89,7 +89,6 @@ # @return None # @remarks 函数详细说明. def OnNPCDie(curNPC,HurtType,HurtID): - PassiveBuffEffMng.GetPassiveEffManager().RemovePassiveEff((curNPC.GetID(), IPY_GameWorld.gotNPC)) # 召唤NPC死亡触发被动技能 owner = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curNPC) -- Gitblit v1.8.0