From 9c1dd934cdc3c9be8db41597ff62be632f042baa Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 18 十月 2022 18:14:18 +0800
Subject: [PATCH] 9437 【越南】【后端】天帝礼包(IsAwardPoolOK直接同步原值)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py | 323 +++++++++++++++++++++++++++++++++++++++++------------
1 files changed, 250 insertions(+), 73 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
index 50b3640..fa4bbf0 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -15,6 +15,7 @@
#"""Version = 2015-07-17 13:50"""
#---------------------------------------------------------------------
+import PlayerAssist
#import PlayerRequest
import GameWorldBoss
import IpyGameDataPY
@@ -22,7 +23,9 @@
import IPY_GameServer
import ChGameToMapPyPack
import ChPyNetSendPack
+import DataRecordPack
import PlayerControl
+import PlayerFriend
import ShareDefine
import PyGameData
import GameWorld
@@ -301,13 +304,14 @@
#设置当前玩家为队长
curNewTeamMenber = curNewTeam.GetMemberByID(curPlayerID)
if curNewTeamMenber == None:
- GameWorld.ErrLog("设置当前创建队伍玩家为队长, 找不到玩家!", curPlayerID)
+ GameWorld.ErrLog("设置当前创建队伍玩家为队长, 找不到玩家!teamID=%s" % teamID, curPlayerID)
+ DR_Team("CreateError", teamID, {"Leader":curPlayerID, "tagMapID":tagMapID, "tagMapEx":tagMapEx, "reqMinLV":reqMinLV, "reqMaxLV":reqMaxLV})
return
__SetTeamLV(curNewTeamMenber, IPY_GameServer.tmlLeader, False)
if isSync:
Sync_TeamMemberInfo(curNewTeam)
- SyncMapServerTeamInfo(curNewTeam)
+ SyncMapServerTeamInfo(curNewTeam, "Create", {"Leader":curPlayerID, "tagMapID":tagMapID, "tagMapEx":tagMapEx, "reqMinLV":reqMinLV, "reqMaxLV":reqMaxLV})
DelPlayerIDFromMatchingList(curPlayer)
return curNewTeam
@@ -339,9 +343,9 @@
#邀请组队的时候,双方都有队伍不处理
if curPlayerTeam != None and tagPlayerTeam != None:
- #InviteEnterLost02 <n color="255,255,0">`o很抱歉,目标玩家已在他人队伍中,邀请入队失败!</n> 25 - -
- #PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
- InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick)
+ #该玩家已在他人队伍中,邀请入队失败!
+ PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
+ #InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick)
return
if tagPlayerTeam == None:
@@ -355,6 +359,24 @@
else:
GameWorld.Log("OnInvitePlayerJoinTeam ->组队系统异常" , curPlayer.GetPlayerID())
+ return
+
+#// B9 11 请求加入队伍 #tagCGRequestJoinTeam
+#
+#struct tagCGRequestJoinTeam
+#{
+# tagHead Head;
+# DWORD TeamID; // 目标队伍ID
+#};
+def OnRequestJoinTeam(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ teamID = clientData.TeamID
+ tagPlayerTeam = GameWorld.GetTeamManager().FindTeam(teamID)
+ if tagPlayerTeam == None:
+ # TeamNoExist 队伍不存在
+ PlayerControl.NotifyCode(curPlayer, "TeamNoExist")
+ return
+ RequestJoinTeamReq(curPlayer, tagPlayerTeam, tick)
return
#//09 09 请求加入队伍#tagCRequestJoinTeam
@@ -386,20 +408,34 @@
return
#获得双方的队伍
- #curPlayerTeam = curPlayer.GetTeam()
+ curPlayerTeam = curPlayer.GetTeam()
tagPlayerTeam = tagPlayer.GetTeam()
#请求加入的时候,双方都有队伍也可请求加入,支持退出队伍请求加入
-# if curPlayerTeam != None and tagPlayerTeam != None:
-# #InviteEnterLost02 <n color="255,255,0">`o很抱歉,目标玩家已在他人队伍中,邀请入队失败!</n> 25 - -
-# PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
-# return
+ if curPlayerTeam != None and tagPlayerTeam != None:
+ #您已有队伍,请先退出再申请
+ PlayerControl.NotifyCode(curPlayer, "Friend_HaveTeam")
+ return
if tagPlayerTeam == None:
# TeamNoExist 队伍不存在
- PlayerControl.NotifyCode(curPlayer, "TeamNoExist")
+ #PlayerControl.NotifyCode(curPlayer, "TeamNoExist")
#目标玩家没有队伍, 邀请玩家加入, 支持无队伍双方无队伍邀请
#InvitePlayerJoinTeamReq(curPlayer, tagPlayer, curPlayerTeam, tick)
+
+ #支持双方无队伍请求加入,直接发送给被请求方确认
+ #通知客户端弹窗口(目标弹框)
+ requestPack = ChPyNetSendPack.tagGCRequestJoinTeam()
+ requestPack.PlayerID = playerID
+ requestPack.Name = curPlayer.GetName()
+ requestPack.NameLen = len(requestPack.Name)
+ requestPack.LV = curPlayer.GetLV()
+ requestPack.Job = curPlayer.GetJob()
+ requestPack.RealmLV = curPlayer.GetOfficialRank()
+ NetPackCommon.SendFakePack(tagPlayer, requestPack)
+
+ #TeamAskSuccess: 已成功发送入队申请
+ PlayerControl.NotifyCode(curPlayer, "TeamAskSuccess")
else:
# 请求加入队伍(#被请求的玩家有队,请求加入其队伍)
RequestJoinTeamReq(curPlayer, tagPlayerTeam, tick)
@@ -460,7 +496,6 @@
invitePack.NameLen = len(invitePack.Name)
invitePack.LV = curPlayer.GetLV()
invitePack.Job = curPlayer.GetJob()
- invitePack.JobLevel = PlayerControl.GetJobRank(curPlayer)
invitePack.RealmLV = curPlayer.GetOfficialRank()
invitePack.TagMapID = tagMapID
invitePack.TagMapEx = tagMapEx
@@ -521,7 +556,6 @@
requestPack.NameLen = len(requestPack.Name)
requestPack.LV = curPlayer.GetLV()
requestPack.Job = curPlayer.GetJob()
- requestPack.JobLevel = PlayerControl.GetJobRank(curPlayer)
requestPack.RealmLV = curPlayer.GetOfficialRank()
NetPackCommon.SendFakePack(tagPlayer, requestPack)
@@ -589,6 +623,11 @@
PlayerControl.NotifyCode(curPlayer, "TeamEnterForbid")
return False
+ if PlayerControl.GetAssistTagPlayerID(curPlayer):
+ #协助中无法执行此操作
+ PlayerControl.NotifyCode(curPlayer, "InAssistForbid")
+ return False
+
if tagPlayer:
tagPlayerID = tagPlayer.GetPlayerID()
#检查ID
@@ -611,6 +650,11 @@
return False
if IsInEnterFBTeamPrepare(tagTeamID):
PlayerControl.NotifyCode(curPlayer, "TeamEnterForbid")
+ return False
+
+ if PlayerControl.GetAssistTagPlayerID(tagPlayer):
+ #对方协助中,无法执行此操作
+ PlayerControl.NotifyCode(curPlayer, "TagInAssistForbid")
return False
return True
@@ -655,7 +699,7 @@
return
#双方的队伍
- #curPlayerTeam = curPlayer.GetTeam()
+ curPlayerTeam = curPlayer.GetTeam()
tagPlayerTeam = tagPlayer.GetTeam()
if tagPlayerTeam == None:
@@ -663,12 +707,10 @@
PlayerControl.NotifyCode(curPlayer, "TeamNoExist")
return
- #===============================================================================================
- # if curPlayerTeam != None:
- # #InviteEnterLost02 组队失败,双方都有队伍!
- # PlayerControl.NotifyCode(curPlayer, "InviteEnterLost02")
- # return
- #===============================================================================================
+ if curPlayerTeam != None:
+ #您已有队伍,请先退出再申请
+ PlayerControl.NotifyCode(curPlayer, "Friend_HaveTeam")
+ return
#组队类型
#teamType = sendPack.GetTeamType()
@@ -740,17 +782,20 @@
#被邀请的玩家队伍
curPlayerTeam = curPlayer.GetTeam()
if curPlayerTeam == None:
- GameWorld.DebugLog("玩家无队伍,无法审核加入队伍请求!" , playerID)
- PlayerControl.NotifyCode(tagPlayer, "TeamNoExist")
- return
+ pass
+ #屏蔽,修改为支持无队伍被请求加入
+ #GameWorld.DebugLog("玩家无队伍,无法审核加入队伍请求!" , playerID)
+ #PlayerControl.NotifyCode(tagPlayer, "TeamNoExist")
+ #return
#申请入队的允许双方都有队伍
-# #发出申请的玩家的队伍
-# tagPlayerTeam = tagPlayer.GetTeam()
-# if tagPlayerTeam != None:
-# #InviteEnterLost02 组队失败,双方都有队伍!
-# PlayerControl.NotifyCode(tagPlayer, "InviteEnterLost02")
-# return
+ #发出申请的玩家的队伍
+ tagPlayerTeam = tagPlayer.GetTeam()
+ if tagPlayerTeam != None:
+ #该玩家已有队伍,同意时才提示对方有队伍
+ if isAgree == 1:
+ PlayerControl.NotifyCode(curPlayer, "AcceptTeamLost")
+ return
#===============================================================================================
# #请求检查,是否有这个请求
@@ -828,7 +873,7 @@
#通知MapServerd队伍变更
#teamPlayer.MapServer_Sync_Team(__GetPlayerTeamLV(teamPlayer))
#joinPlayer.MapServer_Sync_Team(__GetPlayerTeamLV(joinPlayer))
- SyncMapServerTeamInfo(tagTeam)
+ SyncMapServerTeamInfo(tagTeam, "Join", {"teamPlayer":teamPlayer.GetPlayerID(), "joinPlayer":joinPlayer.GetPlayerID()})
#通知
#EnterProcession <%S%>加入了队伍! 改为 GeRen_chenxin_543685
@@ -866,22 +911,29 @@
teamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID())
return teamMember.GetTeamLV()
-def SyncMapServerTeamInfo(curTeam):
+def SyncMapServerTeamInfo(curTeam, eventName="", drDict={}):
'''同步队伍信息到 MapServer 给所有在线队员
@note: 需要全队同步的情况:创建队伍、队员加入、退出、上线、下线、切换地图、VIP等级变更、VIP到期时间更新
'''
if not curTeam:
+ DR_Team("%s_Error" % eventName, 0, drDict)
return
teamID = curTeam.GetTeamID()
syncPlayerList = []
memInfoList = []
+ memList = []
for index in xrange(curTeam.GetMemberCount()):
memPlayer = curTeam.GetMemberPlayer(index)
memberInfo = curTeam.GetMemberInfo(index)
- if not memPlayer or not memberInfo:
+ if not memberInfo:
+ memList.append(["not memberInfo"])
+ continue
+ if not memPlayer:
+ memList.append(["not memPlayer"])
continue
memPlayerID = memPlayer.GetPlayerID()
if not memPlayerID:
+ memList.append(["not memPlayerID"])
continue
memInfo = ChGameToMapPyPack.tagGMTeamMemInfo()
memInfo.PlayerID = memPlayerID
@@ -889,6 +941,7 @@
memInfo.VIPLV = PlayerControl.GetValidVIPLV(memPlayer)
memInfoList.append(memInfo)
syncPlayerList.append([memPlayer, memberInfo.GetTeamLV()])
+ memList.append([memPlayerID, memPlayer.GetTeamID(), memberInfo.GetTeamLV(), memPlayer.GetMapID(), memPlayer.GetFBID()])
for player, teamLV in syncPlayerList:
teamInfo = ChGameToMapPyPack.tagGMTeamInfo()
@@ -899,6 +952,28 @@
teamInfo.MemCnt = len(teamInfo.MemInfoList)
NetPackCommon.SendPyPackToMapServer(player.GetLineNO(), player.GetRealMapID(), teamInfo)
+ drDict.update({"MemList":memList})
+ DR_Team(eventName, teamID, drDict)
+ return
+
+def SyncMapServerPlayerNoTeam(curPlayer):
+ ## 同步地图玩家没有队伍,切图时调用
+ teamInfo = ChGameToMapPyPack.tagGMTeamInfo()
+ teamInfo.PlayerID = curPlayer.GetPlayerID()
+ teamInfo.TeamID = 0
+ teamInfo.TeamLV = 0
+ teamInfo.MemInfoList = []
+ teamInfo.MemCnt = len(teamInfo.MemInfoList)
+ NetPackCommon.SendPyPackToMapServer(curPlayer.GetLineNO(), curPlayer.GetRealMapID(), teamInfo)
+ return
+
+def SyncMapServerPlayerLeaveTeam(curPlayer, teamID):
+ ## 同步地图玩家离开队伍
+ leavePack = ChGameToMapPyPack.tagGMPlayerLeaveTeam()
+ leavePack.PlayerID = curPlayer.GetPlayerID()
+ leavePack.CopyMapID = curPlayer.GetFBID()
+ leavePack.TeamID = teamID
+ NetPackCommon.SendPyPackToMapServer(curPlayer.GetLineNO(), curPlayer.GetRealMapID(), leavePack)
return
#---------------------------------------------------------------------
@@ -1197,7 +1272,7 @@
#通知客户端队伍成员属性变更
#curTeam.Sync_TeamState()
Sync_TeamMemberInfo(curTeam)
- SyncMapServerTeamInfo(curTeam)
+ SyncMapServerTeamInfo(curTeam, "ChangeMemTeamLV", {"tagPlayerID":tagPlayerID, "memberLV":memberLV})
return
#---------------------------------------------------------------------
#===============================================================================
@@ -1327,7 +1402,8 @@
#GameServer清除玩家队伍ID为空
delPlayer.SetTeam(None)
#通知MapServerd队伍变更, 在mapserver构建目前队伍
- delPlayer.MapServer_Sync_Team(0)
+ #delPlayer.MapServer_Sync_Team(0)
+ SyncMapServerPlayerLeaveTeam(delPlayer, curTeam.GetTeamID())
#玩家离开副本
delPlayer.MapServer_LeaveFB()
if IsTeamMatchingPlayer(curTeam.GetTeamID()):
@@ -1337,7 +1413,7 @@
#广播队伍刷新
#curTeam.Sync_TeamState()
Sync_TeamMemberInfo(curTeam)
- SyncMapServerTeamInfo(curTeam)
+ SyncMapServerTeamInfo(curTeam, "Leave", {"delPlayerID":delPlayerID, "msg":msg})
#无人在线
if curTeam.GetTeamPlayerCount() <= 0:
@@ -1358,6 +1434,7 @@
'''
#GameWorld.DebugLog("玩家队伍变更通用处理,curTeamID=%s" % curPlayer.GetTeamID())
GameWorldBoss.OnPlayerTeamChange(curPlayer)
+ PlayerAssist.OnPlayerTeamChange(curPlayer)
return
#---------------------------------------------------------------------
@@ -1381,7 +1458,8 @@
#GameServer玩家队伍为空
curPlayer.SetTeam(None)
#通知MapServerd队伍变更
- curPlayer.MapServer_Sync_Team(0)
+ #curPlayer.MapServer_Sync_Team(0)
+ SyncMapServerPlayerLeaveTeam(curPlayer, curTeam.GetTeamID())
__DoLogic_PlayerTeamChange(curPlayer)
if curMember.GetTeamLV() != IPY_GameServer.tmlLeader:
@@ -1480,13 +1558,16 @@
return (teamLV == IPY_GameServer.tmlMemberCanCall or
teamLV == IPY_GameServer.tmlLeader)
-def CheckTeamOnLineCount(curTeam):
+def CheckTeamOnLineCount(curTeam, includeTJG=True):
##获得队伍剩余在线人数
-
+ if not curTeam:
+ return 0
count = 0
for i in xrange(curTeam.GetMemberCount()):
curPlayer = curTeam.GetMemberPlayer(i)
if curPlayer == None:
+ continue
+ if not includeTJG and PlayerControl.GetIsTJG(curPlayer):
continue
count += 1
return count
@@ -1561,7 +1642,6 @@
nearbyPlayer.NameLen = len(nearbyPlayer.Name)
nearbyPlayer.LV = player.GetLV()
nearbyPlayer.Job = player.GetJob()
- nearbyPlayer.JobLevel = PlayerControl.GetJobRank(player)
nearbyPlayer.RealmLV = player.GetOfficialRank()
nearbyPlayerInfo.PlayerList.append(nearbyPlayer)
@@ -1650,7 +1730,6 @@
sceneTeam.NameLen = len(sceneTeam.PlayerName)
sceneTeam.LV = leader.GetLV()
sceneTeam.Job = leader.GetJob()
- sceneTeam.JobLevel = PlayerControl.GetJobRank(leader)
sceneTeam.RealmLV = leader.GetOfficialRank()
sceneTeam.MemberCount = team.GetTeamPlayerCount()
sceneTeam.TagMapID = team.GetTagMapID()
@@ -1751,7 +1830,7 @@
DelTeamIDFromTagMapTeamDict(curTeamID)
DelTeamIDFromMatchingList(curTeam)
- SyncMapServerTeamInfo(curTeam)
+ SyncMapServerTeamInfo(curTeam, "LogOff", {"playerID":playerID})
return
def OnPlayerLoginRefreshTeam(curPlayer, tick):
@@ -1781,11 +1860,12 @@
if curTeam == None:
return
- if curTeam.GetTeamPlayerCount() <= 1:
- #补救完毕, 队伍中只有一个人, 删除这个队伍
- GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救完毕, 队伍中只有一个人, 删除这个队伍' % (playerID, curTeamID))
- DeleteTeam(curTeam, tick)
- return
+ #允许存在单人队伍,暂屏蔽该逻辑
+# if curTeam.GetTeamPlayerCount() <= 1:
+# #补救完毕, 队伍中只有一个人, 删除这个队伍
+# GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救完毕, 队伍中只有一个人, 删除这个队伍' % (playerID, curTeamID))
+# DeleteTeam(curTeam, tick)
+# return
GameWorld.Log('玩家(%s)仍然有队伍(%s), 补救' % (playerID, curTeamID))
curPlayer.SetTeamID(curTeamID)
@@ -1796,7 +1876,8 @@
curPlayer.SetTeam(None)
curPlayer.Sync_LeaveTeam(1)
#通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID
- curPlayer.MapServer_Sync_Team(0)
+ #curPlayer.MapServer_Sync_Team(0)
+ SyncMapServerPlayerLeaveTeam(curPlayer, curTeamID)
gameMap = GameWorld.GetMap(curPlayer.GetMapID())
if gameMap and gameMap.GetMapFBType() == ChConfig.fbtTeam:
curPlayer.MapServer_LeaveFB()
@@ -1826,7 +1907,7 @@
#通知队伍成员玩家信息
#curTeam.Sync_TeamState()
Sync_TeamMemberInfo(curTeam)
- SyncMapServerTeamInfo(curTeam)
+ SyncMapServerTeamInfo(curTeam, "Login", {"playerID":playerID})
if not PlayerControl.GetIsTJG(curPlayer):
#通知自己队伍玩家上线
@@ -1840,6 +1921,7 @@
#如果队伍正在匹配中,则通知状态
if IsTeamMatchingPlayer(curTeamID):
Sync_TeamMatchState(curPlayer, True)
+ OnTeamMemFamilyRefresh(curPlayer, curPlayer.GetFamilyID())
return True
#---------------------------------------------------------------------
@@ -1850,22 +1932,26 @@
GameWorld.DebugLog("Team.OnPlayerReadMapOK", curPlayer.GetPlayerID())
- # 登录逻辑已处理,这里不重复处理
- #===============================================================================================
- # if curPlayer.GetTeamID() == 0:
- # return
- #
- # curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID())
- # if curTeam == None:
- # #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID
- # curPlayer.MapServer_Sync_Team(0)
- # return
- #
- # SyncMapServerTeamInfo(curTeam)
- # #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID())
- # ##通知MapServerd队伍变更
- # #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV())
- #===============================================================================================
+ if curPlayer.GetTeamID() == 0:
+ return
+
+ curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID())
+ if curTeam == None:
+ #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID
+ #curPlayer.MapServer_Sync_Team(0)
+ return
+
+ mapID = curPlayer.GetMapID()
+ loginMapID = curPlayer.GetDictByKey(ChConfig.Def_PDict_LoginMapID)
+ if loginMapID and mapID != loginMapID:
+ GameWorld.Log("Team.OnPlayerReadMapOK 地图与登录时地图不一致,重新同步一次!loginMapID=%s,mapID=%s"
+ % (loginMapID, mapID), curPlayer.GetPlayerID())
+ Sync_TeamMemberInfo(curTeam)
+ SyncMapServerTeamInfo(curTeam, "ReadMapOK", {"playerID":curPlayer.GetPlayerID()})
+
+ #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID())
+ ##通知MapServerd队伍变更
+ #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV())
return True
#---------------------------------------------------------------------
##组队玩家切换地图
@@ -1892,7 +1978,7 @@
curTeam = curPlayer.GetTeam()
if curTeam != None:
- SyncMapServerTeamInfo(curTeam)
+ SyncMapServerTeamInfo(curTeam, "ChangeMap", {"playerID":playerID, "mapID":mapID})
#通知客户端更新
curPlayer.Sync_TeamMemberChangeMap() # 09 13 队伍成员切换地图#tagTeamMemberChangeMap
@@ -1917,7 +2003,8 @@
# 玩家进入组队副本,则停止匹配
if gameMap.GetMapFBType() == ChConfig.fbtTeam:
DelPlayerIDFromMatchingList(curPlayer)
-
+ SyncMapServerPlayerNoTeam(curPlayer) # 没有队伍的时候切图也通知地图
+
return
def PlayerTeamMemberRefresh(curPlayer, refreshType, value, tick):
@@ -1951,7 +2038,7 @@
elif refreshType == IPY_GameServer.CDBPlayerRefresh_OfficialRank:
teamMember.SetPlayerRealmLV(value)
elif refreshType in [IPY_GameServer.CDBPlayerRefresh_VIPLv, IPY_GameServer.CDBPlayerRefresh_ExAttr9]:
- SyncMapServerTeamInfo(curTeam)
+ SyncMapServerTeamInfo(curTeam, "Refresh", {"refreshType":refreshType, "value":value})
else:
return
@@ -2015,7 +2102,6 @@
tagMapTeam.NameLen = len(tagMapTeam.PlayerName)
tagMapTeam.LV = leader.GetLV()
tagMapTeam.Job = leader.GetJob()
- tagMapTeam.JobLevel = PlayerControl.GetJobRank(leader)
tagMapTeam.RealmLV = leader.GetOfficialRank()
tagMapTeam.MemberCount = team.GetTeamPlayerCount()
tagMapTeam.ReqMinLV = team.GetReqMinLV()
@@ -2276,7 +2362,8 @@
return
playerLV = curPlayer.GetLV()
- matchMapIDList = [ChConfig.Def_FBMapID_DuJie, ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_QueenRelics, ChConfig.Def_FBMapID_ChaosDemon]
+ matchMapIDList = [ChConfig.Def_FBMapID_DuJie, ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_QueenRelics, ChConfig.Def_FBMapID_ChaosDemon,
+ ChConfig.Def_FBMapID_KillDevil]
teamMgr = GameWorld.GetTeamManager()
for matchMapID in matchMapIDList:
@@ -2734,8 +2821,6 @@
["TeamEnterCDMe", "TeamEnterCDAll"], "SingleEnterCD"],
ShareDefine.EntFBAskRet_LVLimit:[["TeamMatchingLVMe", "TeamMatchingLVAll"],
["TeamEnterLVMe", "TeamEnterLVAll"], "FbLV"],
- ShareDefine.EntFBAskRet_JobRankLimit:[["TeamMatchingJobMe", "TeamMatchingJobAll"],
- ["TeamEnterJobMe", "TeamEnterJobAll"], "SingleEnterJob"],
ShareDefine.EntFBAskRet_NoTicket:[["TeamMatchingTicketMe", "TeamMatchingTicketAll"],
["TeamEnterTicketMe", "TeamEnterTicketAll"], "GeRen_chenxin_157069"],
ShareDefine.EntFBAskRet_Dead:[["TeamMatchingDeadMe", "TeamMatchingDeadAll"],
@@ -2752,6 +2837,10 @@
["TeamEnterDefaultMe", "TeamEnterDefaultAll"], "SingleEnterDefaul"],
ShareDefine.EntFBAskRet_Sit:[["TeamMatchingSITMe", "TeamMatchingSITAll"],
["TeamEnterSITMe", "TeamEnterSITAll"], "Carry_lhs_697674"],
+ ShareDefine.EntFBAskRet_CrossPKMatching:[["CrossMatching9", "CrossMatching10"],
+ ["CrossMatching11", "CrossMatching12"], "CrossMatching8"],
+ ShareDefine.EntFBAskRet_InCrossMap:[["CrossMap6", "CrossMap7"],
+ ["CrossMap8", "CrossMap9"], "CrossMap5"],
ShareDefine.EntFBAskRet_Other:[["TeamMatchingDefaultMe", "TeamMatchingDefaultAll"],
["TeamEnterDefaultMe", "TeamEnterDefaultAll"], "SingleEnterDefaul"],
}
@@ -2781,6 +2870,12 @@
if memPlayerID in causePlayerDict:
PlayerControl.NotifyCode(memPlayer, notifyList[0], [askMapID])
+ if notifyRet in [ShareDefine.EntFBAskRet_NoEnterCnt, ShareDefine.EntFBAskRet_EnterCD, ShareDefine.EntFBAskRet_NoTicket]:
+ failPack = ChPyNetSendPack.tagGCEnterTeamFBFailReason()
+ failPack.MapID = askMapID
+ failPack.AskType = retAskType
+ failPack.Reason = notifyRet
+ NetPackCommon.SendFakePack(memPlayer, failPack)
else:
PlayerControl.NotifyCode(memPlayer, notifyList[1], [askMapID, causePlayerName])
return
@@ -2858,6 +2953,23 @@
askMapID, askMapEx, memStateDict = PyGameData.g_prepareTeamDict[teamID][:3]
enterInfo = GetTeamFBEnterInfo(leader, curTeam, askMapID, askMapEx)
+ leaderID = leader.GetPlayerID()
+ friendList = []
+ memFamilyIDDict = {}
+ memNameDict = {}
+ #队长与队员的关系
+ for index in xrange(curTeam.GetMemberCount()):
+ memPlayer = curTeam.GetMemberPlayer(index)
+ if not memPlayer or not memPlayer.GetPlayerID():
+ continue
+ memPlayerID = memPlayer.GetPlayerID()
+ if memPlayerID not in memStateDict:
+ continue
+ memFamilyIDDict[memPlayerID] = memPlayer.GetFamilyID() # 存储各队员的家族ID
+ memNameDict[memPlayerID] = memPlayer.GetName()
+ if leaderID != memPlayerID and PlayerFriend.IsFriend(leaderID, memPlayerID):
+ friendList.append([leaderID, memPlayerID])
+
#踢出所有在此类副本,但不同线路的玩家
for index in xrange(curTeam.GetMemberCount()):
memPlayer = curTeam.GetMemberPlayer(index)
@@ -2879,8 +2991,66 @@
resultName = str([askMapID, askMapEx] + enterInfo)
memPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamAsk", resultName, len(resultName))
GameWorld.Log("队长成功进入组队副本, 队员开始进入副本: teamID=%s,memPlayerID=%s" % (teamID, memPlayerID), leader.GetPlayerID())
-
+ for preMemPlayerID in memStateDict.keys():
+ if memPlayerID == preMemPlayerID:
+ continue
+ if PlayerFriend.IsFriend(memPlayerID, preMemPlayerID) and [memPlayerID, preMemPlayerID] not in friendList:
+ friendList.append([memPlayerID, preMemPlayerID])
+
PyGameData.g_prepareTeamDict.pop(teamID)
+
+ # 同步进入组队副本的队员关系到目标地图
+ relationInfo = str(["InitRelation", teamID, friendList, memFamilyIDDict, memNameDict])
+ leader.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo))
+ return
+
+def OnTeamMemFriendChange(curPlayer, tagPlayerID, isFriend):
+ ## 队员好友关系变更,离线也同步
+ teamID = curPlayer.GetTeamID()
+ if not teamID:
+ GameWorld.DebugLog("好友变更,无队伍不管!")
+ return
+ curMapData = GameWorld.GetMap(curPlayer.GetMapID())
+ if not curMapData or curMapData.GetMapFBType() != ChConfig.fbtTeam:
+ GameWorld.DebugLog("好友变更,不在组队副本不管!")
+ return
+
+ isSameTeam = False
+ playerID = curPlayer.GetPlayerID()
+ curTeam = curPlayer.GetTeam()
+ for index in xrange(curTeam.GetMemberCount()):
+ memberInfo = curTeam.GetMemberInfo(index)
+ if not memberInfo:
+ continue
+ memPlayerID = memberInfo.GetPlayerID()
+ if tagPlayerID == memPlayerID:
+ isSameTeam = True
+ break
+
+ if not isSameTeam:
+ GameWorld.DebugLog("好友关系变更,不是同队伍不管!")
+ return
+
+ relationInfo = str(["FriendChange", teamID, playerID, tagPlayerID, isFriend])
+ curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo))
+ return
+
+def OnTeamMemFamilyRefresh(curPlayer, familyID):
+ ## 队员仙盟变更,仅在线同步,上线同步
+ if not curPlayer:
+ return
+ teamID = curPlayer.GetTeamID()
+ if not teamID:
+ GameWorld.DebugLog("家族变更,无队伍不管!")
+ return
+ curMapData = GameWorld.GetMap(curPlayer.GetMapID())
+ if not curMapData or curMapData.GetMapFBType() != ChConfig.fbtTeam:
+ GameWorld.DebugLog("家族变更,不在组队副本不管!")
+ return
+ playerID = curPlayer.GetPlayerID()
+ familyID = curPlayer.GetFamilyID()
+ relationInfo = str(["FamilyChange", teamID, playerID, familyID])
+ curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo))
return
def __CheckTeamFBPlayerExist(curTeam):
@@ -3055,4 +3225,11 @@
if curInviteCnt >= inviteCnt:
break
- return
\ No newline at end of file
+ return
+
+def DR_Team(eventName, teamID, dataDict):
+ #drDict = {"EventName":eventName, "TeamID":teamID}
+ #drDict.update(dataDict)
+ #DataRecordPack.SendEventPack("Team_GameServer", drDict)
+ return
+
--
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