From 9c7acc7f02e130a8b742ec21579fdf5e6640d3cc Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 16 十一月 2018 15:18:59 +0800
Subject: [PATCH] 2683 支持召唤兽-灵类型可继承主人为NPC的完整属性

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerCampaign.py |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerCampaign.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerCampaign.py
index 2b9eb86..91493a1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerCampaign.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerCampaign.py
@@ -276,6 +276,8 @@
         order = queryResultList[i]
         billAwardInfo = None
         billRankAwardIpyList = IpyGameDataPY.GetIpyGameDataList("OSCBillRankAward", campaignType)
+        if not billRankAwardIpyList:
+            continue
         for billRankIpyData in billRankAwardIpyList:
             if (billRankIpyData.GetRankA() <= order <= billRankIpyData.GetRankB()) \
                 or (not billRankIpyData.GetRankB() and billRankIpyData.GetRankA() == order):

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