From 9bdcc6b36e432272bd79d43b643e3614e73ef0f3 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 14 一月 2019 16:12:44 +0800 Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(本服异兽之地Boss、跨服蓬莱仙境Boss 次数共享支持) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py | 51 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 51 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py index 13c75db..0b6b448 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py @@ -61,6 +61,57 @@ ## 跨服服务器是否开放中 return GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen) +def SetCrossPlayerAttrValue(curPlayer, setDict, isDelay=True): + ''' 批量设置玩家属性值 + @param setDict: 设置属性字典 {attrName:attrValue, ...} + @param isDelay: 是否延迟同步,比如OnDay更新的数值,可能多个玩家同时更新多个属性值,所以需要设置延迟统一同步,其他具体根据功能需要选择是否延迟 + ''' + if not setDict or not PlayerControl.GetCrossMapID(curPlayer): + return + playerID = curPlayer.GetPlayerID() + setType = "PlayerAttr" + msgList = str([playerID, setType, setDict, isDelay]) + GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SetCrossPlayerAttrValue", msgList, len(msgList)) + GameWorld.DebugLog("更新跨服玩家属性: isDelay=%s,%s" % (isDelay, setDict), playerID) + return + +def SetCrossPlayerNomalDict(curPlayer, setDict, isDelay=True): + ''' 批量设置玩家字典值 + @param setDict: 设置字典, 无 dictType 信息时默认类型0 {dictKey:dictValue, dictKey:[dictValue, dictType], ...} + @param isDelay: 是否延迟同步,比如OnDay更新的数值,可能多个玩家同时更新多个属性值,所以需要设置延迟统一同步,其他具体根据功能需要选择是否延迟 + ''' + if not setDict or not PlayerControl.GetCrossMapID(curPlayer): + return + playerID = curPlayer.GetPlayerID() + setType = "PlayerDict" + msgList = str([playerID, setType, setDict, isDelay]) + GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SetCrossPlayerAttrValue", msgList, len(msgList)) + GameWorld.DebugLog("更新跨服玩家字典: isDelay=%s,%s" % (isDelay, setDict), playerID) + return + +def ClientServerMsg_SetPlayerAttrValue(curPlayer, playerSetInfoList): + ## 收到子服同步的设置跨服玩家属性值 + playerID = curPlayer.GetPlayerID() + GameWorld.DebugLog("收到子服同步的设置跨服玩家属性值: %s" % playerSetInfoList, playerID) + for setType, setDict in playerSetInfoList: + if setType == "PlayerDict": + for dictKey, valeInfo in setDict.items(): + if isinstance(valeInfo, int): + dictValue, dictType = valeInfo, 0 + else: + dictValue, dictType = valeInfo + PlayerControl.NomalDictSetProperty(curPlayer, dictKey, dictValue, dictType) + GameWorld.DebugLog(" NomalDictSetProperty dictKey=%s, dictValue=%s, dictType=%s" % (dictKey, dictValue, dictType), playerID) + else: + for attrName, attrValue in setDict.items(): + if hasattr(curPlayer, attrName): + getattr(curPlayer, attrName)(attrValue) + GameWorld.DebugLog(" curPlayer.%s(%s)" % (attrName, attrValue)) + elif hasattr(PlayerControl, attrName): + getattr(PlayerControl, attrName)(curPlayer, attrValue) + GameWorld.DebugLog(" PlayerControl.%s(curPlayer, %s)" % (attrName, attrValue), playerID) + return + #// C1 04 主动退出跨服 #tagCMExitCrossRealm # #struct tagCMExitCrossRealm -- Gitblit v1.8.0