From 9c7acc7f02e130a8b742ec21579fdf5e6640d3cc Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 16 十一月 2018 15:18:59 +0800
Subject: [PATCH] 2683 支持召唤兽-灵类型可继承主人为NPC的完整属性
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py | 107 +++++++++++++++++++++++++++++++----------------------
1 files changed, 63 insertions(+), 44 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
index db968a2..2c00e8b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -665,6 +665,47 @@
NetPackCommon.SendFakePack(curPlayer, familyViewPack)
return
+#// A4 12 搜索家族 #tagCGPySearchFamily
+#
+#struct tagCGPySearchFamily
+#{
+# tagHead Head;
+# BYTE MsgLen; //模糊搜索家族,如果输入为空,则为不限制该条件
+# char Msg[MsgLen]; //size = MsgLen
+# BYTE LV; //最低家族等级,如果为0,则不限制该条件
+# BYTE MaxCount; //搜索结果所需最大条数,后端限制最多返回20条
+# BYTE IsSearching; //默认1,如果有指定其他值,则返回指定值
+#};
+def PySearchFamily(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+
+ msg = clientData.Msg
+ minFamilyLV = clientData.LV
+ maxCount = min(20, clientData.MaxCount)
+ IsSearching = clientData.IsSearching
+
+ familyMgr = GameWorld.GetFamilyManager()
+ familyViewPack = ChPyNetSendPack.tagGCPyAllFamilyView()
+ familyViewPack.Clear()
+ familyViewPack.IsSearching = IsSearching
+ familyViewPack.TotalCount = 1
+ #familyViewPack.CurPage = viewPage
+ familyViewPack.Family = []
+ for i, familyID in enumerate(PyGameData.g_sortFamilyIDList):
+ family = familyMgr.FindFamily(familyID)
+ if not family:
+ continue
+ if msg not in family.GetName():
+ continue
+ if minFamilyLV and family.GetLV() < minFamilyLV:
+ continue
+ familyViewPack.Family.append(__GetFamilyView(i, family))
+ if len(familyViewPack.Family) >= maxCount:
+ break
+ familyViewPack.PageCount = len(familyViewPack.Family)
+ NetPackCommon.SendFakePack(curPlayer, familyViewPack)
+ return
+
#class IPY_CFamilyChangeBroadcast
#{
#public:
@@ -708,7 +749,7 @@
pack = IPY_GameServer.IPY_CFamilyChangeBroadcast()
#更改家族公告
curFamily.SetBroadcast(pack.GetMsg())
-
+ GameWorld.Log('更改仙盟公告 Family=%s,公告=%s'%(GameWorld.CodeToGBK(curFamily.GetName()), GameWorld.CodeToGBK(pack.GetMsg())), curPlayerID)
#通知客户端家族信息改变
curFamily.Broadcast_FamilyChange()
playerManager = GameWorld.GetPlayerManager()
@@ -1153,10 +1194,11 @@
if pack_FamilyLv not in ChConfig.Def_Family_MemberLVList:
GameWorld.Log("更改家族成员等级->封包异常->等级 = %s不存在" % (pack_FamilyLv), curPlayerID)
return
- if curMember.GetFamilyLV() != IPY_GameServer.fmlLeader:
- if tagMember.GetFamilyLV() >= curMember.GetFamilyLV() or pack_FamilyLv >= curMember.GetFamilyLV():
- GameWorld.Log("更改家族成员等级->目标职位比自己的高或者对方的当前职位比自己高", curPlayerID)
- return
+ if not isGMOP:
+ if curMember.GetFamilyLV() != IPY_GameServer.fmlLeader:
+ if tagMember.GetFamilyLV() >= curMember.GetFamilyLV() or pack_FamilyLv >= curMember.GetFamilyLV():
+ GameWorld.Log("更改家族成员等级->目标职位比自己的高或者对方的当前职位比自己高", curPlayerID)
+ return
familyID = curFamily.GetID() # 家族ID
familyName = curFamily.GetName() # 家族名字
@@ -1223,7 +1265,8 @@
if GetFamilyMemberHasPow(tagMember, ChConfig.Def_PurviewDictKey_CanCall):
tagPlayer.Sync_FamilyInfo()
PlayerFamilyAction.ViewFamilyRequestInfo(tagPlayer)
-
+ if isGMOP:
+ curFamily.SetBroadcast('')
curFamily.Broadcast_FamilyChange()
return True
#---------------------------------------------------------------------
@@ -2532,6 +2575,12 @@
SetFamilyBroadcastCnt(family, 0)
#清除本周任务已获得资金数量
SetCurWeekMissionMoney(family, 0)
+ for j in xrange(family.GetCount()):
+ member = family.GetAt(j)
+ #原先是地图玩家上线后重置,导致玩家不上线周贡献显示之前的,固在此重置
+ member.SetFamilyActiveValue(0)
+
+
#通知地图服务器刷新家族属性
SendPack_MapServer_PlayerFamilyRefresh(family)
#oss记录上周家族信息
@@ -2661,16 +2710,15 @@
return 0
leaderID = curFamily.GetLeaderID()
- # 帮主在线
- if GameWorld.GetPlayerManager().FindPlayerByID(leaderID) != None:
- return 0
curMember = curFamily.FindMember(leaderID)
if curMember == None:
GameWorld.Log("GetLeaderOfflineTime->FindMember, None;%s" % leaderID)
return 0
-
- offLineTime = GameWorld.ChangeTimeNumToStr(curMember.GetExattr2())
+ offLineTimeNum = curMember.GetExattr2()
+ if not offLineTimeNum:
+ return 0
+ offLineTime = GameWorld.ChangeTimeNumToStr(offLineTimeNum)
return GameWorld.GetPastHour(offLineTime)
def GetLastOnlineMemberOfflineTime(family):
@@ -2678,17 +2726,14 @@
offLineTime = 0
for i in range(0, family.GetCount()):
member = family.GetAt(i)
- playerID = member.GetPlayerID()
- tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
- if tagPlayer:
- return 0
- if not member.GetExattr2():
+ offLineTimeNum = member.GetExattr2()
+ if not offLineTimeNum:
#有人在线直接返回
return 0
if not offLineTime:
- offLineTime = member.GetExattr2()
+ offLineTime = offLineTimeNum
else:
- offLineTime = max(offLineTime, member.GetExattr2())
+ offLineTime = max(offLineTime, offLineTimeNum)
if not offLineTime:
return 0
offLineTime = GameWorld.ChangeTimeNumToStr(offLineTime)
@@ -3301,32 +3346,6 @@
return ret
return 0
-
-def UpdFamilyWarRank():
- '''更新仙盟联赛排名
- 注意:该逻辑在仙盟联赛周期中不可执行,仅在下周分组定级状态下可更新
- 仙盟联赛新一周期开始时、仙盟解散时 会触发该逻辑
- '''
- gameWorld = GameWorld.GetGameWorld()
- state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyWar)
- if state != GameWorldFamilyWar.FamilyWarState_NextWeekGroupRank:
- GameWorld.DebugLog("非下周分组定级阶段不可更新仙盟联赛排名!")
- return
-
- familyMgr = GameWorld.GetFamilyManager()
- sortFamilyIDList = GetSortFamilyIDList()
- for rank, familyID in enumerate(sortFamilyIDList, 1):
- family = familyMgr.FindFamily(familyID)
- if not family:
- continue
- curRank = GetFamilyWarRank(family)
- if not curRank:
- break
- if curRank != rank:
- SetFamilyWarRank(family, rank)
- GameWorld.Log("更新仙盟联赛仙盟排名: familyID=%s,rank=%s" % (family.GetID(), rank))
-
- return
#// A4 11 一键申请入盟 #tagCGOneKeyJoinFamily
#
--
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