From 9bc8c9c3e4b48dab63efbca946713465ee30b4cd Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 一月 2024 15:47:31 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(副本回合制NPC支持配置精怪技能、神通技能;增加属性强化治疗215、弱化治疗216;NPC支持触发被动效果;被动效果触发方式增加按回合触发-效果ID5000;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
index 4c05949..8db047e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/EffGetSet.py
@@ -154,7 +154,7 @@
    [lambda curObj:PlayerControl.GetMissSucessRate(curObj), lambda curObj, value:PlayerControl.SetMissSucessRate(curObj, value), 0, 0, 0],          # 命中成功率
    [lambda curObj:curObj.GetAtkInterval(), lambda curObj, value:curObj.SetAtkInterval(value), IPY_PlayerDefine.CDBPlayerRefresh_AtkInterval, 0, 0],          # NPC攻击频率
    [lambda curObj:PlayerControl.GetFuncDef(curObj), lambda curObj, value:PlayerControl.SetFuncDef(curObj, value), ShareDefine.CDBPlayerRefresh_FuncDef, 1, 0], # 功能层防御
-   [lambda curObj:PlayerControl.GetCurePer(curObj), lambda curObj, value:PlayerControl.SetCurePer(curObj, value), 0, 0, 0],          # 治疗加成百分比 默认百分百
+   [lambda curObj:GameObj.GetCurePer(curObj), lambda curObj, value:GameObj.SetCurePer(curObj, value), ShareDefine.CDBPlayerRefresh_CurePer, 1, 0],          # 强化治疗
    [lambda curObj:PlayerControl.GetBeHurtPer(curObj), lambda curObj, value:PlayerControl.SetBeHurtPer(curObj, value), 0, 0, 0],      # 加深受到伤害百分比
    [lambda curObj:PlayerControl.GetHorseAtkPer(curObj), lambda curObj, value:PlayerControl.SetHorseAtkPer(curObj, value), 0, 0, 0],      # 坐骑攻击百分比
    [lambda curObj:PlayerControl.GetStoneBasePer(curObj), lambda curObj, value:PlayerControl.SetStoneBasePer(curObj, value), 0, 0, 0],      # 宝石基础属性百分比
@@ -210,6 +210,7 @@
    [lambda curObj:GameObj.GetAtkBackDefRate(curObj), lambda curObj, value:GameObj.SetAtkBackDefRate(curObj, value), ShareDefine.CDBPlayerRefresh_AtkBackDefRate, 1, 0],    # 抗反击概率
    [lambda curObj:GameObj.GetSuckHPPer(curObj), lambda curObj, value:GameObj.SetSuckHPPer(curObj, value), ShareDefine.CDBPlayerRefresh_SuckHPPer, 1, 0],    # 吸血比率
    [lambda curObj:GameObj.GetSuckHPDefPer(curObj), lambda curObj, value:GameObj.SetSuckHPDefPer(curObj, value), ShareDefine.CDBPlayerRefresh_SuckHPDefPer, 1, 0],    # 抗吸血比率
+   [lambda curObj:GameObj.GetCureDefPer(curObj), lambda curObj, value:GameObj.SetCureDefPer(curObj, value), ShareDefine.CDBPlayerRefresh_CureDefPer, 1, 0],          # 弱化对方治疗
 ]
 
 ## 通过索引获得属性值

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