From 9c7acc7f02e130a8b742ec21579fdf5e6640d3cc Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 16 十一月 2018 15:18:59 +0800
Subject: [PATCH] 2683 支持召唤兽-灵类型可继承主人为NPC的完整属性

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4507.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4507.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4507.py
index 67ed17f..db170f6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4507.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4507.py
@@ -16,7 +16,7 @@
 import IPY_GameWorld
 import SkillCommon
 
-def CheckCanHappen(attacker, defender, passiveEffect, skillID):
+def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
     if not defender:
         return False
     if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:

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