From 9be7aeecd0db37fc4d426c8cad852c7d900a35db Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 02 八月 2021 14:22:23 +0800
Subject: [PATCH] 8585 【主干】【BT2】【BT3】【后端】竞技场(修改为胜负全部由前端发包决定;查看玩家增加同步攻击回血属性)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py | 31 +++++++++++++++----------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py | 2 ++
2 files changed, 17 insertions(+), 16 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py
index 5d3ce1f..6dff9b9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerArena.py
@@ -194,13 +194,12 @@
return
isWin = 1 if result == 1 else 0
- # 木桩被击杀,后端判断,其他前端同步
- if isWin:
- GameWorld.ErrLog("前端不能同步竞技场胜利状态!", playerID)
- return
+# # 木桩被击杀,后端判断,其他前端同步
+# if isWin:
+# GameWorld.ErrLog("前端不能同步竞技场胜利状态!", playerID)
+# return
recTagPlayerID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaBattleTagID)
- GameWorld.DebugLog("竞技场被对手击杀! tagPlayerID=%s,recTagPlayerID=%s" % (tagPlayerID, recTagPlayerID), playerID)
if tagPlayerID != recTagPlayerID:
GameWorld.ErrLog("竞技场结算时对手ID不一致! tagPlayerID(%s) != recTagPlayerID(%s)" % (tagPlayerID, recTagPlayerID), playerID)
__DoArenaBattleOver(curPlayer)
@@ -211,17 +210,17 @@
return
def OnKillBattleNPC(curPlayer, curNPC):
- ## 击杀对手,前端本,使用木桩NPC作为对手
-
- if curNPC.GetGameObjType() != IPY_GameWorld.gotNPC or curNPC.GetType() not in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
- GameWorld.DebugLog("击杀非木桩NPC,不结算!")
- return
-
- # 胜利结算入口:后端验证击杀对手
- tagPlayerID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaBattleTagID)
- GameWorld.DebugLog("竞技场击杀对手! tagPlayerID=%s" % tagPlayerID, curPlayer.GetPlayerID())
- isWin = 1
- SendGameServer_ArenaBattleOver(curPlayer, isWin)
+# ## 击杀对手,前端本,使用木桩NPC作为对手
+#
+# if curNPC.GetGameObjType() != IPY_GameWorld.gotNPC or curNPC.GetType() not in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
+# GameWorld.DebugLog("击杀非木桩NPC,不结算!")
+# return
+#
+# # 胜利结算入口:后端验证击杀对手
+# tagPlayerID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ArenaBattleTagID)
+# GameWorld.DebugLog("竞技场击杀对手! tagPlayerID=%s" % tagPlayerID, curPlayer.GetPlayerID())
+# isWin = 1
+# SendGameServer_ArenaBattleOver(curPlayer, isWin)
return
def SendGameServer_ArenaBattleOver(curPlayer, isWin):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
index dea5221..51b34e1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
@@ -211,6 +211,8 @@
curPlayerPropDict["OnlyFinalHurt"] = PlayerControl.GetOnlyFinalHurt(curPlayer) # 额外输出伤害
curPlayerPropDict["DamChanceDef"] = PlayerControl.GetDamChanceDef(curPlayer) # 20%的概率抵御伤害比率
curPlayerPropDict["NPCHurtAddPer"] = PlayerControl.GetNPCHurtAddPer(curPlayer) # 对怪物伤害加成
+ curPlayerPropDict["AtkBackHPPer"] = PlayerControl.GetAtkBackHPPer(curPlayer) # 攻击回复血量固定值
+ curPlayerPropDict["PVPAtkBackHP"] = PlayerControl.GetPVPAtkBackHP(curPlayer) # PVP攻击回血
#推送提醒
curPlayerPropDict[ChConfig.Def_PDict_GeTuiSet] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GeTuiSet)
--
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