From 9bf495592b652343954ba444a85dcbbb70d72d99 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 29 六月 2023 16:42:54 +0800
Subject: [PATCH] 9790 9762 【BT9】【后端】藏宝阁修改(增加领取物品奖励特殊效果) master 冲突

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py |   93 +++++++++++++++++++++++++++++++++++++++-------
 1 files changed, 79 insertions(+), 14 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
index 48853d9..86ba160 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
@@ -33,6 +33,8 @@
 import IPY_PlayerDefine
 import CrossBattlefield
 import CrossRealmPlayer
+import CrossChampionship
+import DataRecordPack
 import CrossRealmMsg
 import ShareDefine
 import CrossBoss
@@ -147,6 +149,10 @@
     funcLineID = msgData["FuncLineID"]
     playerLV = msgData["LV"]
     
+    if mapID == ChConfig.Def_FBMapID_CrossChampionship:
+        CrossChampionship.OnRequestChampionshipVSRoom(playerID, serverGroupID)
+        return
+    
     zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
     if not zoneIpyData:
         return
@@ -168,10 +174,9 @@
         pass
     
     elif mapID == ChConfig.Def_FBMapID_CrossBattlefield:
-        openTimeInfo = CrossBattlefield.GetCrossBattlefieldOpenTime(zoneID)
+        openTimeInfo = CrossBattlefield.GetCrossBattlefieldOpenTime(serverGroupID, zoneID, playerID)
         if not openTimeInfo:
-            PlayerControl.NotifyCodeCross(serverGroupID, playerID, "FBIsNotOpen")
-            GameWorld.ErrLog("非活动时间或未开启! funcLineID=%s,zoneID=%s" % (funcLineID, zoneID), playerID)
+            #GameWorld.ErrLog("非活动时间或未开启! funcLineID=%s,zoneID=%s" % (funcLineID, zoneID), playerID)
             return
         dynamicShuntType = DynamicShuntType_Equally
         isCallBattle, openHour, openMinute = openTimeInfo
@@ -262,21 +267,25 @@
     if openState == IPY_PlayerDefine.fbosOpen:
         funcLineID = tagCopyMapObj.funcLineID
         playerIDList = [playerID]
-        retInfo = [playerIDList, mapID, realMapID, copyMapID, funcLineID]
+        # 分流地图的地图数据ID直接使用场景ID,因为分流地图实际上是两张不同的地图,所以直接使用场景ID,不然会导致上传跨服玩家数据时坐标为0
+        retInfo = [playerIDList, mapID, realMapID, realMapID, copyMapID, funcLineID]
         CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
         
+    dataDict = {}
+    dataDict.update(msgData)
+    dataDict.update({"mapID":mapID, "realMapID":realMapID, "copyMapID":copyMapID, "realFuncLineID":funcLineID, "openState":openState})
+    DataRecordPack.SendEventPack("CrossFBRequest", dataDict)
     return tagCopyMapObj
 
 def CrossServerMsg_EnterFBRet(msgData, tick):
     ## 收到跨服服务器动态分配的跨服副本进入信息
-    
-    playerIDList, dataMapID, mapID, copyMapID, funcLineID = msgData
+    playerIDList, dataMapID, mapID, realMapID, copyMapID, funcLineID = msgData
     
     for playerID in playerIDList:
         curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
         if not curPlayer:
             continue
-        CrossRealmPlayer.SendCrossRealmReg(curPlayer, dataMapID, mapID, dataMapID, copyMapID, lineID=funcLineID)
+        CrossRealmPlayer.SendCrossRealmReg(curPlayer, dataMapID, realMapID, mapID, copyMapID, lineID=funcLineID)
         
     return
 
@@ -465,6 +474,15 @@
     GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, realMapID, "OpenFB", msgInfo, len(msgInfo))
     return copyMapObj
 
+def SendMapOpenFBEx(realMapID, copyPropertyList):
+    ## 通知地图开启副本线路
+    # @param realMapID: 地图ID
+    # @param copyPropertyList: [[copyMapID, propertyID], ...]
+    msgInfo = str(copyPropertyList)
+    GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, realMapID, "OpenFBEx", msgInfo, len(msgInfo))
+    GameWorld.Log("SendMapOpenFBEx: realMapID=%s,msgInfo=%s" % (realMapID, msgInfo))
+    return
+
 def OpenCrossDynamicLineBySys(zoneID, mapID, funcLineIDList, checkExist):
     ## 系统开启跨服动态线路
     
@@ -502,7 +520,7 @@
     return 0
 
 def OnCrossDynamicLineStateChange(msgList):
-    realMapID, copyMapID, state = msgList[:3]
+    mapID, realMapID, copyMapID, state = msgList[:4]
     
     if state == IPY_PlayerDefine.fbosWaitForClose:
         funcLineDataCache = msgList[3]
@@ -510,11 +528,11 @@
     elif state == IPY_PlayerDefine.fbosClosed:
         OnCrossDynamicLineClose(realMapID, copyMapID)
     elif state == IPY_PlayerDefine.fbosOpen:
-        OnCrossDynamicLineOpen(realMapID, copyMapID)
+        OnCrossDynamicLineOpen(mapID, realMapID, copyMapID)
         
     return
 
-def OnCrossDynamicLineOpen(realMapID, copyMapID):
+def OnCrossDynamicLineOpen(mapID, realMapID, copyMapID):
     ## 动态分配线路的地图虚拟线路启动成功
     
     key = (realMapID, copyMapID)
@@ -533,11 +551,11 @@
         playerIDList = serverPlayerIDListDict[serverGroupID]
         playerIDList.append(playerID)
         
-    mapID = GetRecordMapID(realMapID)
-    GameWorld.Log("动态分配虚拟线路启动成功,通知子服等待玩家可进入: mapID=%s,realMapID=%s,copyMapID=%s,serverPlayerIDListDict=%s" 
-                  % (mapID, realMapID, copyMapID, serverPlayerIDListDict))
+    recordMapID = GetRecordMapID(realMapID)
+    GameWorld.Log("动态分配虚拟线路启动成功,通知子服等待玩家可进入: recordMapID=%s,mapID=%s,realMapID=%s,copyMapID=%s,serverPlayerIDListDict=%s" 
+                  % (recordMapID, mapID, realMapID, copyMapID, serverPlayerIDListDict))
     for serverGroupID, playerIDList in serverPlayerIDListDict.items():
-        retInfo = [playerIDList, mapID, realMapID, copyMapID, funcLineID]
+        retInfo = [playerIDList, recordMapID, mapID, realMapID, copyMapID, funcLineID]
         CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
         
     #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
@@ -710,6 +728,7 @@
 #  @param sendCMD: 请求的命令 根据请求类型和请求命令来决定最终操作
 #  @return None
 def EnterFBLine(curPlayer, queryCallName, sendCMD, tick):
+    playerID = curPlayer.GetPlayerID()
     GameWorld.Log("EnterFBLine()...queryCallName=%s,sendCMD=%s" % (queryCallName, sendCMD), curPlayer.GetPlayerID())
     playerManager = GameWorld.GetPlayerManager()
     try:
@@ -783,3 +802,49 @@
     playerManager.MapServer_QueryPlayer(curPlayer.GetPlayerID(), ChConfig.queryType_EnterFB, 0, tagMapID,
                 queryCallName, sendCMD, len(sendCMD), curPlayer.GetRouteServerIndex())
     return
+
+def Send_CrossServerMsg_EnterVSRoomRet(vsRoomDict, serverGroupIDList=None):
+    ## 发送子服跨服对战房间请求进入结果
+    # @param vsRoomDict: {roomID:{playerID:playerInfo, ...}, }
+    #      playerInfo key
+    #            serverGroupID    所属服务器分组ID
+    #            regMapInfo        传送跨服注册信息 [registerMap, mapID, dataMapID, copyMapID, posX, posY]
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterVSRoomRet, vsRoomDict, serverGroupIDList)
+    return
+
+def CrossServerMsg_EnterVSRoomRet(msgData, tick):
+    ## 跨服对战房间请求进入结果
+    
+    curServerGroupID = GameWorld.GetServerGroupID()
+    GameWorld.DebugLog("=== 跨服PK对战房间请求进入结果  === curServerGroupID=%s" % curServerGroupID)
+    vsRoomDict = msgData
+    for roomID, playerDict in vsRoomDict.items():
+        GameWorld.DebugLog("    roomID=%s,playerDict=%s" % (roomID, playerDict))
+        for playerID, playerInfo in playerDict.items():
+            if "serverGroupID" in playerInfo:
+                serverGroupID = playerInfo["serverGroupID"]
+                if serverGroupID != curServerGroupID:
+                    GameWorld.DebugLog("        不是本服玩家,不处理!playerID=%s,serverGroupID=%s" % (playerID, serverGroupID))
+                    continue
+                
+            player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+            if not player:
+                GameWorld.DebugLog("        玩家不在线, playerID=%s" % (playerID))
+                continue
+            if PlayerControl.GetIsTJG(player):
+                GameWorld.DebugLog("        玩家脱机中, playerID=%s" % (playerID))
+                continue
+            
+            if "regMapInfo" not in playerInfo:
+                continue
+            regMapInfo = playerInfo["regMapInfo"]
+            if len(regMapInfo) != 6:
+                continue
+            registerMap, mapID, dataMapID, copyMapID, posX, posY = regMapInfo
+            
+            PlayerControl.SetVsRoomId(player, roomID, True)
+            # 通知地图玩家匹配成功, 上传数据, 准备进入跨服服务器
+            CrossRealmPlayer.SendCrossRealmReg(player, registerMap, mapID, dataMapID, copyMapID, posX, posY)
+            
+    return
+

--
Gitblit v1.8.0